[details=P1, Turn 5]Forgotten Fighter
Battle Suits
Boot Camp
Boot Camp
Blood Lust
So… this is pretty easy, I think?
Defense: 2, 6 // 2, 5, 3, 4 [20]
Attack: 2, 3, 3+, 1
FF: cost 3 or 4 for 6
BS: cost 2 for 2
Blood Lust: cost 4 for ~5
Level Drakk: cost 3 for +3
8 gold available (6 if I plan to 2x Boot Camp)
Check for lethal:
8 gold (8)
Boot Camp both blockers (6)
Drakk (4)
Cadet (4)
Blood Lust (2)
Battle Suits (0)
Drakk (2), Cadet (4), Oni (3), Nullcraft (1), Stewardess (3) and Mox (4) hit base for 17. If I had hit base with Oni last turn, that would just be lethal right there. Since that isn’t happening, we’ll go with a slightly slower plan, but still BC the boulder, rather than FF it.
Tech in 2x War Drums (since he won’t be able to play anything dangerous next turn, this should end things cleanly the turn after)
Draws:
Fading Argo
Neo Plexus - #fail.
Worker the Neo Plexus
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8 gold (8)
Boot Camp the Boulder, I draw (7)
Stewardess kills Wisp
Drakk (5)
Mox kills Arg, Drakk to L3
Boot Camp Mox (4)
Blood Lust Drakk and Boulder (2)
Drakk breaks Tech II
Level Drakk to 4 (1)
Worker (0)
Onimaru and Nullcraft break Tech 1, Nullcraft dies.
Discard 3, Draw 2, rs, Draw 3. Drakk and Boulder take a point of damage each.
No Patrol
Stewardess of the Undone (2/2)
Hardened Mox (4/4) (with 2 damage)
L3 Onimaru (2/2)
L4 Drakk (2/2)
Base - 20
Tech 1 - 5
Hero’s Hall - 4
9 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0
[details=Next Hand]Nullcraft
Forgotten Fighter
Blood Lust
Overeager Cadet
Overeager Cadet //well, at least I didn’t draw any War Drums in this hand.
[/details]