@Marto will be going first against @PiHalbe. Good luck and have fun!
Hi there ! GL & HF @PiHalbe !
I was off this week-end and had some stuff to do since then, but now I should play more regularly !
T1:
Hand
Traffic Director, Manufactured Truth, Newsman, Magistrate, Jail (W)
Collect 4 gold (4)
Worker (3)
Porkhand Magistrate (0)
discard 3, draw 5
Patrol:
Leader: Porkhand Magistrate 2/3+1
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Redraw
Inspector, Lawful Search, Aven, Musketeer, Arrest
Ok, don’t worry. I started a third game because I was not sure if this one was happening, but it’ll work out.
[b]P2T1[/b]StartingHand Workers
STARTING HAND
Pillage
Nautical Dog
Bombaster
Mad Man
Bloodrage Ogre
WORKERS
Pillage
NextHand
Careless Musketeer
Scorch
Bloodburn
Charge
Makeshift Rambaster
Discard
Bombaster
Mad Man
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bloodrage Ogre - ($2)
Build Tech I - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
T2:
[details=Hand]Inspector, Lawful Search, Aven, Musketeer (W), Arrest
Tech 2x Cadet[/details]
Collect 5 gold (5)
Worker (4)
Tech I (3)
Building Inspector (2)
Summon Onimaru (0)
discard 3, draw 5
Patrol:
Leader: Porkhand Magistrate 2/3+1
Elite:
Scavenger:
Technician: lvl 1 Onimaru 2/3
Lookout:
Buildings: Tech I 5hp
Units/Heroes: Building Inspector 1/1
Base: 20
Other:
Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0
Redraw
Director, Lawful Search, Aven, Newsman, Arrest
I just saw that I did not enter my tech into the template. I hope it is ok for you, if I just add them now. I had no chance to draw them and since I never played Blue before, I have no idea what you’re up to. Hopefully, this is ok. Sorry about that.
Tech StartingHand Workers
TECH
Calypso Vystari
Bloodlust
STARTING HAND
Bloodburn
Scorch
Careless Musketeer
Charge
Makeshift Rambaster
WORKERS
Pillage
Careless Musketeer
NextHand
Mad Man
Calypso Vystari
Charge
Lobber
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Drakk Ramhorn - ($4)
Level Drakk to midband - ($1)
Ogre trades with Magistrate
Float ($1)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Drakk Ramhorn (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
It’s fine; anyway you had no need to tech before my turn 2 ends !
If you do any mistake, just tell and correct them. I’ve done several in previous games, so I’m not the one who’ll blame you
T3:
[details=Hand]Director, Lawful Search, Aven (W), Newsman, Arrest, Overeager Cadet from Search
Tech 2x Flagstone Garrison[/details]
Collect 6 gold (6)
Lawful Search, looking at your hand, draw 1 (5)
Worker (4)
Building Inspector suicides on Drakk, hitting armor
Frenzied Onimaru kills Drakk, taking 2 damage back
Midband Onimaru (2)
Overeager Cadet (2)
Traffic Director (1)
discard 2, draw 2, rs, draw 2
Patrol:
Leader: Overeager Cadet 2/2+1
Elite:
Scavenger:
Technician: Traffic Director 1/1
Lookout:
Buildings: Tech I 5hp
Units/Heroes: lvl 5 Onimaru 3/4
Base: 20
Other:
Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 5
Discard: 0
Redraw
Cadet, Manufacturing Truth, Garrison, Lawful Search
Note that your base should take 1dmg from Drakk’s death.
Tech StartingHand Workers
TECH
Shoddy Glider
Crashbarrow
STARTING HAND
Calypso Vystari
Lobber
Bloodrage Ogre
Charge
Mad Man
WORKERS
Pillage
Careless Musketeer
Mad Man
NextHand
Bloodlust
Scorch
Nautical Dog
Bloodburn
Gunpoint Taxman
Discard
Bloodrage Ogre
Charge
Calypso Vystari
Shoddy Glider
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tower - ($4)
Summon Zane - ($2)
Summon Lobber - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber (2/2)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 1 Zane (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
Corrected !
T4:
[details=Hand]M. Truth, Cadet, Garrison, Lawful Search (W)
Tech 2x Spectral Hound[/details]
Collect 7 gold + float (8)
Worker (7)
Overeager Cadet (7)
Tech II - Peace (3)
Onimaru kills Lobber, taking 3 damage back
Cadet trades with Zane, you draw 1, Onimaru gains 2 levels
Maxband Onimaru (2)
discard 2, draw 4
Patrol:
Leader: Overeager Cadet 2/2+1
Elite:
Scavenger: Soldier 1/1
Technician: Traffic Director 1/1
Lookout: Soldier 1/1
Buildings: Tech I 5hp, Tech II Peace 5hp
Units/Heroes: lvl 8 Onimaru 4/5, Soldier 1/1
Base: 19
Other:
Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 1
Discard: 5
Redraw
Magistrate, Garrison, Newsman, Arrest
Tech StartingHand Workers
TECH
Kidnapping
Ogre Recruiter
STARTING HAND
Gunpoint Taxman
Scorch
Bloodlust
Bloodburn
Nautical Dog
Makeshift Rambaster
WORKERS
Pillage
Careless Musketeer
Mad Man
Makeshift Rambaster
NextHand
Ogre Recruiter
Bombaster
Kidnapping
Bloodburn
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Gunpoint Taxman - ($6)
Summon Nautical Dog - ($5)
Summon Drakk - ($3)
Cast Bloodlust on Dog and Taxman - ($1)
Nautical Dog trades with Cadet
Gunpoint Taxman kills Lookout Soldier, takes 2dmg, I steal 1 gold - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 1 Drakk Ramhorn (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Gunpoint Taxman (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 9
T5:
[details=Hand]Magistrate, Garrison, Newsman (W), Arrest
Tech Drill Sergent, Dreamscape[/details]
Collect 8 gold + float (9)
Worker (8)
Flagstone Garrison (5)
Summon Quince (3)
Onimaru kills Drakk and takes 1 damage (so does my base). Quince midbands
Traffic Director trades with Gunpoint Taxman
discard 2, draw 1, rs, draw 3
Patrol:
Leader: lvl 8 Onimaru 4/4+1
Elite:
Scavenger: Soldier 1/1
Technician: Soldier 1/1
Lookout: Mirror 0/1
Buildings: Tech I 5hp, Tech II Peace 5hp, Flagstone Garrison 4hp
Units/Heroes: lvl 3 Quince 1/4
Base: 18
Other:
Economy:
Workers: 9
Spare gold: 3
Hand: 4
Deck: 8
Discard: 0
Redraw
Inspector, Magistrate, Dreamscape, Cadet
Onimaru should take 2dmg instead of 1dmg due to my Tower. Right?
[b]P2T5[/b]Tech StartingHand Workers
TECH
Shoddy Glider
Crashbarrow
STARTING HAND
WORKERS
Pillage
Careless Musketeer
Mad Man
Makeshift Rambaster
Bloodburn
NextHand
Nautical Dog
Lobber
Calypso Vystari
Crashbarrow
Discard
Gunpoint Taxman
Kidnapping
Ogre Recruiter
Shoddy Glider
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Jaina - ($8)
Build Tech II (Blood) - ($4)
Summon Bombaster - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jaina Stormborne (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bombaster (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 10
Again, you’re right !
T6:
[details=Hand]Inspector, Magistrate, Dreamscape, Cadet
Tech Drill Sergent, Macciatus the Whisperer
Draws: Arrest, Drill Sergent, Spectral Hound, Overeager Cadet, M. Truth, Flagstone Garrison
If I had teched 2x Drill Sergent I’d have won immediately… So much for originality.[/details]
Collect 9 gold + float (12)
Onimaru trades with Jaina. Quince maxbands
Overeager Cadet, draw 1 (12)
Building Inspector, draw 1 (11)
Drill Sergent, draw 1 (8)
Quince’s maxband: Mirror becomes a Drill Sergent
Spectral Hound, draw 1 (7)
Overeager Cadet, draw 1 (7)
Porkhand Magistrate, draw 1 (4) Now 3 runes on each Drill Sergent
Quince and Soldier #1 kill Bombaster. Soldier dies, Quince takes 3 damage.
6/6 mirror Sergent destroys your tech II
Mirror moves his 3 runes onto Soldier #2. Real Drill Sergent moves 1 rune onto Soldier
5/5 Soldier destroys your tech I
Flagstone Garrison (1)
Tech Lab - Truth (0)
discard 3, draw 2, rs, draw 3
Patrol:
Leader: Cadet 2/2+1
Elite: Cadet 3/2
Scavenger: Building Inspector 1/1
Technician: Porkhand Magistrate 2/3
Lookout: Spectral Hound 3/3
Buildings: Tech I 5hp, Tech II Peace 5hp, Flagstone Garrison 4hp, Flagstone Garrison 4hp, Tech Lab - Truth 4hp
Units/Heroes: lvl 5 Quince 1/2, Mirror Sergent 3/3, Drill Sergent 5/5 (2 runes), Soldier 5/5 (4 runes)
Base: 18
Other:
Economy:
Workers: 9
Spare gold: 0
Hand: 5
Deck: 2
Discard: 0
Redraw
Hound, Traffic Director, Drill Sergent, Macciatus, M. Truth
Wow, you can attack with a buffed Drill Sergeant and then pass his runes on. That’s crazy!
I just wanted to see, what I could do with my turn. There’s no way you’re not going to win this turn.
[b]P2T6[/b]StartingHand Workers
STARTING HAND
Nautical Dog
Calypso Vystari
Lobber
Crashbarrow
Scorch
WORKERS
Pillage
Careless Musketeer
Mad Man
Makeshift Rambaster
Bloodburn
Crashbarrow
NextHand
Charge
Shoddy Glider
Bloodlust
Bloodrage Ogre
Discard
Gunpoint Taxman
Kidnapping
Ogre Recruiter
Shoddy Glider
Crashbarrow
Bombaster
Scorch
Lobber
Calypso Vystari
Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech I
Summon Drakk - ($9)
Summon Nautical Dog - ($8)
Cast Scorch deal 2 to your base - ($5)
Float ($5)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nautical Dog (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk Ramhorn (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 16
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 9
[B]Gold:[/B] - Gold: 5
- Workers: 11
I play my turn just so I can play Macciatus for once
[details=Hand]Hound, Traffic Director, Drill Sergent, Macciatus, M. Truth
Tech Dreamscape, Reteller of Truth[/details]
Collect 9 gold (9)
Drill Sergent, draw 2 (6) both other Sergents (real and mirror) gain 1 rune
Dreamscape (3) Now every unit is an illusion
Macciatus, the Whisperer, rs, draw 2 (1) all 3 sergents gain 1 rune
All my illusions (ie all my units) now have +1/+1 and don’t die when targetted
I move one rune to Nautical Dog, killing it, as it became an Illusion
Spectral Hound kills Drakk
I move all the runes on Sergent #1, dealing 10 to your base, then on Mirror Sergent, dealing another 10 and destroying it !
GG !
Onimaru had the job done !