RACE #3: PiHalbe (Mono Red) vs. zhavier (Mono Black)

@PiHalbe will be going first against @zhavier. Good luck and have fun!

Hey @zhavier, nice meeting you. We almost met in CAFS2016 (but I lost my third match).

Good luck and have fun!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Bombaster
Charge
Mad Man
Careless Musketeer
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodburn
Scorch
Bloodrage Ogre
Pillage


Discard

Charge
Nautical Dog
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Mad Man - ($2)
Summon Zane - ($0)
Mad Man deals 1dmg to base
Zane deals 2dmg to base

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane (2/2)
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Graveyard
Sacrifice the Weak
Thieving Imp
Jandra, the Negator


Discard

Deteriorate
Skeletal Archery
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate Mad Man
Poisonblade Rogue - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Poisonblade Rogue 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Pillage
Bloodrage Ogre
Scorch
Makeshift Rambaster
Bloodburn


WORKERS
Careless Musketeer
Pillage


NextHand

Mad Man
Nautical Dog
Makeshift Rambaster
Charge
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bloodrage Ogre - ($2)
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Graveyard
Jandra, the Negator
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade Rogue trades with Ogre
Vandy Kills Zane, goes to lvl 3 and heals
Thieving Imp, discard #1 of 5 - ($2)
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Flame Arrow
Firebat


STARTING HAND
Gunpoint Taxman
Lobber
Scorch
Bombaster


WORKERS
Careless Musketeer
Pillage
Charge


NextHand

Gunpoint Taxman
Lobber
Scorch
Bombaster


Discard

Bloodrage Ogre
Mad Man
Bloodburn
Makeshift Rambaster
Flame Arrow
Firebat


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Nautical Dog - ($5)
Summon Drakk Ramhorn - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Drakk Ramhorn (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

[details=Thoughts]Oh man, that was just the stupidest mistake. I totally forgot about armour piercing Poisonblade Rogue. I saw it after I posted my turn. Stupid. Well, helps me get to know Black better.

I lack beefy units for defense. I’ll try to go with some weak blocking plus direct to base / unit / patroller fire damage. Drakk is just a decoy.

I’m just at a loss with Red (this is my third game).
[/details]

P2T3


Tech StartingHand Workers

TECH
Abomination
Cursed Crow


STARTING HAND
Skeleton Javelineer
Bone Collector
Skeletal Archery
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Pestering Haunt
Bone Collector
Deteriorate


Discard

Skeleton Javelineer
Sacrifice the Weak
Abomination
Cursed Crow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Thieving Imp kills Nautical Dog, you reshuffle and draw 1
Vandy kills Drakk, takes 2, heals and lvls to max, Buffs Thieving Imp, base takes 1
Tech 2 (Disease) - ($3)
Bone Collector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/5, lvl 5
  • Thieving Imp 4/3, Doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Doubleshot Archer
Doubleshot Archer


STARTING HAND
Gunpoint Taxman
Lobber
Scorch
Bombaster
Firebat


WORKERS
Careless Musketeer
Pillage
Charge
Bombaster


NextHand

Bloodrage Ogre
Bloodburn
Mad Man
Makeshift Rambaster


Discard

Nautical Dog
Lobber
Firebat
Scorch
Doubleshot Archer
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II (Fire) - ($5)
Summon Zane - ($3)
Summon Lobber - ($2)
Zane suicides into Bone Collector
Lobber trades with Bone Collector
Summon Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, I did not calculate this through, because I am still figuring out Red. But I certainly hope, he’s not ready to go Metamorphosis, yet. Not sure, if my trade went well, there. 3 gold + 1 card against his 2 gold Skeleton factory. I am so lost.

EDIT: Got turn number wrong. Sheet got confused with undoing end of turn; forgot to tech.

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Pestering Haunt
Graveyard
Deteriorate
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Bone Collector
Sacrifice the Weak
Poisonblade Rogue
Cursed Crow
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($9)
Vandy Midband to fetch Shadow Blade, killing Taxman, discard #1 of 4, then draw that last card in deck - ($5)
Orpal to lvl 4 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 2/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Molting Firebird
Hotter Fire


STARTING HAND
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Bloodburn
Flame Arrow


WORKERS
Careless Musketeer
Pillage
Charge
Bombaster
Makeshift Rambaster


NextHand

Hotter Fire
Bloodrage Ogre
Firebat
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tower - ($4)
Summon Mad Man - ($3)
Summon Drakk Ramhorn - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Oh man, my most beefy unit in hand is Mad Man … This is going south quickly. Better build a tower against that blatant Metamorphosis build-up. So, only one morphed hero can get through … destroying my Tech II.

P2T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Death and Decay


STARTING HAND
Poisonblade Rogue
Metamorphosis
Sacrifice the Weak
Cursed Crow
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Thieving Imp
Shadow Blade
Bone Collector
Graveyard
Skeleton Javelineer


Discard

Metamorphosis
Cursed Crow
Sacrifice the Weak
Bone Collector
Cursed Ghoul
Death and Decay


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Metamorphosis - ($1)
Orpal kills Drakk, using up Tower
Vandy breaks your Tech 2, base to 18
Note: Orpal’s Maxband works during your turn

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 4/5+A, lvl 6, demon, +2 Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 6/7, lvl 5, Demon, +2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Chaos Mirror
Flame Arrow


STARTING HAND
Doubleshot Archer
Nautical Dog
Gunpoint Taxman


WORKERS
Careless Musketeer
Pillage
Charge
Bombaster
Makeshift Rambaster
Molting Firebird


NextHand

Lobber
Flame Arrow
Bloodburn


Discard

Mad Man
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Suicide Mad Man into Orpal (plague fizzles)
Summon Captain Zane - ($7)
Suicide Zane into Orpal
Rebuild Tech II
Summon Firebat - ($5)
Summon Bloodrage Ogre - ($3)
Summon Jaina - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (4/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Stormborne (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Summary

Oh my! This is going south, fast. Pump out units to stay alive. Worker my Tech II, because I might not have it next turn, either. Oh boy. Red is supposed to keep the pressure up.

P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Thieving Imp
Bone Collector
Graveyard
Skeleton Javelineer
Shadow Blade


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Metamorphosis
Pestering Haunt
Deteriorate


Discard

Metamorphosis
Cursed Crow
Sacrifice the Weak
Bone Collector
Cursed Ghoul
Death and Decay
Skeleton Javelineer
Shadow Blade
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Skeleton Javelineer, Sac to Orpal Midband to put -1 on Ogre - ($8)
Orpal trades with Firebat, triggers maxband and kills Ogre, you draw 1, using up Tower
Vandy breaks Tower, base to 16
Bone Collector - ($6)
Thieving Imp, discard #2 of 4 - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy 6/7, lvl 5, Demon, +2 Runes
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Thieving Imp 2/2
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Burning Volley
Molting Firebird


STARTING HAND
Flame Arrow
Lobber
Bloodburn


WORKERS
Careless Musketeer
Pillage
Charge
Bombaster
Makeshift Rambaster
Molting Firebird


NextHand

Lobber
Doubleshot Archer
Bloodburn


Discard

Mad Man
Hotter Fire
Chaos Mirror
Flame Arrow
Firebat (3/3)
Bloodrage Ogre (4/2)
Nautical Dog
Burning Volley
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($11)
Summon Gunpoint Taxman - ($9)
Summon Doubleshot Archer - ($6)
Rebuild Tower - ($3)
level Jaina to midband - ($2)
Jaina deals 1dmg to base
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk Ramhorn (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl3 Jaina Stormborne (3/3)
  • Doubleshot Archer (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Deteriorate
Metamorphosis
Pestering Haunt
Abomination


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Pestering Haunt
Shadow Blade
Zarramonde, the Obliterator
Sacrifice the Weak
Abomination


Tech 0 card(s)
Get Paid + float - ($13)
Garth - ($11)
Vandy kills Gunpoint Taxman, takes 4
Vandy Midband Fetch Shadow Blade, killing Drakk, you discard #1 of 3, then draw 1, Garth to lvl 3, my base to 13 - ($7)
Bone Collector trades with Jaina, I get a skeleton, Garth to lvl 5
Garth sacs Skeleton to draw 1
Thieving Imp runs into Doubleshot Archer
Maxband Garth, fetching a Cursed Ghoul, killing Doubleshot Archer - ($5)
Tech 3 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul 4/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 6/3, lvl 5, Demon, +2 Runes
  • Garth 3/4, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

There’s not much left to do …

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Bloodburn
Doubleshot Archer
Lobber


WORKERS
Careless Musketeer
Pillage
Charge
Bombaster
Makeshift Rambaster
Molting Firebird


NextHand

Scorch
Cinderblast Dragon
Flame Arrow
Nautical Dog


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Zane - ($7)
Build Tech III - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

I think you missed the discard draw from shadow blade, because you drew 2 from a deck that should have been 1.

Yeah, I totally missed that. In that case, I won’t be playing Lobber and keep a gold. Everything else will stay the same. I redrew cards because “some other card” was in the discard pile as well. :wink:

EDIT: Updated above.

Heh, I had assumed it would just be a random other card, but of course it hit your lobber… I had almost finished my turn :stuck_out_tongue:

Sadly, I couldn’t quite get to 16 damage this turn.

P2T8


StartingHand Workers

STARTING HAND
Pestering Haunt
Abomination
Zarramonde, the Obliterator
Sacrifice the Weak
Shadow Blade


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard
Pestering Haunt


NextHand

Metamorphosis
Shadow Blade
Skeleton Javelineer
Metamorphosis
Cursed Crow


Discard

Shadow Blade
Abomination
Zarramonde, the Obliterator
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Tech Lab (Demonology) - ($8)
Orpal - ($6)
Shadow Blade Zane, Discard #1 of 4, Orpal to lvl 3 - ($3)
Cursed Ghoul breaks your Tower
Vandy breaks your Tech 3
Garth deals 3 to your base, to 9
Max Orpal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 2/5+A, lvl 6
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 6/3, lvl 5, Demon, +2 Runes
  • Garth 3/4, lvl 7
  • Cursed Ghoul 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Haha, and I actually managed to draw the dragon … twice! I really want to see him fly, some day.

EDIT: You don’t have enough gold for Zarramonde AND Metamorphosis. Though it sure looks like both. Or are you going for Blackhand Dozer with your Tech Lab?

Sorry for the shenanigans. Kinda.