LLL 2: Barrelfish ([Past]/Peace/Discipline) vs. Zejety ([Balance]/Peace/Law)

@Zejety GLHF! I’m actually using your deck in round 1. For your sake, I hope you have a better idea what to do with it than I do. For my sake, I hope you don’t :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Nullcraft
Tinkerer


WORKERS
Tinkerer


NextHand

Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Plasmodium


Discard

Neo Plexus
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
FArgonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3) @3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
1 Like

Nope. :smiley:
GL HF!

P2T1

[details=Turn secrets]* Hand: Young Treant, Forest’s Favor, Rampant Growth, Merfolk Prospector, Ironbark Treant

  • Worker: Ironbark Treant
  • Tech: -
  • Thoughts: Could have played Oni and it may have been the strongest Yomi L0 play. But I don’t like to telegraph that I won’t have green spells next turn. Also, Leveling Midori and using Cadets sounds too fun not to try it out.
    SQL hero will die to Battle Suits + Nullcraft but that would at least delay TechI (and worker if they also play a hero).
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Worker (4)
  • Midori (2)
  • Merfolk Prospector (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Tiger Cub, Rich Earth, Verdant Tree, Playful Panda, Spore Shambler

Discard

Young Treant, Forest’s Favor, Rampant Growth

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Stewardess of the Undone


STARTING HAND
Battle Suits
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium


WORKERS
Tinkerer
Plasmodium


NextHand

Hardened Mox
Neo Plexus
Stewardess of the Undone
Time Spiral
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2+1/3) @2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2

[details=Turn secrets]* Hand: Tiger Cub, Rich Earth, Verdant Tree, Playful Panda, Spore Shambler

  • Worker: Rich Earth
  • Tech: Tiny Basilisk, Nature Reclaims
  • Thoughts: NR against Battle Suits. Prynn makes it risky to level up Midori, so going for midband Shenanigans is dangerous. Could have leveled Midori to kill Fargo, but a Nullcraft would kill Midori for very cheap.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Worker (6)
  • Tech I Building (4)
  • Playful Panda (2)
  • Tiger Cub (0)
  • :exhaust: Merfolk Prospector (1)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 1

Patrol:

  • :psblueshield: Leader: Wisp (0/1A)
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L1 Midori (2/3)
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Tiny Basilisk, Nature Reclaims, Spore Shambler, Forest’s Favor

[details=Discard][/details]

Forgot to list Prospector on my board state. Fixing now.

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Time Spiral
Neo Plexus
Overeager Cadet
Hardened Mox
Stewardess of the Undone


WORKERS
Tinkerer
Plasmodium


NextHand

Nullcraft
Fading Argonaut
Temporal Research
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, bouncing Wisp into Oblivion - ($3)
FArgonaut trades with Tiger Cub
Overeager Cadet
Onimaru - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Lvl 1 Onimaru (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Hoping no Nature Reclaims on this turn. Teching Boot Camp as an all around useful card, plus the second Cadet to keep the pressure up. Next turn I probably start teching Peace Tech II stuff

Should you not be at 4 cards in hand? Maybe I’m missing something (just got out of bed =_=).

Just realized that patrolling in Elite was strictly wrong, considering your Fargo was about to fade out. T-T

P2T3

[details=Turn secrets]* Hand: Tiny Basilisk, Nature Reclaims, Spore Shambler, Forest’s Favor

  • Worker: Spore Shambler
  • Tech: 2x Overeagert Cadet
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold +1 float (8)
  • Main phase:
  • Worker (7)
  • Level Midori to 8/max (0)
  • Midori kills Stewardess of the Undone
  • End of turn:
  • Discard 3, draw 3, reshuffle, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: Merfolk Prospector (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Midori (4/5)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0
New hand

Rampant Growth, Verdant Tree, Young Treant, Tiger Cub, Forest’s Favor

[details=Discard][/details]

I forgot to drag my worker card from my hand to the worker pile. I’ve fixed that and redrawn my (4 card) hand to be fair.

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Nullcraft
Forgotten Fighter
Neo Plexus
Overeager Cadet


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Neo Plexus


NextHand

Fading Argonaut
Time Spiral
Temporal Research


Discard

Stewardess of the Undone
Forgotten Fighter
Overeager Cadet
Overeager Cadet
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nullcraft - ($5)
Onimaru Forgets Panda - ($2)
Oni kills Prospector
Cadet suicides into Midori, taking him to 4/2

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Nullcraft (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Lvl 1 Onimaru (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
1 Like

Did someone ask for a reckless, overly aggressive turn?

P2T4

[details=Turn secrets]* Hand: Rampant Growth, Verdant Tree, Young Treant, Tiger Cub, Forest’s Favor

  • Treant draw: Overeager Cadet
  • Worker: -
  • Tech: Censorship Council, Flagstone Garrison
  • Thoughts: Planning to build Tech Lab. Played Rampant Growth over Forest’s Favor to keep Midori in the game for longer. Barrelfish would probably build a tower if do not boost him. If not, this reduces future risk of death to Nullcraft.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Young Treant (6), draw a card
  • Overeager Cadet (6)
  • Tiger Cub (4)
  • Playful Panda (2)
  • Rampant Growth on Midori (0)
  • Midori kills Nullcraft
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 0

All stats include Midori’s mid-band bonus

Patrol:

  • :psblueshield: Leader: Young Treant (0/2A)
  • :psfist: Elite: Tiger Cub (4/3)
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Wisp (1/2)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Midori (4/2)
  • Playful Panda (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0
New hand

Overeager Cadet, Tiny Basilisk, Nature Reclaims, Merfolk Prospector

[details=Discard][/details]

P1T5


Tech StartingHand Workers

TECH
Origin Story
Drill Sergeant


STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Neo Plexus
Time Spiral


NextHand

Boot Camp
Flagstone Garrison
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maxband Oni - ($2)
FArgonaut - ($0)
Oni kills Treant

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier #3 (1/1+A)
  • :psfist: [I]Elite[/I]: Soldier #1 (1+1/1)
  • :ps_: [I]Scavenger[/I]: Soldier #2 (1/1)
  • :pschip: [I]Technician[/I]: FArgonaut (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Lvl 1 Onimaru (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5

[details=Turn secrets]* Hand: Overeager Cadet, Tiny Basilisk, Nature Reclaims, Merfolk Prospector

  • Worker: Nature Reclaims
  • Tech: Insurance Agent, Drill Sergeant
  • Thoughts: Going lower on cards than I hoped for. Should have probably Forest’s Favored last turn after all.
    Anyway, I’m giving Barrelfish the option to summon Prynn now. I don’t like it but it was bound to happen eventually.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Worker (7)
  • Law Tech II Building (3)
  • Tech Lab: Peace (2)
  • Overeager Cadet (2)
  • Tiny Basilisk (0)
  • Playful Panda kills the SQL Soldier, taking 1 damage
  • The old Overeager Cadet kills the Elite Soldier, taking 2 damage
  • The Wisp kills the Scavenger Soldier, taking 1 damage; you get 1 gold
  • Midori kills Fading Argonaut; you draw a card
  • Tiger Cub deals 3 damage to your Tech I Building
  • End of turn:
  • Discard 1, draw 3
  • Float 0

All stats include Midori’s mid-band bonus.

Patrol:

  • :psblueshield: Leader: Tiny Basilisk (1/2A | deathtouch, unattackable by t0 units)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Midori (4/2)
  • Overeager Cadet (3/1)
  • Tiger Cub (3/3)
  • Playful Panda (2/1)
  • Wisp (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :techlab: Peace Tech Lab (4)
  • Spec: Law

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 4
New hand

Flagstone Garrison, Censorship Council, Rampant Growth

Discard

Young Treant, Drill Sergeant, Insurance Agent, Merfolk Prospector

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Seer


STARTING HAND
Boot Camp
Flagstone Garrison
Stewardess of the Undone
Origin Story
Temporal Research
Flagstone Garrison
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Hardened Mox
Neo Plexus
Time Spiral
Forgotten Fighter


NextHand

Overeager Cadet
Drill Sergeant
Nullcraft
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Technician draw
Get Paid - ($9)
Boot Camp Overeager Cadet. Draw a card - ($8)
Oni trades with Basilisk
Prynn - ($6)
Origin Story Midori (hey that rhymes). Wisp and Damaged Cadet die. Other Cadet to 3/3 and Tiger Cub to 2/2 - ($3)
Temporal Research. Draw 2 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lvl 1 Prynn (1/3+A) @4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Cycling with temporal research since I already have 1 Garrison in hand. Want to reshuffle ASAP so that I can build Tech II next turn and hopefully play Garrison the turn after.

1 Like

Tiny Basilisk is a tech 1 unit!

And Panda would not die because it did not get boosted in the first place.

1 Like

You are correct on both counts. Fixed above.

1 Like

P2T6

[details=Turn secrets]* Hand: Flagstone Garrison, Censorship Council, Rampant Growth

  • Worker: Rampant Growth
  • Tech: Insurance Agent, Air Hammer
  • Stash: Flagstone Garrison (I forgot to specifiy this when I wrote the post, but my unedited new hand should be proof enough that that’s what I stashed)
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Worker (8)
  • Midori (6)
  • Bigby (4)
  • Censorship Council (0)
  • Overeager Cadet and Tiger Cub team up to kills Prynn, taking 1 damage each; Bigby levels to 3/mid
  • Playful Panda destroys your Tech I Building; your base takes 2 damage
  • End of turn:
  • Stash 1
  • Discard 0, draw 2
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:

  • L1 Midori (2/3)

  • L3 Bigby (2/4)

  • Overeager Cadet +1 (3/2)

  • Tiger Cub (2/1)

  • Playful Panda (2/1)

  • Buildings:

  • Censorship Council (5 | you can only play 1 card from your hand per turn)

  • :psgem: Base (20)

  • :ps1gem: T1 (5)

  • :ps2gem: T2 (5)

  • :techlab: Peace Tech Lab (4)

  • Spec: Law

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 8
New hand

Verdant Tree, Forest’s Favor, Flagstone Garrison

Discard

Young Treant, Drill Sergeant, Insurance Agent, Merfolk Prospector, Overeager Cadet, Tiny Basilisk, Insurance Agent, Air Hammer

Can’t really do anything about that. GG! @EricF

1 Like

GG!
I hate playing against Censorship Council, so it felt good to win with it myself. :wink: