P2T6
Tech StartingHand Workers
TECH
Liberty Gryphon
Spectral Roc
STARTING HAND
Reteller of Truths
Rampant Growth
Macciatus, the Whisperer
Feral Strike
Bird’s Nest
Ardra’s Boulder
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
Feral Strike
NextHand
Forest’s Favor
Liberty Gryphon
Spectral Tiger
Spore Shambler
Discard
Young Treant
Verdant Tree
Rampant Growth
Macciatus, the Whisperer
Reteller of Truths
Liberty Gryphon
Spectral Roc
Tech 2 card(s)
Get Paid + scavenger - ($10)
draw from technician
worker - ($9)
Rook - ($7)
Bird’s Nest - ($5)
Prospector finds 1 gold - ($6)
Ardra’s Boulder - ($4)
Calamandra - ($2)
Calamandra casts Rampant Growth on Predator Tiger - ($0)
Predator Tiger kills SQL Stewardess, taking 2 damage
EotC makes Ardra’s Boulder invisible till my next upkeep [largely irrelevant due to your tower, but let’s pretend…]
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ardra’s Boulder (0/6+A, invisible)
-
[I]Elite[/I]: lvl 1 Rook (2+1/4)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bird A (1/1, flying)
-
[I]Lookout[/I]: lvl 1 Calamandra (2/3)
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Eyes of the Chancellor (detector)
- Bird’s Nest
- Bird B (1/1, flying)
- Predator Tiger (4/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
I’m definitely on a losing path now. And he hasn’t even got any Tech 2 cards out yet! Still, there may be some hope, if I can get Tech 3 built and surviving for a turn. (When I redraw my Verdant Tree of course, then he’d have to kill both Tech 3 and VT to stop me - but it’s unlikely I can do this in time and with enough other units to stop them both going down.)
On my first attempt at this turn I was building Tech 3, allured by the certainty that LG is in my next hand. But whatever patrol zone I end up with is then certain to be broken through and Tech 3 destroyed. My actual line of play is I think better. I can’t guarantee that it’s safe, because even though I can see his hand I don’t know what he’ll draw once he’s dropped his Garrison next turn, then plays Cadet and Fencer. If he draws Forgotten Fighter to bounce the boulder, then I’m in big trouble. If not, then my 2 big “bodies” (yes, I’m calling my Boulder a body :p) should keep my tech buildings and other important stuff safe.
And oh yes, I’ve workered Feral Strike - because that was frankly a terrible tech decision, I’m never going to be able to play it even if I can dodge his Origin Stories. Everything else I’ve seen this turn has much more potential utility. And yes, I’ve also not played either of my illusion-enabling tech 2s, because I can only afford to play so much, they weren’t priorities this turn, and I’ve got no illusions right now anyway. And yes, this all just demonstrates how badly I’ve played over the last 2-3 turns. I’m not giving up on this game yet by any means, but even if I end up winning I wouldn’t mind some advice afterwards on what I could have done better at around T4/T5. (I’ve actually been a little distracted this week so I haven’t given most of my moves in this game as much thought as I otherwise might.)