@EricF will be going first against @Jake. Good luck and have fun!
[details=P1, Turn 1]Tenderfoot
Older Brother
Granfalloon Flagbearer -> Worker
Helpful Turtle
Spark[/details]
4 gold (4)
Worker (3)
Vandy (1)
Tenderfoot (0)
Discard 3, Draw 5.
Lookout - L1 Vandy (2/3)
Tenderfoot (1/2)
Base - 20
5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
Hey, gl hf!
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Grappling Hook
Fox Viper
Smoker
Snapback
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Fox Primus
Aged Sensei
Discard
Grappling Hook
Smoker
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Garus - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: L1 Garus 2/4
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
[details=P1, turn 2]other 5 cards in hand
Worker the Fruit Ninja
Tech in 2x Bone Collector (picking this because spawning skeletons is a good threat that is answered by completely different things than the primary Metamorphosis plan.[/details]
5 gold
Worker (4)
Tech 1 (3)
Timely Messenger (2)
Level Vandy to 3
Vandy kills Monk
Discard 3, rs, draw 5
SQL - Tenderfoot (1/2 +1)
Technician - Messenger (1/1)
L3 Vandy (3/2) Resist 1
Base - 20
Tech 1 - 5
6 workers, 0 gold
Hand 5
Deck 3
Discard 0
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Bird’s Nest
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Aged Sensei
Safe Attacking
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Savior Monk
Grappling Hook
Snapback
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fox Primus - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fox Primus 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Aged Sensei 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Garus 2/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
[details=p1, Turn 3]Spark -> Worker (over Wither, because Wither goes through armor, and can pick off an overextended Rook (or just shrink a L8 one)
Bloom
Wither
Bone Collector
Bone Collector
Lets see, can I have Vandy attack Rook and gain Max Band from that? Requires Bloom on Vandy (2), Spark and Wither and 2x attack on patrollers (5) leaving 1 for a worker. So, more efficient to just pay for the levels. (And, I guess let Rook live?)
Tech in stuff for planning to spend 4 gold next turn on either a Vandy Max or a Tech 2. That would be:
Metamorphosis + Eggship (preferred over Hired Stomper because it puts pressure on from a third vector)[/details]
6 gold (6)
Worker (5)
Bloom Vandy (3)
Bone collector (1)
Vandy kills Ninja
Tenderfoot kills Sensei
Discard 2, draw 3, rs, draw 1
SQL - Bone Collector (3/3 +1)
Scavenger - Messenger (1/1)
L3 Blooming Vandy (4/1) resist 1
Tenderfoot (1/1)
Base - 20
Tech 1 - 5
7 workers, 1 gold.
Hand: 4
Deck: 4
Discard: 0
P2T3
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Savior Monk
Safe Attacking
WORKERS
Fox Viper
Morningstar Flagbearer
Grappling Hook
NextHand
Porcupine
Rambasa Twin
Bird’s Nest
Smoker
Draw card from Technician
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk - ($4)
Snapback on Vandy, Garth enters play - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk 2/2+A
- [I]Elite[/I]: L1 Garus 2+1/4
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
[details=P1, Turn 4]Brick Thief
Older Brother -> Worker
Helpful Turtle
Metamorphosis
Tech Hired Stomper and Nether Drain
[/details]
7 gold (8)
Worker (7)
Tech II Bashing (3)
Make a Skeleton (2)
Bone Collector kills Monk, make another Skeleton
Discard 3, Draw 4, rs, Draw 1. Float 2 gold
Scavenger - Skeleton (1/1)
Tech - Skeleton (1/1)
Bone Collector (3/1)
L1 Garth (1/3)
Tenderfoot (1/1)
Timely Messenger (1/1)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Bashing
8 workers, 2 gold.
Hand: 5
Deck: 4
Discard: 0
P2T4
Tech StartingHand Workers
TECH
Flying Fox
Glorious Ninja
STARTING HAND
Rambasa Twin
Smoker
Bird’s Nest
Porcupine
WORKERS
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker
NextHand
Porcupine
Snapback
Safe Attacking
Discard
Savior Monk
Porcupine
Flying Fox
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasa Twin, second Rambasa Twin is put into play from codex - ($3)
Bird’s Nest - ($1)
Garus kills Scavenger Skeleton, taking 1 damage
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Rambasa Twin 3/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Rambasa Twin 3/2
-
[I]Lookout[/I]: Bird 1/1
[B]In Play:[/B] - L1 Garus 2/3
- Bird’s Nest
- Bird 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 9
[details=P1, Turn 5]Hired Stomper
Bloom -> Worker
Wither
Bone Collector
Eggship
Tech in Hired Stomper and Soul Stone
Unless there is a line that maxes Vandy?
11 gold
Vandy (9)
Hired Stomper (5), kill SQL twin
Level Vandy to 3 (3)
Worker (2)
BC & skeleton & messenger trade with other Twin and Rook
Vandy to Max, dooming Tenderfoot
… nope, no good way to do it.
[/details]
8 gold (11)
Hired Stomper (7), kill SQL Twin
Level Garth to 5 (3)
Garth kills Tech Twin
Bone Collector trades with Rook, drops a skeleton
Garth max-bands from Rook’s death, summons another Hired Stomper, which kills the back rank Bird
Older Skeleton, Tenderfoot, and Timely Messenger hit the Tech I for 3 damage
Vandy (1)
Worker (0)
Discard 3, Draw 4, rs, Draw 1.
SQL - Hired Stomper (4/3 +1)
Scavenger - Skeleton (1/1)
Lookout - Hired Stomper (4/3)
L7 Garth (3/4)
L1 Vandy (2/3)
Skeleton (1/1)
Tenderfoot (1/1)
Timely Messenger (1/1)
Base - 20
Tech 1 - 5
Tech 2 - 5
Spec: Bashing
9 workers, 0 gold.
Hand: 5
Deck: 4
Discard: 0
P2T5
Tech StartingHand Workers
TECH
Flying Fox
Flying Fox
STARTING HAND
Porcupine
Snapback
Safe Attacking
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Grappling Hook
Smoker
Safe Attacking
NextHand
Porcupine
Porcupine
Aged Sensei
Fox Primus
Flying Fox
Draw card from Technician
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Ninjutsu - ($5)
Tower - ($2)
Grave - ($0)
Bird kills Tenderfoot
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Grave 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bird 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 2
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P1, turn 6
Don’t know what my 5th card is, and don’t care.
Tech in dark pact plus sneaky pig
9 gold (9)
Nether Drain, taking two levels from Garth and Leveling Vandy to 3 (8)
Vandy kills Grave, and Maxes, dooming one of my Skeletons and your bird
Hired Stomper breaks tower, taking 1 damage
Hired stomper and timely messenger break tech 2
Garth breaks tech 1
Doomed skeleton and normal skeleton hit your base for another 4, leaving it at 10
Worker (7)
Brick thief, deal 1 to your base (5)
Hero’s Hall (3)
Make a skeleton (2)
Sac doomed skeleton to draw a card
Discard 3, draw 3, rs, draw 2. Float 2 gold.
Tech - Brick Thief (2/1)
All my other stuff is the same, except vandy is maxed, Garth is L5, nd I have a Hero’s Hall
10 workers, 2 gold
Hand: 5
Deck: 5
Discard: 0
Good Game!