LLL 2: Shax ([Anarchy]/Balance/Growth) vs. Shadow-Night-Black ([Fire]/Blood/Bashing)

@Shadow_Night_Black, last time I saw this deck, I was playing it at FSX! Don’t worry though, I’ll just be silently judging everything you do :wink:

"P1T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bombaster
Scorch
Makeshift Rambaster
Charge


WORKERS
Scorch


NextHand

Nautical Dog
Bloodburn
Careless Musketeer
Mad Man
Pillage


Discard

Charge
Bombaster
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre(3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

When I played this deck it was all about skipping workers to burn down the base ASAP, although I don’t know how he will play it. One thing sucks though, my starting hand forced me to float gold vs a deck that is unusually fond of Pillage.

"

Goes and rewatches your games at FSX to figure out how to play this deck

1 Like

GL, HF!
EDIT: corrected turn number
P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Careless Musketeer
Scorch
Charge


WORKERS
Bloodburn


NextHand

Nautical Dog
Makeshift Rambaster
Careless Musketeer
Scorch


Discard

Pillage
Mad Man
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($5)
Jaina - ($3)
Bombaster - ($1)
Pillage (Steal yo gold, 2 damage to base)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (lvl 1, 2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2+A)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

"P1T2


Tech StartingHand Workers

TECH
Spirit of the panda
Spirit of the panda


STARTING HAND
Bloodburn
Careless Musketeer
Mad Man
Nautical Dog
Pillage


WORKERS
Scorch
Bloodburn


NextHand

Mad Man
Careless Musketeer
Spirit of the panda
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Arg - ($2)
Summon Madman - ($1)
Ogre and madman trade with Jaina, arg levels to 3.
Summon Nautical dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg lvl 3(1/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp(0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Dog(1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I’ve gone for something weird again. Thanks to pillage + multicolor I can’t build tech very easily this turn, and I teched some expensive stuff so I might not even get it next turn either! Welp, let’s see this through.

"

P2T2


Tech StartingHand Workers

TECH
Ironman
CrashBomber


STARTING HAND
Scorch
Careless Musketeer
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Scorch


NextHand

Bloodrage Ogre
Charge
Pillage
Ironman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Drak - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1, Frenzy)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drak (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

"P1T3


Tech StartingHand Workers

TECH
Tiny basilisk
Gunpoint taxman


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Spirit of the panda
Mad Man


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Makeshift Rambaster
Pillage
Spirit of the panda
Bombaster


Discard

Bloodrage Ogre
Mad Man
Tiny basilisk
Gunpoint taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast spirit of the panda on Dog. - ($1)
Nautical dog kills bombaster - ($2)
Arg kills nautical dog, you draw.
Max Arg, heal and elemental - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water elemental(3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp(0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Pandog(3/1, SotP)
  • Arg Max(1/5)
  • Spirit of the panda(doggo)
    [B]Buildings:[/B]
  • :heart: Base HP: 18

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I plan to rapidly tech up at this point. I could have built tech I instead of maxing arg, but this is a much better board and I don’t actually need tech I for next turn.

"

P2T3


Tech StartingHand Workers

TECH
CrashBarrow
Shoddy Glider


STARTING HAND
Charge
Pillage
Ironman
Bloodrage Ogre
Careless Musketeer


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Makeshift Rambaster
Mad Man
CrashBarrow
Bloodrage Ogre
CrashBomber


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Blood) - ($3)
Iron Man - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironman (3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drak (1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Choosing between this play and Charge Iron man was hard (BRO in tech). Charge Ironman leaves him with arg and the PandaDog, and leaves me slightly less open to DinoSize madness. Given he has 50% to have Dinosize (assuming Panda and Dinosize as techs turn 2), that is quite likely. This play assumes he does not have Dinosize and 1 hasted damage (mad man, makeshift rambastor, charge or sorch…) and allows me to start killing all of his things with the fun of tech 2 blood. The reason I went for this is that even with all of that, if he has 2 hasted damage and Dinosize, my Charge Ironman would hurt more (I would be down on cards (4 in hand), tech 1 dead but have some board, rather then 6 cards, tech 2 dead but 1 alive, and no board. I have no idea if this is the right play

"P1T4


Tech StartingHand Workers

TECH
Artisan mantis
MoLaC


STARTING HAND
Spirit of the panda
Bombaster
Pillage
Makeshift Rambaster


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Charge
Tiny basilisk
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Healing from SotP
Worker - ($6)
Cast spirit of the panda on elemental - ($2)
Elepanda kills iron man - ($3)
Pandog kills Draak, you draw & my base to 17 - ($4)
Build Tech I - ($2)
Summon Bombaster - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg Max(1/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster(2/2)
  • :pschip: [I]Technician[/I]: Wisp(0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Pandog(3/1, SotP, frenzy)
  • Water elepanda(5/2, SotP)
  • Spirit of the panda(doggo)
  • Spirit of the panda(elemental)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I could have saved my gold and enabled a massive pillage turn from him, build a potentially useless heroes hall, or summon a unit and go really low on cards. Considering I want to tech up, a low draw is a blessing in disguise.

I could have summoned rambaster and hit his Tech II so zane could kill it next turn, or summon bombaster to ward against a 2x crashburrow super hand. I REALLY want my pandas and Tech one to survive and I just put him up to a 6 card hand. So I went with the bombaster. Arg has served his purpose and can now nobly soak up and entire crashbarrow with his face.

All hail the peaceful fish!

"

P2T4


Tech StartingHand Workers

TECH
Embersparks
CrashBarrow


STARTING HAND
CrashBomber
Mad Man
Makeshift Rambaster
CrashBarrow
Bloodrage Ogre
Bombaster (2/2+A)


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster


NextHand

Charge
Pillage
Shoddy Glider
Nautical Dog (1/1, Frenzy)


Discard

Ironman (3/4 + A)
Bombaster (2/2+A)
CrashBarrow
Embersparks
CrashBarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BRO - ($5)
Troq - ($3)
Crashbomber - ($2)
Mad man - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: CrashBomber (2/2 + A)
  • :psfist: [I]Elite[/I]: Mad Man(1+1/1, haste
  • :ps_: [I]Scavenger[/I]: Troq (lvl 1, 2/3)
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Plan b was so much better last turn. Also Lobber>>>Crashbarrow for turn 2 techs. You live and learn (and lose :stuck_out_tongue: ) Decided not crashbarrow, as the only thing that kills is arg (not very threatening, esp as most his spells are on board etc) and if he dies the zane combos are insane against me (giving a “red” deck 4 gold for attacking me is bad… really bad.

"P1T5


Tech StartingHand Workers

TECH
Artisan mantis
Blooming ancient


STARTING HAND
Charge
Makeshift Rambaster
Tiny basilisk


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Makeshift Rambaster


NextHand

Bloodrage Ogre
Artisan mantis
MoLaC
Gunpoint taxman


Discard

Bombaster
Tiny basilisk
Charge
Artisan mantis
Blooming ancient


Tech 2 card(s)
Get Paid - ($8)
Healing 2 from SotP
Worker - ($7)
Tech II, Growth - ($3)
Pandog kills crashbomber, base to 16 - ($4)
Bombaster trades with ogre, you draw.
Water elepanda kills troq, you get gold. - ($5)
Build surplus - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg Max(1/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp(0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nautical Pandog(3/1, SotP)
  • Water elepanda(5/2, panda)
  • Spirit of the panda(doggo)
  • Spirit of the panda(elemental)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Continuing to suppress the board and it turns out surplus was the cleanest way to avoid Pillage. Would be pretty sad about kidnap right about now.

"

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Charge
Pillage
Nautical Dog (1/1, Frenzy)
Shoddy Glider
CrashBomber (2/2 + A)
Bloodrage Ogre (3/2)


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

Bombaster (2/2+A)
Ironman (3/4 + A)
CrashBarrow


Discard

Shoddy Glider
Mad Man(1+1/1, haste
Bloodrage Ogre (3/2)
Charge
Nautical Dog (1/1, Frenzy)
Kidnapping
Bloodlust


Tech 2 card(s)
Get Paid + float - ($10)
Tech draw and scav - ($11)
Shoody gilder - ($10)
gilder kills water ele
Drak - ($8)
Mid band drak - ($5)
Charge BRO into Arg - ($1)
Mad man kills arg
Max Drak
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drak (lvl 6, 3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blood Rage Ogre (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

"P1T6


Tech StartingHand Workers

TECH
Blooming ancient
Blooming elm


STARTING HAND
Bloodrage Ogre
Gunpoint taxman
Artisan mantis
MoLaC
Mad Man


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre


NextHand

Charge
Blooming ancient
Blooming ancient


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Beware of the might of leaf and claw! - ($5)
Summon artisan mantis, repair 3 base damage - ($1)
Pandog deals 4 damage to Draak and dies (molac 1) - ($2)
Summon mad man and kill Draak, base to 18(molac 2) - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Artisan mantis(4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp(0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC(2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Depending on the surplus draw and/or my wisp surviving, I might be able to activate molac next turn. Even if I don’t, he has entered the slow phase of Blood so I’m not worried.

"

P2T6


Tech StartingHand Workers

TECH
PGC
PGC


STARTING HAND
Ironman (3/4 + A)
Bombaster (2/2+A)
CrashBarrow


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

CrashBarrow
CrashBomber (2/2 + A)
Embersparks
Charge


Tech 2 card(s)
Get Paid - ($10)
Crash Barrow - ($7)
Crash Barrow kills Mantis
Bro kills wisp
Jania - ($5)
Surplus - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jania (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blood Rage Ogre (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
1 Like

"P1T7


StartingHand Workers

STARTING HAND
Charge
Blooming ancient
Blooming ancient
Artisan mantis
Gunpoint taxman


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre
Gunpoint taxman


NextHand

Nautical dog
Blooming elm
Spirit of the panda
Mad Man


Discard

Artisan mantis
Charge
Artisan mantis
Blooming ancient


Tech 0 card(s)
Get Paid + float - ($11)
Tech draw and surplus
Worker - ($10)
Summon blooming ancient - ($6)
Summon Zane (BM 1) - ($4)
Summon Arg (BM 3) - ($2)
Zane casts charge on Ancient - ($0)
Ancient kills jaina, arg to lvl 3 and molac to 3
Zane trades with Bro, molac to 4

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg lvl 3 (1/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp(0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC(4)
  • Blooming ancient(5/5, 3 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Two swings and nothing with those draws, so no molac this turn. Can’t quite max Arg so a single crashbarrow will wipe my patrol. I didn’t leave him anything to attack with though.

"

P2T7


StartingHand Workers

STARTING HAND
CrashBomber (2/2 + A)
CrashBarrow
Embersparks
Charge
Kidnapping


WORKERS
Bloodburn
Scorch
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

CrashBarrow
PGC
Mad Man(1+1/1, haste
Bloodrage Ogre (3/2)


Discard

Blood Rage Ogre (3/1)
CrashBarrow
Kidnapping
Charge
Embersparks


Tech 0 card(s)
Get Paid - ($10)
Skip worker
Drak - ($8)
Kidnapping your Blooming Ancient - ($4)
CrashBomber - ($3)
Crashbarrow - ($0)
Ancient kills arg, Drak to lvl 3
Move all runes to CrashBarrow
CrashBarrow kills your wisp and over powers 10 to base
Return the now sad looking BA (2/1)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: CrashBomber (2/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drak (lvl 3, 1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

I can’t really stop him getting MoLaC active next turn, so I can’t slow down. I would have loved to give all those runes to the crashbomber (7/7 :smiley: ) but I need to end it now, and a 11/7 crash barrow seems like the way to do it.

2 Likes

Oooof, I knew kidnap was going to hurt eventually but ten damage is just mean.
"P1T8


StartingHand Workers

STARTING HAND
Blooming elm
Mad Man
Nautical dog
Spirit of the panda
Tiny basilisk
Spirit of the panda


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodrage Ogre
Gunpoint taxman


NextHand

Blooming ancient
Artisan mantis
Charge
Bombaster


Tech 0 card(s)
Get Paid - ($11)
Summon tiny basilisk - ($9)
Summon mad man - ($8)
Summon nautical dog - ($7)
Summon Midori (4 runes for ancient) - ($5)
Build a blooming elm - ($2)
Ancient kills crash bomber and over powers to kill Draak(you get gold, midori to 3), base to 6 and molac to 5
MoLaC activates
Transfer 1 rune to mad man and 1 to nautical dog
Mad man kills your tech II, 2 base damage.
Midband midori - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical dog(7/7)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny basilisk(6/7)
  • :pschip: [I]Technician[/I]: Midori lvl 5 (8/9)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • MoLaC(5)
  • Blooming ancient(9/8, 2 runes, 5 damage)
  • Blooming elm(4)
  • Mad Man(7/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

He needs jaina x2 embersparks to kill me here, and I’m sure he doesn’t have it. Artisan manti coming up and I have a grotesquely massive army with overpower on everything. I think it’s GG.

"

GG, I’m dead and can’t do anything about it
@EricF

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GG, I think that is the most absurd army I’ve ever created.

1 Like