RACE #3: Marto ([Strength]/Discipline/Finesse) vs. zhavier (Mono Black)

@zhavier GL & HF !
White vs Black might offer some interesting fight !

T1:

Hand

Sensei’s Advice, Aged Sensei, Flagbearer, Snapback, Fox Viper (W)

Collect 4 gold (4)
Worker (3)
Summon Grave (1)
Aged Sensei

discard 3, draw 5

Patrol:
Leader: lvl 1 Grave 2/3+1
Elite:
Scavenger: Aged Sensei 1/1
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

Grappling Hook, Savior Monk, Fox Primus, Safe Attacking, Smoker

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Jandra, the Negator
Graveyard


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Aged Sensei, get your gold back
Tech 1 - ($1)
Make Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

T2:

[details=Hand]Grappling Hook, Savior Monk, Fox Primus (W), Safe Attacking, Smoker
Tech Nimble Fencer x2[/details]

Collect 5 gold + scav (6)
Worker (5)
Tech I (4)
Savior Monk (2)
Grave kills skeleton
Midband Grave (0)

discard 3, rs, draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician: Savior Monk 2/2
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 3 Grave 3/4
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Redraw

Sensei’s Advice, Nimble Fencer, Snapback, Flagbearer, Safe Attacking

P2T2


StartingHand Workers

TECH
Twilight Baron
Bone Collector

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Skeletal Archery


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Garth to lvl 4 - ($3)
Garth kills Savior Monk, you draw 1
Maxband Garth, fetch a Twilight Baron - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron 4/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 3/4, lvl 7
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

T3:

[details=Hand]Sensei’s Advice, Nimble Fencer, Snapback, Flagbearer (W), Safe Attacking, Smoker from techn
Tech Sparring Partner, Bird’s Nest[/details]

Collect 6 gold (6)
Worker (5)
Maxband Grave (1)
Grave uses his sword to kill Baron
Smoker (0)

discard 4, draw 3, rs, draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: Smoker 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 7 Grave 4/5
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Redraw

Nimble Fencer, Grappling Hook, Aged Sensei, Nimble Fencer, Sparring Partner

P2T3


Tech StartingHand Workers

TECH
Abomination
Gorgon


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Graveyard
Summon Skeletons
Thieving Imp
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Tower - ($1)
Pestering Haunt hits Grave
Make a Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth 3/4, lvl 7
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

T4:

[details=Hand]Nimble Fencer, Grappling Hook, Aged Sensei, Nimble Fencer, Sparring Partner
Tech 2x Two Step[/details]

Collect 7 gold (7)
Worker (6)
Grappling Hook on Garth, moving him into Elite slot
Grave suicides on Bone Collector, sparkling Garth for 1 damage
Summon Rook (4)
Nimble Fencer (2)
Nimble Fencer and Smoker kill Garth. Rook lvl 3
Sparring Partner (1)

discard 1, draw 3

Patrol:
Leader: lvl 3 Rook 2/4+1
Elite:
Scavenger:
Technician: Sparring Partner 2/2
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 8
Spare gold: 1
Hand: 3
Deck: 2
Discard: 6

Redraw

Snapback, Sensei’s Advice, Bird’s Nest

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Sickness


STARTING HAND
Summon Skeletons
Graveyard
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Abomination
Twilight Baron
Gorgon
Pestering Haunt
Skeleton Javelineer


Discard

Bone Collector
Sacrifice the Weak
Deteriorate
Graveyard
Nether Drain
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Thieving Imp, discard #3 of 3 - ($4)
Tech 2 (Disease) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

That wasn’t fair :frowning:

T5:

[details=Hand]Snapback, Sensei’s Advice (W), Bird’s Nest (disc :frowning: :frowning: :frowning: )
Tech 2x Grappler[/details]

Collect 8 gold (9)
Worker (8)
Partner spars with Rook
Rook kills Thieving Imp, taking 3 damage
Partner readies and spars in solo (6)
Rook lvl 5, heals (4)
Tech II Strength (0)

discard 1, draw 2, rs, draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp
Units/Heroes: lvl 5 Rook 4/6 (1 rune), Sparring Partner 3/3 (1 rune)
Base: 20
Other:

Economy:
Workers: 9
Spare gold: 0
Hand: 3
Deck: 9
Discard: 0

Redraw

Savior Monk, Safe Attacking, Nimble Fencer

P2T5


Tech StartingHand Workers

TECH
Cursed Crow
Plague Lab


STARTING HAND
Abomination
Skeleton Javelineer
Twilight Baron
Gorgon
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron


NextHand

Plague Lab
Nether Drain
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Skeleton runs into Sparring Partner
Abomination - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy 2/3, lvl 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

T6:

[details=Hand]Savior Monk, Safe Attacking (W), Nimble Fencer
Tech 2x Doubling Barbarian[/details]

Collect 9 gold (9)
Worker (8)
Maxband Rook, now 5/7 (5)
Rook hits Abomination and crumbles (6 + Tower). Abomination takes 4 damage after armor
2/1 Sparrer trades with Abomination
Nimble Fencer (3)
Summon Grave (1)

discard 1, draw 3

Patrol:
Leader: lvl 1 Grave 2/3+1
Elite:
Scavenger:
Technician: Nimble Fencer 2/3
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp
Units/Heroes: lvl 5 Rook 5/7 (1 rune) (Crumbling)
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 1
Hand: 3
Deck: 6
Discard: 4

Redraw

Nimble Fencer, Two Step, Snapback

That was silly. :frowning:

Rook is marked as lvl 5, but he is lvl 8

P2T6


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Nether Drain
Thieving Imp
Plague Lab
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron


NextHand

Cursed Crow
Pestering Haunt
Graveyard
Gorgon


Discard

Abomination
Sacrifice the Weak
Nether Drain
Plague Lab


Tech 0 card(s)
Get Paid - ($10)
Sac the Weak, Fencer dies, draw 1 - ($8)
Thieving Imp, discard #3 of 4 - ($5)
Max Vandy, Doom Thieving Imp, kill Grave - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp 4/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/3, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Absolutely, sorry for that mistake

T7:

[details=Hand]Nimble Fencer, Two Step, Snapback (W), Whitestar Grappler
Tech 2x Entangling Vines[/details]

Still teching 2 cards

Collect 10 gold + float (11)
Whitestar Grappler (7)
Nimble Fencer (5)
Surplus (0)

discard 1, draw 3

Patrol:
Leader: lvl 8 Rook 5/7 (1 rune) (Crumbling)
Elite:
Scavenger: Nimble Fencer 2/3
Technician: Whitestar Grappler 3/5
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Surplus 4hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 2
Discard: 7

Redraw

Smoker, Twop Step, Bird’s Nest

P2T7


Tech StartingHand Workers

TECH
Abomination
Zarramonde, the Obliterator


STARTING HAND
Graveyard
Gorgon
Cursed Crow
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron


NextHand

Bone Collector
Sickness
Deteriorate


Discard

Abomination
Sacrifice the Weak
Nether Drain
Plague Lab
Thieving Imp
Graveyard
Shadow Blade
Pestering Haunt
Abomination
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid - ($10)
Gorgon - ($7)
Cursed Crow - ($4)
Vandy midband fetches and casts Shadow Blade on Nimble Fencer, discard card #1 of 3, gain 1g - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon 2/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]: Cursed Crow 3/3
    [B]In Play:[/B]
  • Vandy 4/3, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

It costs a gold to fetch and 3 for blade, so I think you’re a gold short.

T8:

[details=Hand]Smoker (disc), Twop Step, Bird’s Nest, Whitestar Grappler
Tech 2x Martial Mastery[/details]

Tech 2 cards

Collect 10 gold + scav (11)
Whitestar Grappler (7)
Bird’s Nest (5)
Grappler takes down Cursed Crow (4)
Summon Grave (2)
Rook trades with Gorgon
Summon River (0)

discard 1, draw 1, rs, draw 2

Patrol:
Leader: Whitestar Grappler 3/5+1
Elite:
Scavenger: Bird 1/1
Technician: Bird 1/1
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Surplus 4hp
Units/Heroes: lvl 1 Grave, lvl 1 River 2/3, Whitestar Grappler 3/5
Base: 20
Other:

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 13
Discard: 0

Redraw

Grappling Hook, Martial Mastery, Smoker

Nope, spent 4 on that action.

P2T8


StartingHand Workers

STARTING HAND
Deteriorate
Bone Collector
Sickness
Plague Lab


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Twilight Baron


NextHand

Thieving Imp
Pestering Haunt
Nether Drain
Gorgon


Discard

Skeleton Javelineer
Deteriorate
Bone Collector
Sickness


Tech 0 card(s)
Get Paid - ($10)
Maxband Orpal - ($3)
Plague Lab - ($0)
Plague Lab places -1 on 4 units, kills 2 birds, you get 1g, and draw 1, Orpal’s Maxband triggers, putting -1 on each Whitestar Grappler now 1/3
Vandy kills SQL Whitestar Grappler, takes 1
Javelineer uses long range to hit backline Whitestar Grappler
Orpal midband sacrifices Javelineer to put a -1 on Whitestar, now 0/1
Deteriorate Whitestar Grappler into a messy puddle of disease

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal 2/5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/2, lvl 5
  • Plague Lab :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

T9:

[details=Hand]Grappling Hook (disc), Martial Mastery, Smoker, Bird’s Nest from techn (disc), Nimble Fencer from Surplus, Martial Mastery + Two Step from MM #1, Snapback and Nimble Fencer from MM #2
[/details]

Tech 0 cards
Draw 1 from techn, 1 from Surplus

Collect 10 gold + scav (11)
Martial Mastery, discard 1, draw, 2, looking at your hand (10)
Martial Mastery, discard 1, draw, 2, looking at your hand (9)
Snapback Orpal into Garth (6)
Nimble Fencer (4)
Nimble Fencer (2)
Two Step both fencers (0)

Grave trades with Vandy. River lvl 3
Fencer #1 breaks Tower, taking 1 damage from it
Fencer #2 kills Garth, River lvl 5
River deals 3 to your tech II

Discard 1, draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Stength 5hp, Surplus 4hp
Units/Heroes: lvl 5 River 3/4, dancing Nimble Fencer 4/4, dancing Nimble Fencer 4/4
Base: 20
Other: Two Step

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 4
Discard: 8

[details=Redraw]Sparring Partner, Doubling Barbarian, Entangling Vines
I’m glad to have draw those vines. I fail to see any way Zhavier could prevent me from blasting his tech buildings now.[/details]