@Castanietzsche will be going first against @Barrelfish. Good luck and have fun!
Hi ! Good luck and have fun mate !
[b]P1T1[/b]StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Spectral Aven
Arrest
WORKERS
NextHand
Jail
Traffic Director
Lawful Search
Building Inspector
Porkhand Magistrate
Discard
Arrest
Manufactured Truth
Bluecoat Musketeer
Spectral Aven
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bigby Hayes - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bigby Hayes
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 5
@Castanietzsche glhf!
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Graveyard
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Skeletal Archery
Pestering Haunt
Thieving Imp
Deteriorate
Summon Skeletons
Discard
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Garth - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lvl 1 Garth (1/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T2
[details=Secrets]
Discard : Tax Collector, Scribe
Hand : Arrest, Manufactured Truth, Bluecoat Musketeer, Spectral Aven, Reputable Newsman
Thoughts : [/details]
Get 5 Gold (6)
Worker (5)
Tech I (4)
Reputable Newsman, “ZERO” (2)
Spectral Aven (0)
Bigby attacks Garth, both get 1 damage
Discard 2, RS, Draw 4
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer
New Hand : Jail, Lawful Search, Arrest, Scribe
Deck : Building Inspector, Traffic Director, Manufactured Truth, Tax Collector[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger: Reputable Newsman (0/3) “ZERO”
- Technician: Spectral Aven (2/2)
-
Lookout:
Board : lvl 1 Bigby (2/2)
Base : 20
Tech I : 5
- Discard : 0 + Tech
- Deck : 4
- Workers : 6
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Skeletal Archery
Thieving Imp
Pestering Haunt
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Deteriorate
Graveyard
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeletal Archery - ($3)
Summon Skeletons - ($0)
Garth attacks Newsman, dealing 1 damage
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Skeleton (2/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Lvl 1 Garth (1/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T3
[details=Secrets]
Discard : Judgment Day, Community Service
Hand : Jail, Lawful Search, Arrest, Scribe
Thoughts : I planned to go to a Dreamscape gameplan against Moss Ancients but Judgment Day / Community Service might be more appropriate because Blood don’t have access to card draw and I can’t target many tokens.[/details]
Get 6 Gold (6)
Worker (5)
Bigby kills the technician skeleton, getting 1 damage. Your draw a card.
Spectral Aven kills Garth, getting killed by the Patrolling Anti-Air Skeleton. Bigby midbands and heal.
Scribe, I draw a card (3)
Jail (0)
Don’t stash
Discard 2, Draw 3, RS Draw 1
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest
New Hand : Community Service, Tax Collector, Traffic Director, Manufactured Truth[/details]
Board:
Patrol:
- Squad Leader: Scribe (1/3+1)
- Elite:
- Scavenger: Reputable Newsman (0/2) “ZERO”
- Technician:
-
Lookout:
Board : lvl 3 Bigby (2/4)
Base : 20
Tech I : 5
- Discard : 0 + Tech
- Deck : 4
- Workers : 7
P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Lich’s Bargain
STARTING HAND
Deteriorate
Graveyard
Bone Collector
Summon Skeletons
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
NextHand
Thieving Imp
Bone Collector
Poisonblade Rogue
Skeleton Javelineer
Discard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Might of Leaf and Claw
Lich’s Bargain
Tech 2 card(s)
Technician draw
Get Paid - ($7)
Worker - ($6)
Summon Skeletons - ($3)
Garth summons a skeleton - ($2)
Bone Collector goes to jail - ($0)
Skeleton I started with shoots arrows at Scribe, knocking off its armor
Garth hits Scribe to 1/2
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton (1/1+A)
- [I]Elite[/I]: Skeleton (1+1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Lvl 1 Garth (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Bone Collector [jail]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
[details=Secrets]
Discard : Insurance Agent, Insurance Agent
Hand : Community Service, Tax Collector, Traffic Director, Manufactured Truth[/details]
Get 7 Gold (7)
Worker (6)
Tax Collector (4)
Bigby kills SQ Skeleton, taking 1 damage
Tower (1)
Stash
Discard 1, Draw 3
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director
New Hand : Community Service, Spectral Aven, Judgment Day, Lawful Search[/details]
Board:
Patrol:
- Squad Leader: Scribe (1/2+1)
- Elite:
- Scavenger: Reputable Newsman (0/2) “ZERO”
- Technician: Tax Collector (2/3)
-
Lookout:
Board : lvl 3 Bigby (2/3)
Base : 20
Tech I : 5
Tower :4
- Discard : 3 + Tech
- Deck : 1
- Workers : 8
P2T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Thieving Imp
Bone Collector
Skeleton Javelineer
Poisonblade Rogue
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
Poisonblade Rogue
NextHand
Might of Leaf and Claw
Sacrifice the Weak
Skeleton Javelineer
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Growth) - ($3)
Bone Collector #2 springs Bone Collector #1 from Jail - ($1)
Skeleton token #4 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector #1 (3/3+A)
- [I]Elite[/I]: Skeleton (1+1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Lvl 1 Garth (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Bone Collector [jail]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
My thoughts
Let’s see how this Might of Leaf and Claw thing works out
P1T5
[details=Secrets]
Discard : Judgment Day, Justice Juggernaut
Hand : Community Service, Spectral Aven, Judgment Day, Lawful Search[/details]
Get 8 Gold (9)
Worker (8)
Lawful Search (7), you have Might of the Leaf and Claw, Sacrifice the Weak, Skeleton Javelineer and Blooming Ancient in hand. I draw a card.
Bigby maxbands (5)
Judgment Day, you draw 1 from Technician (1)
Bigby kills Garth, taking 1 damage.
Stash
Discard 1, RS, Draw 3
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director + Spectral Aven
New Hand : Tax Collector, Community Service, Insurance Agent, Manufactured Truth[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
Board : lvl 5 Bigby (3/3)
Base : 20
Tech I : 5
Tower :4
- Discard : 0 + Tech
- Deck : 8
- Workers : 9
I’m going to leave the game as-is, but Garth died on turn 3, Barrelfish ignored that event, and Castanietzsche apparently also forgot that he had killed off Garth. At this point it didn’t end up being decisive, so I’m not assigning a loss for the error, but both of you need to be more careful.
Oh whoops, you are right. I’ve had issues with the spreadsheet for this game (all user error) and have had to roll it back and redo things a couple times. I probably lost Garth dying in one of those rollbacks.
I think the only thing that would change about the current board state is that Bigby doesn’t need to attack Garth this turn. @Castanietzsche do you want to attack something else with Bigby or patrol him? The only other thing Garth did was hit Scribe for 1 damage, but it doesn’t seem like that affected anything else?
Sorry for the mess.
I do mistake quite often too lol
Thanks ! I’d like to attack your Tech II with Bigby so
P2T5
Tech StartingHand Workers
TECH
Blooming Ancient
Dinosize
STARTING HAND
Might of Leaf and Claw
Skeleton Javelineer
Sacrifice the Weak
Blooming Ancient
Deteriorate
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
Poisonblade Rogue
NextHand
Might of Leaf and Claw
Lich’s Bargain
Summon Skeletons
Sacrifice the Weak
Thieving Imp
Tech 2 card(s)
Technician draw
Get Paid - ($9)
Blooming Ancient goes to jail, Bone Collector arrives - ($5)
Javelineer goes to jail, Blooming Ancient arrives - ($4)
Summon Garth, since he was dead a long time. +1 rune on ancient - ($2)
Summon Arg + Wisp, +2 runes on Ancient - ($0)
Ancient moves a rune to Bone Collector
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lvl 1 Arg (1/3+A)
- [I]Elite[/I]: Bone Collector (3+1+1/3+1)
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Lvl 1 Garth (1/3)
- Blooming Ancient (2+2/4+2)
- Skeleton Javelineer [jail]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 2 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
My thoughts
Judgment day is painful, but he doesn’t have much of a board himself and still hasn’t built a tech II. I’m feeling ok. If he stashed a second Judgment day, I can resurrect a rhino with Garth and then LB. Otherwise, I’ll plan to LB + skele to boost Blooming ancient and maybe MoLaC also.
Not sure what threats he could have. His techs so far are Scribe, Tax Collector, and the just-played Judgment Day, none of which are especially scary. Same for the Bigby spells he could have teched. I’m not sure what he could do to really disrupt me (besides a 2nd judgment day), which means he will probably surprise me with something haha.
P1T6
[details=Secrets]
Discard : Guardian of the Gates, Guardian of the Gates
Hand : Tax Collector, Community Service, Insurance Agent, Manufactured Truth[/details]
Get 9 Gold (10)
Bigby exhausts, I draw a card
Judgment Day (6), you get 1 from Wisp
Tax Collector (4), stealing your gold (5)
Tech II Law (1)
Worker (0)
Stash 1, Discard 1, Draw 3
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director + Spectral Aven + Manufactured Truth
New Hand : Insurance Agent, Lawful Search, Scribe, Insurance Agent[/details]
Board:
Patrol:
- Squad Leader:
- Elite: Tax Collector (2+1/3)
- Scavenger:
- Technician:
-
Lookout:
Board : lvl 5 Bigby (3/3)
Base : 20
Tech I : 5
Tech II Law : 5
Tower :4
- Discard : 4 + Tech
- Deck : 4
- Workers : 10
btw your Bigby should be 3/4. You’d originaly taken 1 damage from Garth, but that was while Garth was already dead
P2T6
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Might of Leaf and Claw
Thieving Imp
Lich’s Bargain
Summon Skeletons
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
Poisonblade Rogue
NextHand
Deteriorate
Dinosize
Might of Leaf and Claw
Lich’s Bargain
Bone Collector
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max Garth, resurrect Blooming Ancient - ($2)
Lich’s Bargain. My base to 16. +3 runes on Ancient - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Horror (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Zombie (2/2)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Lvl 7 Garth (3/4)
- Lvl 1 Arg (1/3)
- Skeleton Javelineer [jail]
- Blooming Ancient (2+3/4+3)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 2 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
My thoughts
And there is the Judgment Day. He reshuffled after the first one, so I suppose it is possible that he drew yet another one somehow. I’m ok taking that risk. If it doesn’t happen, next turn I should be able to MoLaC or LB or both
P1T6
[details=Secrets]
Worker : Lawbringer Gryphon, Lawbringer Gryphon
Hand : Insurance Agent, Lawful Search, Scribe, Insurance Agent then Building Inspector then Reputable Newsman + Justice Juggernaut then Judgment Day[/details]
Get 10 Gold (10)
Scribe (8), I draw 1
Insurance Agent A, insuring Tax Collector (7)
Insurance Agent B, insuring Tax Collector too (6)
Tax Collector attacks Horror, dealing it 1 damage throught armor. Tax Collector dies, I draw 2 and get 4 (10)
Lawful Search, you have Deteriorate, Dinosize, Might of the Leaf and Claw, Lich’s Bargain and Bone Collector in hand, I draw 1 (9)
Judgment Day, you get 1 gold and draw 1 (5)
Tech III (0)
Bigby kills Argargarg, getting 1 damage
no stash no worker
Discard 3, RS, Draw 5
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director + Spectral Aven + Manufactured Truth
New Hand : Guardian of the Gates, Tax Collector, Guardian of the Gates, Judgment Day, Community Service[/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
-
Lookout:
Board : lvl 5 Bigby (3/3)
Base : 20
Tech I : 5
Tech II Law : 5
Tech III : 5
Tower :4
- Discard : 0 + Tech
- Deck : 10
- Workers : 10
P2T7
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Dinosize
Deteriorate
Might of Leaf and Claw
Bone Collector
Lich’s Bargain
Doom Grasp
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
NextHand
Blooming Ancient
Bone Collector
Doom Grasp
Summon Skeletons
Might of Leaf and Claw
Discard
Lich’s Bargain
Doom Grasp
Dinosize
Deteriorate
Bone Collector
Kidnapping
Kidnapping
Tech 2 card(s)
Technician draw
Get Paid + Scavenger - ($10)
Might of Leaf and Claw - ($7)
Lich’s Bargain. My base to 12 - ($5)
Skeleton - ($4)
Garth is tired of Bigby being so judgmental. He sacs a skeleton to Doom Grasp him - ($0)
Garth hits your base for 3, takes 1 from Tower, MoLaC to 1 rune
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Might of Leaf and Claw [1]
- Lvl 7 Garth (3/3)
- Horror (3/3)
- Zombie (2/2)
- Skeleton (1/1)
- Skeleton Javelineer [jail]
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 2 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
My thoughts
In order to win, I need to a) have my units actually survive to swing and b) not let him have a flying base. Doom Grasping Bigby accomplishes goal 1, and I have a 5/6 chance of drawing the 2nd Doom Grasp next turn in case he gets the Gryphon out (which I end up hitting). Teching 2x Kidnapping to give me an alternative way of dealing with Gryphon in case it comes out after I reshuffle.
Not patrolling because he doesn’t have any haste to hit me, so I mostly fear Arrest.
P1T7
[details=Secrets (no Tech)]
Worker :
Hand : Guardian of the Gates, Tax Collector, Guardian of the Gates, Judgment Day, Community Service[/details]
Get 10 Gold (10)
Tax Collector (8)
Guardian of the Gates (5)
Worker (4)
Quince (2)
extra mirror (0)
Discard 2, Draw 4
[details=Secrets]
Workers : 4 + Porkhand Magistrate + Bluecoat Musketeer + Arrest + Traffic Director + Spectral Aven + Manufactured Truth
New Hand : Judgment Day, Justice Juggernaut, Lawbringer Gryphon, Scribe[/details]
Board:
Patrol:
- Squad Leader: Tax Collector (2/3+1)
- Elite: Mirror A (1/1)
- Scavenger: Mirror B (0/1)
- Technician: Guardian of the Gates (1/6)
-
Lookout:
Board : lvl 1 Quince (0/1)
Base : 17
Tech I : 5
Tech II Law : 5
Tech III : 5
Tower :4
- Discard : 2 + Tech
- Deck : 6
- Workers : 11
P2T8
Tech StartingHand Workers
TECH
Hooded Executioner
Dinosize
STARTING HAND
Doom Grasp
Bone Collector
Might of Leaf and Claw
Summon Skeletons
Blooming Ancient
WORKERS
Jandra, the Negator
Pestering Haunt
Graveyard
Might of Leaf and Claw
NextHand
Lich’s Bargain
Sacrifice the Weak
Blooming Ancient
Deteriorate
Doom Grasp
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Arg + Wisp - ($5)
Garth makes Skeleton #2 - ($4)
Garth sacrifices Wisp to Doom Grasp Guardian of the Gates, you draw a card - ($0)
Horror deathtouches Tax Collector and dies to Tower, 2 runes on MoLaC
Skeleton #1 kills Mirror A and dies to Tower, 3 runes on MoLaC
Zombie kills Mirror B and goes to 2/1 from Tower, you gain a gold, 4 runes on MoLaC
Garth hits your base to 14 and takes 1 from Tower, MoLaC activates
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Skeletal Archery
- Might of Leaf and Claw [5 - Activated]
- Lvl 7 Garth (3+5/2+5)
- Lvl 1 Arg (1+5/3+5)
- Skeleton (1+5/1+5)
- Zombie (2+5/1+5)
- Skeleton Javelineer [jail]
[B]Buildings:[/B] - Base HP: 12
- Tech I HP: 5
- Tech II HP: 2 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
My thoughts
Think I may have this locked up? With MoLaC, Garth+Arg can deal exactly 14 to kill his base, and I don’t think he can do anything to stop that. Gryphon won’t help, because Skeletal Archery gives my skeletons anti-air, which combined with MoLaC means they can one-shot Gryphons (!). He could Judgment Day, but that would leave Garth and Arg alive still, and him without much board afterwards.