@Marto will be going first against @cstick. Good luck and have fun!
GL & HF @cstick !
T1:
Hand
Inspector, Manufacturing Truth, Arrest, Search, Newsman
Collect 4 gold (4)
Worker (3)
Summon Quince (1)
Building Inspector (0)
discard 3, draw 5
Patrol:
Leader: lvl 1 Quince 1/3+1
Elite:
Scavenger: Inspector 1/1
Technician:
Lookout: Mirror 0/1
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Redraw
Director, Magistrate, Jail, Aven, Musketeer
You too.
P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Skeletal Archery
WORKERS
Skeletal Archery
NextHand
Graveyard
Jandra, the Negator
Deteriorate
Summon Skeletons
Discard
Thieving Imp
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Skeleton Javelineer - ($3)
Play Vandy - ($1)
Play Pestering Haunt
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
- [I]Elite[/I]: L1 Vandy (3/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 6
T2:
[details=Hand]Director, Magistrate, Jail (W), Aven, Musketeer
Tech 2x Cadet[/details]
Collect 5 gold (5)
Worker (4)
Tech I (3)
Quince hits Javelineer’s armor, taking 1 damage
Building Inspector trades with Javelineer
Midband Quince (1)
Traffic Director (0)
discard 3, draw 5
Patrol:
Leader:
Elite: Mirror 1/1
Scavenger:
Technician: Director 1/1
Lookout:
Buildings: Tech I 5hp
Units/Heroes: lvl 3 Quince 1/4
Base: 20
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0
Redraw
Magistrate, Inspector, Arrest, Musketeer, Cadet
P2T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Jandra, the Negator
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Lobber
Poisonblade Rogue
Thieving Imp
Lobber
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech 1 - ($4)
Build Graveyard - ($2)
Vandy kills Mirror
Pestering Haunt trades with Traffic Director
Midband Vandy - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L3 Vandy (3/4)
-
Graveyard HP: 3 (Pestering Haunt)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
T3:
[details=Hand]Magistrate, Inspector, Arrest, Musketeer (W), Cadet, Cadet from Techn
Tech 2x Flagstone Garrison[/details]
Collect 6 gold (6)
Worker (5)
Overeager Cadet (5)
Overeager Cadet (5)
Porkhand Magistrate (2)
Quince creates a token (0)
Quince hits your graveyard for 1 damage
discard 2, draw 3, rs, draw 1
Patrol:
Leader: Overeager Cadet 2/2+1
Elite:
Scavenger: Overeager Cadet 2/2
Technician:
Lookout: Mirror 0/1
Buildings: Tech I 5hp
Units/Heroes: lvl 3 Quince 1/4, Porkhand Magistrate 2/3
Base: 20
Other:
Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0
Redraw
Manuf Truth, Newsman, Aven, Traffic Director
P2T3
Tech StartingHand Workers
TECH
Ember Sparks
Dark Pact
STARTING HAND
Poisonblade Rogue
Thieving Imp
Lobber
Lobber
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Deteriorate
Summon Skeletons
Skeleton Javelineer
Discard
Thieving Imp
Ember Sparks
Dark Pact
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Lobber A - ($5)
Play Lobber B - ($4)
Vandy kills SQL Cadet
Lobber B trades with Scavenger Cadet
Maxband Vandy - ($2)
Vandy’s maxband buff Lobber B and your mirror, killing it - ($1)
Lobber B kills Quince
Replay Lobber A from the Graveyard - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber A (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/5)
- Lobber B (4/3) (doomed)
-
Graveyard HP: 2 (Pestering Haunt)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I’m trying to leave my options open tech-wise this turn. Next turn, I’ll either tech FD+Mimic or Metamorphosis + spell. I have a turn to choose, because I’m not reshuffling just yet. Either way, these spells should be useful.
T4:
[details=Hand]Manuf Truth, Newsman, Aven (W), Traffic Director
Tech 2x Spectral Hound
For now, I need to wall off… [/details]
Collect 7 gold + scav (8)
Worker (7)
Tech II - Peace (3)
Summon Onimaru (1)
Traffic Director (0)
discard 2, draw 4
Patrol:
Leader: lvl 1 Onimaru 2/3+1
Elite:
Scavenger: Traffic Director 1/1
Technician:
Lookout: Porkhand Magistrate 2/3
Buildings: Tech I 5hp, Tech II Peace 5hp
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 0
Discard: 6
Redraw
Garrison, Inspector, Arrest, Garrison
P2T4
Tech StartingHand Workers
TECH
Faerie Dragon
Wandering Mimic
STARTING HAND
Summon Skeletons
Skeleton Javelineer
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
NextHand
Sacrifice the Weak
Ember Sparks
Thieving Imp
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Replay Lobber B from Graveyard - ($6)
Vandy kills Onimaru
Lobber A kills Traffic Director
Deteriorate Porkhand - ($5)
Lobber B kills Porkhand
Build Tech 2: Balance - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/3)
- Lobber A (2/1)
- Lobber B (2/1)
-
Graveyard HP: 2 (Pestering Haunt)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
T5:
[details=Hand]Garrison, Inspector, Arrest, Garrison
Tech 2x Scribe
Draws: Scribe, Magistrate + Scribe, Manufacturing Truth + Spectral Hound, Cadet, Hound
Let’s do the math. If I play 2x Garrison and play Inspector, I have 2 gold left. If I deaddraw and get no Cadet, I’ll have only 3 blockers. With a Mimic or a blast spell (Red and/or Shadow Blade), my patrol explodes, Vandy breaks a Garrison, and maybe the second dies to Mimic. So I must play only 1 Garrison, tech Scribes and pray to draw Cadets/Scribes/Hounds… Statistics are with me but still.
After drawing my Newsman, what cost should I choose ? 2 for StW and Fire Arrow, 0 for DP/Deteriorate, 3 for Ember Sparks/[/details]
Collect 8 gold + scav (9)
Flagstone Garrison (6)
Building Inspector, rs, draw 1 (5)
Scribe, draw 2 (3)
Scribe, draw 2 (1)
Spectral Hound, draw 1 (0)
Cadet, draw 1 (0)
discard 5, draw 3, rs, draw 2
Patrol:
Leader: Overeager Cadet 2/2+1
Elite:
Scavenger: Scribe 1/3
Technician: Scribe 1/3
Lookout: Spectral Hound 3/3
Buildings: Tech I 5hp, Tech II Peace 5hp, Flagstone Garrison 4hp
Units/Heroes: Building Inspector 1/1
Base: 20
Other:
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0
Redraw
Cadet, Newsman, Director, M. Truth, Garrison
P2T5
Tech StartingHand Workers
TECH
Ember Sparks
Wandering Mimic
STARTING HAND
Sacrifice the Weak
Thieving Imp
Ember Sparks
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
NextHand
Wandering Mimic
Faerie Dragon
Dark Pact
Discard
Ember Sparks
Sacrifice the Weak
Ember Sparks
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Jaina - ($7)
Play Ember Sparks, dealing 1 to Cadet, 1 to Hound (killing it), and 1 to your Tech 1 - ($3)
Lobber A trades with Cadet
Vandy kills scavenger Scribe, and sparkshots the other Scribe for 1
Lobber B trades with technician Scribe
Replay Lobber A from Graveyard - ($2)
Lobber A hits your Tech 2 for 2
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Jaina (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Vandy (4/2)
- Lobber A (2/2)
-
Graveyard HP: 2 (Pestering Haunt, Lobber B)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 2
- Workers: 10
Thoughts
The tricky part about this turn was deciding where to send the damage from Ember Sparks and Lobber. This should set me up to kill either both tech buildings or Garrison + a tech building next turn. Hopefully he doesn’t flood the board too much.
T9:
[details=Hand]Cadet, Newsman, Director, M. Truth (stash), Garrison, Magistrate (W) from techn
Tech 2x Injunction
Draws: Arrest, Hound, Hound, Injunction
I see two only one reason for cstick not dealing all 4 damage to Garrison: some Faerie Dragon shenanigan to have a Lobber flying, then Mimic, so both my tech buildings get blasted. with only 2 cards in deck, if cstick teched that, he’s sure to get both with Vandy tutoring Dark Pact…
-> I think I have a decent chance to draw an Injunction with scribes and all. Sadly I had to skip a worker and that really harmed my eco. It was OK when I was playing 0/1-cost units, but for big spells, that’s another thing.[/details]
Collect 8 gold + scav (9)
Overeager Cadet, draw 1 (9)
Traffic Director, draw 1 (8)
Spectral Hound, rs, draw 1 (7)
Spectral Hound, draw 1 (6)
Worker (5)
Bigby (3)
Injunction your tech II (0)
Stash 1, discard 4, draw 4
Patrol:
Leader: Overeager Cadet 2/2+1
Elite: Spectral Hound 3/3
Scavenger: Traffic Director 1/1
Technician: Building Inspector 1/1
Lookout: Spectral Hound 3/3
Buildings: Tech I 4hp, Tech II Peace 3hp, Flagstone Garrison 4hp
Units/Heroes: lvl 1 Bigby 2/3
Base: 20
Other:
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 0
Discard: 4
Redraw
Scribe, Scribe, Injunction, Cadet, M. Truth
P2T6
Tech StartingHand Workers
TECH
Faerie Dragon
STARTING HAND
Dark Pact
Faerie Dragon
Wandering Mimic
Summon Skeletons
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
NextHand
Dark Pact
Wandering Mimic
Ember Sparks
Tech 1 card(s)
Get Paid + float - ($12)
Play Dark Pact
Discard a card to fetch Metamorphosis - ($11)
Lobber A pings Garrison
Play Metamorphosis. Lobber A dies. - ($5)
Play Summon Skeletons - ($2)
Replay Lobber A from the Graveyard - ($1)
Jaina kills lookout Hound and Building Inspector with sparkshot
Jaina exhausts to destroy Garrison
Deteriorate the Elite Hound
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber A (2/2)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Demon Vandy (6/4)
- L7 Demon Jaina (6/2)
-
Graveyard HP: 2 (Pestering Haunt, Lobber B)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
GG ! @EricF
I see no way to tech and draw Free Speech, and if I don’t, you just have to hit my base for 15 and drop some Lobbers/red spells/DP to end. No way for me to beat that.
Your T3 was great
GG. I wasn’t even planning on playing Metamorphosis, but then you disabled my Tech 2. I suppose it worked out pretty well.
Yeah, I guessed well your plans when I teched Injunction, but I just overlooked Metamorphosed Jaina, for no reason I can think of…