RACE #3: Hobusu (Mono Red) vs. Mooseknuckles ([Past]/Peace/Balance)

@Hobusu will be going first against @Mooseknuckles. Good luck and have fun!

NOTE - this match is being delayed due to TO error. Please complete at least one other match first, then start this one.

I’m not sure if Hobusu has two matches going on still, but I’m free to start.

Good luck, @Mooseknuckles!

Player 1 Turn 1


Starting Hand and Workers

STARTING HAND


Scorch
Bloodburn
Mad Man
Bombaster
Bloodrage Ogre


WORKERS

Scorch


[details=Next Hand]Makeshift Rambaster
Pillage
Careless Musketeer
Charge
Nautical Dog


[/details]

Discard

Bloodburn
Bombaster
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Mad Man - ($2)
Summon Drakk - ($0)
Mad Man does 1 damage to your base
Patrol as shown below

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn Lv. 1 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]I haven’t even gotten to fight mono-purple yet, and my one battle against mono-blue ended rather quickly, so I’m not looking forward to battling against their unholy union… :sweat:

Normally I would have just put Bloodrage Ogre down here, but I’m thinking that if I can find a way to do it, a base race might be my best option. Plus, I can level Drakk up to boost Mad Man’s attack for his second strike (if he gives me an opportunity that makes it useful to do so).[/spoiler][/details]

glhf!

P2T1:

Starting Hand

FadingArgonaut NeoPlexus Nullcraft Tinkerer TemporalResearch

Gold (5)
Worker (4)
Fading Argonaut (2)
Nullcraft (0)
Nullcraft kills Mad Man
Discard 2, Draw 4

Patrol:
Leader: Fading Argonaut %3 (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Nullcraft (1/1)
Base: 19
Other:

Economy:

Workers: 6
Hand: 4
Deck: 1
Discard: 3

Worker

Temporal Research

New Hand

HardenedMox BattleSuits TimeSpiral ForgottenFighters

Player 1 Turn 2


Tech, Starting Hand, and Workers

TECH

Lobber
Gunpoint Taxman


STARTING HAND

Careless Musketeer
Makeshift Rambaster
Pillage
Nautical Dog
Charge


WORKERS

Scorch
Makeshift Rambaster


[details=Next Hand]Bloodrage Ogre
Mad Man
Bombaster
Gunpoint Taxman


[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit the Nautical Dog! - ($3)
Recruit Careless Musketeer - ($1)
Build Tech I - ($0)
Patrol as shown below

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer (2/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog! (1/1) [Frenzy 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

…I should have just gone with Bloodrage Ogre. Well, at least he’s down on cards from that play, so I need to hold on and see if I can get some initiative back. I just wish Red had better options for that, since I so often find myself doing this…

P2T2:

Tech

Tiny Basilisk, Overeager Cadet

Starting Hand

HardenedMox BattleSuits TimeSpiral ForgottenFighters

Gold (6)
Worker (5)
Tier I (3)
Hardened Mox (0)
Fading Argonaut kills musketeer
Nullcraft kills naughty dog
Discard 2, Draw 1, rs, Draw 3

Patrol:
Leader:
Elite: Hardened Mox (2/1)
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1), Fading Argonaut %2 (2/1)
Base: 19
Other:

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Time Spiral

New Hand

Plasmodium NeoPlexus Tinkerer ForgottenFighters

Player 1 Turn 3


Tech, Starting Hand, and Workers

TECH

Lobber
Kidnapping


STARTING HAND


Gunpoint Taxman
Bloodrage Ogre
Bombaster
Mad Man
Charge


WORKERS

Scorch
Makeshift Rambaster
Mad Man


[details=Next Hand]Pillage
Bloodburn
Lobber
Charge
Kidnapping


[/details]
Tech 2 card(s)
Draw a card from Technician
Get Paid - ($6)
Worker - ($5)
Recruit Gunpoint Taxman - ($3)
Build a Tower - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3) [Anti-air]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk Ramhorn Lv. 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]This should buy me a turn to get something going, as long as he doesn’t have Undo. At least with a Tower and an anti-air unit, his Nullcraft is almost completely useless for more than adding 1 damage to something – he can’t just poke things every turn anymore.

Depending on how next turn goes, I might go for either Fire or Anarchy (or Blood, but somehow that doesn’t seem as useful right now). Anarchy would be mostly to stall for Pirate Gunships, while Fire would be more direct control. If I think I can sneak a hasty Firebird to his Tech II, that’s what I’ll definitely want to go for… But we’ll see.[/spoiler][/details]

P2T3:

Tech

Wandering Mimic x2

Starting Hand

Plasmodium NeoPlexus Tinkerer ForgottenFighters

Gold (7)
Worker (6)
Tier II - Balance (2)
Onimaru (0)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Fading Argonaut %1 (2/1 + a)
Elite: Level 1 Onimaru (3/3)
Scavenger:
Technician:
Lookout: Hardened Mox (1/1)

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes: Nullcraft (1/1)
Base: 19
Other:

Economy:

Workers: 8
Hand: 5
Deck: 4
Discard: 0

Worker

Tinkerer

New Hand

BattleSuits TemporalResearch Tiny Basilisk Overeager Cadet ForgottenFighters

Player 1 Turn 4


Tech, Starting Hand, and Workers

TECH

Chaos Mirror
Steam Tank


STARTING HAND


Pillage
Lobber
Bloodburn
Kidnapping
Charge


WORKERS

Scorch
Makeshift Rambaster
Mad Man
Bloodburn


[details=Next Hand]Lobber
Careless Musketeer
Nautical Dog
Bombaster
Bloodrage Ogre


[/details]

Discard

Gunpoint Taxman
Lobber
Kidnapping
Charge
Pillage
Chaos Mirror
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Lobber - ($5)
Lobber trades with Fading Argonaut
Gunpoint Taxman trades with Onimaru, giving Drakk 2 free levels
Build Tech II – Anarchy - ($1)
Patrol as shown below

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn Lv. 3 (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]Did he think the extra ATK would make me unwilling to trade? Yeah, I don’t like his Nullcraft having free reign, but that’s the thing: it doesn’t have free reign while my Tower stands. At best, it can add 1 damage to something, and considering the only other thing he can attack with right now is Mox… Yeah, I’m not so worried right now.

I debated waiting a turn to build Tech II to hide which one I’m going for, but I’d rather see how he reacts so I can tech better. If he builds a Tower, one of my techs will almost certainly be Marauder… If not, then might as well go with the stealth options.[/spoiler][/details]

P2T4:

Tech

Faerie Dragon, Moment’s Peace

Starting Hand

BattleSuits TemporalResearch Tiny Basilisk Overeager Cadet ForgottenFighters

Gold (8)
Worker (7)
Tiny Basilisk (5)
Overeager Cadet (5)
Midori (3)
Tower (0)
Discard 2, Draw 4

Patrol:
Leader: Hardened Mox (1/1 + a)
Elite:
Scavenger:
Technician: Overeager Cadet (2/2)
Lookout: Tiny Basilisk (1/2)

Buildings: Tier I - 5, Tier II (Balance) - 5, Tower - 4
Units/Heroes: Nullcraft (1/1), Level 1 Midori (2/3)
Base: 19
Other:

Economy:

Workers: 9
Hand: 4
Deck: 0
Discard: 5

Worker

Temporal Research

New Hand

Wandering Mimic Wandering Mimic Plasmodium NeoPlexus

The way you’ve written everything out makes it look like you have two Tiny Basilisks out, but you only paid for one of them. Could you make it a bit clearer what’s going on?

Sorry about that, I changed my mind about patrols and didn’t edit it correctly. The basilisk is only patrolling once now. :slight_smile:

Ignore this, please! @FrozenStorm reminded me that Nautical Dog can’t attack Tiny Basilisk…

I should hopefully be able to get a legal turn ready in a couple hours.

ok. For what it’s worth, your previous turn works if you just attack with the naughty dog into mox, then the lobber into my basilisk.

True, but I’d also made some questionable decisions since I was rushing to meet with my Japanese instructor… :sweat_smile:

No worries. Take your time!

For real this time! :wink:

Player 1 Turn 5


Tech, Starting Hand, and Workers

TECH

Marauder
Pirate Gunship


STARTING HAND

Careless Musketeer
Lobber
Bloodrage Ogre
Nautical Dog
Bombaster


WORKERS

Scorch
Makeshift Rambaster
Mad Man
Bloodburn
Careless Musketeer


[details=Next Hand]Nautical Dog
Gunpoint Taxman
Lobber
Charge


[/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Level Drakk to max level - ($5)
Recruit the Nautical Dog! He gets haste from Drakk’s maxband ability - ($4)
Recruit Lobber - ($3)
Nautical Dog dies to exhaust Mox
Lobber trades with Tiny Basilisk
Summon Zane - ($1)
Zane trades with Overeager Cadet, you draw a card and Midori gains 2 levels
Drakk kills Midori and takes 3 damage

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn Lv. 6 (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2T5:

Tech

T-Rex x2

Starting Hand

Wandering Mimic Wandering Mimic Plasmodium NeoPlexus

Gold (9)
Worker (8)
Mox kills Drakk, my base to 18
Wandering Mimic, Mox is destroyed(4)
Wandering Mimic(0)
Mimic #1 breaks tower, your base to 18
Mimic #2 and Nullcraft break your T2, your base to 16
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5, Tower - 4
Units/Heroes: Nullcraft (1/1), Wandering Mimic #1 (4/3), Wandering Mimic #2 (4/4)
Base: 18
Other:

Economy:

Workers: 10
Hand: 4
Deck: 1
Discard: 5

Worker

Plasmodium

New Hand

FadingArgonaut Moment’s Peace ForgottenFighters Tiny Basilisk

Oof…! That was brutal. Let’s see if I can turn this around somehow! Full disclosure: if I hadn’t had Gunpoint Taxman in hand, I would have surrendered immediately. :cold_sweat:

Player 1 Turn 6


Tech, Starting Hand, and Workers

TECH

Pirate Gunship
Surprise Attack


STARTING HAND

Nautical Dog
Gunpoint Taxman
Charge
Lobber


WORKERS

Scorch
Makeshift Rambaster
Mad Man
Bloodburn
Careless Musketeer
Nautical Dog


[details=Next Hand]Marauder
Steam Tank
Bombaster


[/details]

Discard

Charge
Lobber
Pirate Gunship
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Recruit Gunpoint Taxman - ($7)
Summon Jaina (your Mimics now have Sparkshot) - ($5)
Jaina casts Charge on Gunpoint Taxman, giving him +1 ATK and Haste until end of turn
Gunpoint Taxman kills Nullcraft and takes 2 damage (your Mimics no longer have Flying)
Rebuild Tower - ($2)
Rebuild Tech II
Patrol as shown below

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jaina Stormborne Lv. 1 (2/3) [Sparkshot]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/1) [Anti-air]
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

I hate going down on cards like this, but what choice do I have? I could have taken out one of the Mimics, but I thought that removing their Flying and making any attack they make against my hero and/or unit a trade was probably better. Here’s hoping I can keep Tech II alive for one turn, since both Steam Tank and Marauder are in this hand!

Your taxman is a 3/1 btw, since he took 1 from nullcraft and 1 from the tower.

P2T6:

Tech

Moment’s Peace

Starting Hand

FadingArgonaut Moment’s Peace ForgottenFighters

Gold, tech 1 card (10)
Worker (9)
Tier III (4)
Onimaru (2)
Tiny Basilisk (0)
Mimic#1 trades with Jaina, Onimaru to level 3
Discard 3, Draw 1, rs, Draw 4

Patrol:
Leader: Wandering Mimic (4/4 + a)
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5, Tier III - 5, Tower - 4
Units/Heroes: Level 3 Onimaru (2/3)
Base: 18
Other:

Economy:

Workers: 10
Hand: 5
Deck: 7
Discard: 0

[details=“Worker”][/details]

New Hand

Faerie Dragon ForgottenFighters Moment’s Peace T-Rex T-Rex