@Zejety GLHF! I’m actually using your deck in round 1. For your sake, I hope you have a better idea what to do with it than I do. For my sake, I hope you don’t
P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Nullcraft
Tinkerer
WORKERS
Tinkerer
NextHand
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Plasmodium
Thoughts: Could have played Oni and it may have been the strongest Yomi L0 play. But I don’t like to telegraph that I won’t have green spells next turn. Also, Leveling Midori and using Cadets sounds too fun not to try it out.
SQL hero will die to Battle Suits + Nullcraft but that would at least delay TechI (and worker if they also play a hero).
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Thoughts: NR against Battle Suits. Prynn makes it risky to level up Midori, so going for midband Shenanigans is dangerous. Could have leveled Midori to kill Fargo, but a Nullcraft would kill Midori for very cheap.
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STARTING HAND
Time Spiral
Neo Plexus
Overeager Cadet
Hardened Mox
Stewardess of the Undone
WORKERS
Tinkerer
Plasmodium
NextHand
Nullcraft
Fading Argonaut
Temporal Research
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, bouncing Wisp into Oblivion - ($3)
FArgonaut trades with Tiger Cub
Overeager Cadet
Onimaru - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Overeager Cadet (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
Lvl 1 Onimaru (2/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
Hoping no Nature Reclaims on this turn. Teching Boot Camp as an all around useful card, plus the second Cadet to keep the pressure up. Next turn I probably start teching Peace Tech II stuff
Thoughts: Planning to build Tech Lab. Played Rampant Growth over Forest’s Favor to keep Midori in the game for longer. Barrelfish would probably build a tower if do not boost him. If not, this reduces future risk of death to Nullcraft.
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Thoughts: Going lower on cards than I hoped for. Should have probably Forest’s Favored last turn after all.
Anyway, I’m giving Barrelfish the option to summon Prynn now. I don’t like it but it was bound to happen eventually.
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Turn:
Start of turn:
Tech 2 cards
Collect 8 gold (8)
Main phase:
Worker (7)
Law Tech II Building (3)
Tech Lab: Peace (2)
Overeager Cadet (2)
Tiny Basilisk (0)
Playful Panda kills the SQL Soldier, taking 1 damage
The old Overeager Cadet kills the Elite Soldier, taking 2 damage
The Wisp kills the Scavenger Soldier, taking 1 damage; you get 1 gold
Midori kills Fading Argonaut; you draw a card
Tiger Cub deals 3 damage to your Tech I Building
End of turn:
Discard 1, draw 3
Float 0
All stats include Midori’s mid-band bonus.
Patrol:
Leader: Tiny Basilisk (1/2A | deathtouch, unattackable by t0 units)
Tech 2 card(s)
Technician draw
Get Paid - ($9)
Boot Camp Overeager Cadet. Draw a card - ($8)
Oni trades with Basilisk
Prynn - ($6)
Origin Story Midori (hey that rhymes). Wisp and Damaged Cadet die. Other Cadet to 3/3 and Tiger Cub to 2/2 - ($3)
Temporal Research. Draw 2 - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Lvl 1 Prynn (1/3+A) @4
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Cycling with temporal research since I already have 1 Garrison in hand. Want to reshuffle ASAP so that I can build Tech II next turn and hopefully play Garrison the turn after.
Stash: Flagstone Garrison (I forgot to specifiy this when I wrote the post, but my unedited new hand should be proof enough that that’s what I stashed)
Thoughts:
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Turn:
Start of turn:
Tech 2 cards
Collect 9 gold (9)
Main phase:
Worker (8)
Midori (6)
Bigby (4)
Censorship Council (0)
Overeager Cadet and Tiger Cub team up to kills Prynn, taking 1 damage each; Bigby levels to 3/mid
Playful Panda destroys your Tech I Building; your base takes 2 damage
End of turn:
Stash 1
Discard 0, draw 2
Float 0
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
L1 Midori (2/3)
L3 Bigby (2/4)
Overeager Cadet +1 (3/2)
Tiger Cub (2/1)
Playful Panda (2/1)
Buildings:
Censorship Council (5 | you can only play 1 card from your hand per turn)
Base (20)
T1 (5)
T2 (5)
Peace Tech Lab (4)
Spec: Law
Economy:
Workers: 10
Gold: 0
Hand: 3
Deck: 0
Discard: 8
New hand
Verdant Tree, Forest’s Favor, Flagstone Garrison
Discard
Young Treant, Drill Sergeant, Insurance Agent, Merfolk Prospector, Overeager Cadet, Tiny Basilisk, Insurance Agent, Air Hammer