@Mooseknuckles will be going first against @EricF. Good luck and have fun!
Hey, I was unexpectedly without internet for a few days - I’ll take my turn tomorrow AM.
Sorry again for the delay!
P1T1:
Starting Hand
FadingArgonaut NeoPlexus Nullcraft BattleSuits ForgottenFighters
Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Fading Argonaut%3 (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Forgotten Fighters
New Hand
Plasmodium Tinkerer HardenedMox TimeSpiral TemporalResearch
No Worries!
[details=P2, Turn 1]Jandra -> Worker // can’t use this as P2 vs possible Stewardess of the Undone
Skeletal Archery
Graveyard
Thieving Imp
Deteriorate
Unfortunately I don’t have a cheap thing to play here, so I’m going to be down a card if I play out a Hero, and a hero could fall to Battle Suits + Nullcraft, so I think I just play Imp to maybe bait Stewardess, or just take the 3 gold for 2 gold + card trade. The alternative would be Garth + Skeleton + Tech I, with a turn 2 Baron coming out if the skeleton dies, developing into a delayed Metamorphosis attack to counter potential Moment’s Peace activity. The only problem is that the line still falls to Suits + Nullcraft, and the alternate line just lets him Hero + Tech I and recover from the card loss.
[/details]
5 gold (5)
Worker (4)
Vandy (2)
Discard 4, Draw 5. Float 2 gold.
SQL - L1 Vandy (2/3 +1)
Base - 20
6 workers, 2 gold
Hand: 5
Deck: 0
Discard: 4
P1T2:
Tech
Overeager Cadet x2
Starting Hand
Plasmodium Tinkerer HardenedMox TimeSpiral TemporalResearch
Gold + f (6)
Worker (5)
Tier I (3)
Hardened Mox (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger: Fading Argonaut%2 (2/3)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
Tresearch
New Hand
BattleSuits OE Cadet OE Cadet NeoPlexus Tinkerer
[details=P2, Turn 2]I could trade Sacrifice for the Fader, or just let it fade away naturally while building up for a T4 metamorph
Hand:
Poisonblade Rouge -> Worker
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Tech: Metamorphosis x2
[/details]
6 gold (8)
Worker (7)
Hero’s Hall (5)
Summon Skeletons (2)
Level Vandy to 3 (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4
Scavenger - Skeleton (1/1)
Tech - Skeleton (1/1)
L3 Vandy (3/4) resist 1
Pestering Haunt (1/1)
Base - 20
Hero’s Hall - 4
7 workers, 0 gold
Hand: 4
Deck: 5
Discard: 0
P1T3:
Tech
Brave Knight, Tiny Basilisk
Starting Hand
BattleSuits OE Cadet OE Cadet NeoPlexus Tinkerer
Gold (6)
Worker (5)
OE Cadet (5)
OE Cadet (5)
Midori (3)
Mox and Fader kill your skeletons, you gain a gold and draw a card
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger: OE Cadet (2/2)
Technician: OE Cadet (2/2)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Hardened Mox (1/1), Fading Argonaut %1 (2/3), Level 1 Midori (2/3)
Base: 20
Other:
Economy:
Workers: 7 + 3 float
Hand: 4
Deck: 4
Discard: 0
Worker
Tinkerer
New Hand
Plasmodium Nullcraft TimeSpiral NeoPlexus
[details=P2, Turn 3]Skeletal Archery -> Worker
Sacrifice the Weak
Metamorphosis
Metamorphosis
+Thieving Imp
Tech in Double Dark Pact to try and salvage this. That gives me a 4/5 chance to draw Metamorph next turn, 100% if Troq dies. He could potentially max Midori + Nullcraft and kill Vandy, but I don’t really see a path to winning without risking it, and I can’t realistically just leave the Cadet around, since that just assures him enough attack to kill off Vandy.
[/details]
7 gold (8)
Worker (7)
Vandy kills Scav. Cadet, sparkshots Tech
Max Vandy (5), doom Fading Argo and Haunt
Haunt kills Tech Cadet, you draw
Thieving Imp, you discard something (2)
Troq (0)
Discard 3, Draw 4, rs, Draw 1.
SQL - Thieving Imp (2/2 +1)
Tech - Troq (2/3)
L5 Vandy (4/5) resist 1
Pestering Haunt (1/1) -doomed to die
Base - 20
Hero’s Hall - 4
8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0
P1T4:
Tech
Tiny Basilisk, Stewardess of the Undone
Starting Hand
Plasmodium Nullcraft TimeSpiral NeoPlexus Tiny Basilisk -> discard plasmodium
Gold + f + scav, fader dies (11)
Worker (10)
Maxband Midori (3)
Nullcraft (1)
Midori and Nullcraft kill Vandy
Discard 2, Draw 2, rs, Draw 2
Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1), Level 8 Midori (4/5)
Base: 20
Other:
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 6
Discard: 0
Worker
Time Spiral
New Hand
Brave Knight BattleSuits FadingArgonaut Stewardess of the Undone
[details=P2, Turn 4]Metamorphosis
Graveyard -> Worker
Deteriorate
Summon Skeletons
Skeleton Javelineer
Tech in Doom Grasp + Hooded Executioner
[/details]
Haunt dies
8 gold (8)
Worker (7)
Tech I (6)
Garth (4)
Make a Skeleton (3)
Deteriorate Mox
Imp + Troq hit your Base for 4
Discard 3, Draw 4, rs, Draw 1. Float 3 gold.
Scavenger - Garth (1/3)
Tech - Skeleton (1/1)
Thieving Imp (2/2)
Troq (2/3)
Base - 20
Tech I - 5
Hero’s Hall - 4
9 workers, 3 gold
Hand: 5
Deck: 6
Discard: 0
P1T5:
Tech
Wandering Mimic x2
Starting Hand
Brave Knight BattleSuits FadingArgonaut Stewardess of the Undone
Gold + f (9)
Worker (8)
Tier II - Balance(4)
Brave Knight (1)
Nullcraft and Midori break your T1
Discard 2, Draw 4
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite: Brave Knight (4/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Nullcraft (1/1), Level 8 Midori (4/5)
Base: 16
Other:
Economy:
Workers: 9 + 1 float
Hand: 4
Deck: 2
Discard: 4
Worker
Fading Argonaut
New Hand
OE Cadet OE Cadet Plasmodium NeoPlexus
[details=P2, Turn 5]Sacrifice the Weak
Metamorphosis
Dark Pact
Dark Pact
Summon Skeletons -> Worker (to play around Origin Story, I keep the 2nd Metamorphosis floating around in the deck)
Tech in Soul Stone + Hooded Executioner
Dark Pacts draw:
Pestering Haunt
Skeleton Javelineer
Deteriorate
Doom Grasp
[/details]
9 gold (12)
Rebuild Tech I
Imp moves Mox out of the way
Troq suicides on Brave Knight
Vandy (10)
Dark Pact, I draw 2
Dark Pact, I draw 2 more
Deteriorate, killing Brave Knight for real
Max Vandy, dooming Skeleton and Nullcraft (6)
Skeleton hits your Tech 2 for 3
Doom Grasp, sacrifice Skeleton to kill Midori. Garth to L3 (2)
Level Garth to 4 (1)
Garth breaks the Tech II
Pestering Haunt (1)
Worker (0)
Discard 3, Draw 2, rs, Draw 3
SQL - L5 Vandy (4/5 +1)
L4 Garth (2/4)
Thieving Imp (2/1)
Pestering Haunt (1/1)
Base - 14
Tech I - 5
Hero’s Hall - 4
10 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0
P1T6:
Tech
Origin Story, Faerie Dragon
Starting Hand
OE Cadet x2, Plasmodium, Neo Plexus
Gold + f, rebuild T2 (10)
Worker (9)
Tower (6)
Onimaru (4)
OE Cadet (4)
OE Cadet (4)
Nullcraft hits Vandy for 2 after armor
Discard 1, Draw 2, rs, Draw 1
Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger: OE Cadet (2/2)
Technician: OE Cadet (2/2)
Lookout:
Buildings: Tier I - 5, Tier II (Balance) - 5, Tower - 4
Units/Heroes: DOOMED Nullcraft (3/3), Level 1 Onimaru (2/3)
Base: 14
Other:
Economy:
Workers: 10 + 4 float
Hand: 3
Deck: 7
Discard: 0
Worker
Plasmodium
New Hand
Tiny Basilisk Tiny Basilisk NeoPlexus
[details=P2, Turn 6]Sacrifice the Weak
Doom Grasp
Soul Stone
Metamorphosis
Hooded Executioner
Alright… if I don’t Metamorph this turn, I can do:
Garth moves Mox
Skeleton + Sacrifice the Weak kills the Cadet (7)
Executioner (5), Boost (2), killing other Cadet
Vandy breaks Tower
Soul Stone Imp (0)
Imp trades soul for Oni, Garth to L6
Haunt hits base to 11
Patrol a 3/3
If I do Metamorph, I could:
Imp moves Mox
Metamorph (4)
Garth eats a Cadet
Vandy hits Base for 6 (to 8)
Tap Vandy to search up Shadow Blade, kill other Cadet
Patrol a 4/4 or have a Gargoyle
I like the first line, since it probably has the follow-up of:
Haunt hits base to 10
Metamorph
Garth uses up Tower
Vandy hits base to 4
Double Dark Pact for the kill.
One option that is a little too vulnerable to getting Vandy sniped:
10 gold (10)
Garth moves the Mox
Boost a Hooded Executioner, killing the Scavenger Cadet (5)
Make a skeleton, then Sacrifice the Weak to kill the Tech Cadet and Skeleton (2)
Soul Stone Imp (0)
Vandy breaks Tower
Pestering Haunt hits your Base to 11
Imp trades his Soul for Onimaru, Garth to L6
Discard 2, Draw 4.
Lookout - Hooded Executioner (3/3)
L5 Vandy (4/2)
L6 Garth (2/2)
Pestering Haunt (1/1)
Thieving Imp (2/2)
So we’ll go with a variant that protects Vandy better
[/details]
Nullcraft dies
Tech in a Twilight Baron
10 gold (10)
Imp moves Mox, dying
Sacrifice the Weak to kill the Tech Cadet (I have nothing to sacrifice) (8)
Boost a Hooded Executioner, killing the Scavenger Cadet (3)
Vandy breaks Tower, your base goes to 12
Pestering Haunt and Garth kill Onimaru (haunt dies, Garth to L6)
Max Garth, fetching back a Twilight Baron (2)
Make a Skeleton (1)
Discard 3, Draw 5. Float 1 gold.
SQL - Hooded Executioner (3/3 +1)
Tech - Skeleton (1/1)
Lookout - Twilight Baron (4/4)
L5 Vandy (4/2)
L7 Garth (3/4)
Base - 14
Tech I - 5
Hero’s Hall - 4
10 workers, 1 gold
Hand: 5
Deck: 1
Discard: 6
This match is awarded at deadline to EricF, based on board position / hands