This is such a wierd matchup. It is almost a mirror, but the differences cause a staggering change in play style. Balance is overall a way better spec than finesse in this deck, imo, but finesse provides haste, which could be good for P1 to put up pressure. Cadets and Midbandori is very likely in my future, so my goal is to figure out how to break that. Two-Step could be good, or maybe elite training. Discord and Brave Knight could also be really good. I guess we will see how this goes.
He could try to clear my patrol with a nullcraft or by leveling Oni. If he tries, this patrol will mean he is left with Oni, left open to nullcraft retaliation, as well as his own Nullcraft. Discord will make short work of puny nullcraft, and take the teeth out of the likely Cadets. I am hopeful I can leverage the Hasty Damage against weakened defense, though Oni on defense will hurt that plan.
STARTING HAND
Time Spiral
Temporal Research
Nullcraft
Plasmodium
Battle Suits
WORKERS
Hardened Mox
Plasmodium
[/spoiler][/details]
[details=NextHand][spoiler]
Temporal Research
Fading Argonaut
Forgotten Fighter
Time Spiral
Battle Suits
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Nullcraft and Onimaru kill your Fargo
My Fargo trades with Neo Plexus
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Onimaru lvl 1 (2/1)
Nullcraft (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
[details=Thoughts][spoiler]
Nice synergy in my deck between Wandering Mimic and Nullcraft – Mimic becomes a 4/4 hasted flier. Since I’m finishing this turn a little ahead and with Nullcraft in play, I’ll try something ambitious. Teching in 2xMimics, plan to build Tech II next turn and defend with a unit or hero, and hope to be able to play a Mimic on T4.
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
River - ($4)
Nullcraft kills Onimaru, River to lvl 3 - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: River 2/4+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Nullcraft 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
Thoughts
Ok, so he expects Oni to die, so nex tturn is likely chump blocker plus tech 2. I am going to press with the peace engine even though he will get to start his sooner unless I can muster enough to break his tech 2, unlikely.
Well, after wiffing both techs the first hand, getting all 4 here seems ominous.
[I]Squad Leader[/I]: Fading Argonaut (2/3 + 1)[3 time runes]
[I]Elite[/I]:
[I]Scavenger[/I]: Nullcraft (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
[details=Thoughts][spoiler]
My draw has given me both Mimics next hand, so think I should keep going with this. I’ll build Tech 2, play Fargo into SQL and patrol Nullcraft in scavenger. If he trades Nullcrafts down for $1, I bring out both Mimics next turn, though without haste. If he kills Fargo with Nullcraft+River, I get to play both Mimics hasted. More complicated if he bounces a unit with Stewardess, gets extra hasted atk from Nimble Fencer or uses two-step – but think he only breaks my Tech II if he plays Stewardess and Fencer (in which case he’s delaying his own Tech II).
May have miscalculated and be regretting this pretty soon…
STARTING HAND
Nimble Fencer
Discord
Plasmodium
Overeager Cadet
Two-Step
WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Plasmodium
NextHand
Battle Suits
Tinkerer
Discard
Discord
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Discord, your Nullcraft dies - ($6)
Overeager Cadet
Nimble Fencer - ($4)
Two Step Cadet an Nimble Fencer - ($2)
Tap River to sideline Fargo
Nimble Fencer and Nullcraft break your tech 2
Heroes Hall - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Overeager Cadet 4/4, two step
[I]Lookout[/I]:
[B]In Play:[/B]
Nullcraft 1/1
River 2/4, lvl 3
Two Step
Nimble Fencer 4/5, two step
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 3
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
I really want to break his tech 2, as balance makes it pretty obvious he wants hasted flying mimics. Discord clears the way for nullcraft to hit the tech 2, tap river to move Fargo, and two-step Nimble breaks Tech 2. with two step cadet holding the line. against a Fargo next turn Next turn a blocker and a hero are very likely. I could build a heroes hall and get out a second hero next turn, or I can hold the cash for I dont even know what… I will be a tad screwed if he chumps up with Max Oni next turn… If I skip discord, I can get my own tech 2 now and avoid hasty flyers by trading nullcrafts… but Nimble would still give it haste I’ll stick with discord and break it tech 2 and Heroes Hall
I wonder how much I will regret going so far down on cards.
[I]Lookout[/I]: Fading Argonaut (2/3) [2 time runes]
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
[details=Thoughts][spoiler]
Hadn’t seen that Tech II breaking combo, but I end up fine. I can use Prynn’s maxband to break Two-Step by banishing one of the partners, and he’s little to show for it beyond delaying my Tech II by a turn, and down to 2 cards.
Teching 2 x T Rexes. Think my Tech II is safe unless he plays Origin Story, otherwise plan to play Potent B while building Tech III.
WORKERS
Time Spiral
Hardened Mox
Forgotten Fighter
Plasmodium
NextHand
Temporal Research
Flagstone Garrison
Neo Plexus
Fading Argonaut
Tech 2 card(s)
Get Paid - ($8)
Onimaru - ($6)
Tech 2 Peace - ($2)
Maxband River - ($0)
River, Cadet and Nullcraft kill Prynn, Oni to lvl 3, I get back my fencer
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Onimaru 2/3+A
[I]Elite[/I]:
[I]Scavenger[/I]: Nimble Fencer 2/3
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Nullcraft 1/1
River 3/1, lvl 5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Yea, while breaking the tech 2 may have helped, two step was overall not great against past and balance… and then there is the fact there very soon I will be facing a flying hasty mimic, so I really should have traded my Nullcraft for his. oh well.
[/spoiler][/details]
Tech 2 card(s)
Remove time rune from Fargo
Get Paid + float - ($10)
Worker - ($9)
Midori - ($7)
Nullcraft, kills River, Midori to lvl 3 - ($5)
Tech III - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut (2/3 + 1) [1 time rune]
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Midori lvl 1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Nullcraft (1/1)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 10
[details=Thoughts][spoiler]
Building Tech III, and playing Nullcraft + hero instead of Potent B as this kills River and prevents a two-step. Teching in Nature Reclaims (trash a Garrison) and Tiny B (cheap enough to play along with a T Rex).
Ugh, this is terrible. Know he can still get flying hasty mimics with Midori and I can’t get rid of nimble fencer. This match is very likely a lost cause at this point.
STARTING HAND
Wandering Mimic
Time Spiral
T Rex
T Rex
Wandering Mimic
WORKERS
Hardened Mox
Plasmodium
Battle Suits
Neo Plexus
Temporal Research
Time Spiral
[/spoiler][/details]
[details=NextHand][spoiler]
Tinkerer
T Rex
Wandering Mimic
Forgotten Fighter
Nature Reclaims
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
T Rex, destroys Fencer and Fargo, you gain $1 - ($1)
Midori kills Neo Plexus, you draw
Tech Lab Past - ($0)
Well that went about as well as it could. One more rune by drawing the seers instead would have made my DS a lot safer with 2 runes, but I can make due with a dead Drill Sergeant and even a dead flagstone if he has both mimics or something. If he instead kills Nullcraft, I will just end up replaying it. And he has enough to play wandering mimic and level midori, so maybe he breaks my tech 2 or tech 1… I will be very interested to see how his next turn plays out. Lots of threats from me, now its how he deals with them. Discord isn’t as useful if he isn’t going to put out any tech 1s, and I can always tech in the other 1. I went back and forth on playing argo or battle suits this turn. In the end I opted for another blocker in case he tries to bounce something. I would rather play battle suits when I can get immediate use out of it.
[details=Discard][spoiler]
Forgotten Fighter
T Rex
[/spoiler][/details]
Tech III rebuilds
Tech 0 card(s)
Get Paid - ($11)
Nature Reclaims Garrison - ($9)
Wandering Mimic (haste/flying from Nullcraft) kills Sergeant - ($5)
Forgotten Fighter bounces Neo Plexus - ($3)
T Rex kills SQL Cadet, overpower kills Fargo
Tinkerer - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Tinkerer (1/2)
[I]Technician[/I]: Midori lvl 1 (2/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Wandering Mimic (4/4)
T Rex (10/8)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 2
[B]Gold:[/B]
Gold: 1
Workers: 11
[details=Thoughts][spoiler]
Yikes, Peace engine get attack on the board crazily fast – 17 atk worth in units generated from $10, and would have been 22 atk if he had Battle Suits in play ! I’ve been way too complacent in Tech III world. Glad to have Nature Reclaims to trash his Garrison, just have to hope he doesn’t have a second Garrison ready to drop.
Was way too complacent about your Peace engine – very well set up and executed, and took off like a rocket with all your cheap units.
I’d planned for a game focussed around Mimics copying haste/flying from our Nullcrafts, and teched two of them on T2 hoping I might get to play as early as T4. Think I should have put my resources into developing that plan (get both Mimics out, Boot Camp to 5atk etc) and decent midgame position rather than going after Tech III – esp as the dinosaur is pretty underwhelming against a patrol zone that can be filled quickly and cheaply.
I was shocked by the tech 3 build, Yea. And starting g the game I didn’t even consider mimics at first. I was thinking I was in a tech 2 peace engine race against midbandori. I was really worried my t4 going down on cards but I had to do something to delay mimics once I saw you went balance. I probably should have traded away my Nullcraft with yours. I also realized I could have kept River alive after the fact by playing Battle Suits to kill Prynn and given the levels to River instead of Oni. It would have made it even more explosive with cheap tech 0 units.