Ah, was quite hoping you hadn’t teched Elite Training. At least I got a card out of it.
7 gold (8)
Worker (7)
Rambassa Twins (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 3, rs, Draw 2
Snapback — Magic
Morningstar Flagbearer — Tech 0 -> Worker (I guess I this scared him off of Drill Sergeants, so I don’t actually need to keep it)
Smoker — Tech 0
Safe Attacking — Tech 0
Time for an old-school attack analysis!
Offense: 3, 3, 2+*, + = 10 or so
Defense: 4 / 2, 2 / 1, 5 = 9, 13, or 14
So, sadly, I can’t break the Tech II regardless. And I can’t even get to Oni, since I need to use 2 guys to kill the Tree.
Tech in Discord + Grounded Guide
8 gold (8)
Sensei buffs Mario, who kills the Treant
Grave kills Cadet
Luigi kills Wisp
Worker (7)
Tech II Finesse (3)
Smoker (2)
Savior Monk (0)
Discard 2, Draw 4
Defense: 3* / 1, 2, 4 / 5, 5, 4, 2 = 10 + targets
Attack: 3, 3, +, Grave, 2, 1 = 15-17 with Fencers
9 gold to buy:
+2 for 2 2 times
+1 for 2 leveling Grave
+1 & a sword for 4 more on Grave
Hook + Sword on basilisk lets me attack past patrol with 3, 2, 1, 2, 2 and get a double-break (losing something on the swing-back, but who cares?)
Tech in 2-step and Reversal, I guess.
9 gold (9)
Stuff heals
Grappling Hook the Basilisk to Elite
Level Grave to 3 (7)
Grave Readily kills Cadet and Wisp
Buff Luigi with Aged Sensi
Luigi trades with Onimaru, goes to Codex, Grave to L5
Max Grave (5)
Grave uses his Sword on the Tiny Basilisk
Nimble Fencer (3)
Nimble Fencer and Mario break the Tech II
Nimble Fencer (1)
Nimble Fencer, Savior Monk, and Smoker (dies) break the Tech I
Discard 1, rs, Draw 3. Float 1 gold
No Patrol - come at me Panda!
Nimble Fencer (2/2)
Nimble Fencer (2/2)
Savior Monk (2/1)
Mario (3/1)
Aged Sensei (1/1)
L7 Grave (4/5) no sword
Grounded Guide
Draw for Surplus: Snapback — Magic
Tech another Martial Mastery and 2-step #nowweendthis
After considering a few lines, I determined that lethal damage was not an option (best I got was 15). But this should be good enough?
9 gold (9), draw for Surplus
Discord (7), tokens die
Grounded Guide (2)
River kills the 0/1 Cadet
Aged Sensei buffs a Nimble Fencer, who trades with Onimaru (River to L5)
Nimble Fencer breaks Tower
Mario breaks Tech II
Smoker hits your Base for 2 points, leaving it at 10
Worker (1)
Discard 1, Draw 2, rs, Draw 1
SQL - Grounded Guide (4/4 +1)
Smoker (2/1)
Nimble Fencer (4/2)
Mario (6/3) (Dancing)
Aged Sensei (4/2) (Dancing)
L5 River (3/4) w/ 2-step
Safe Attacking — Tech 0 (Discard to Mastery)
Reversal
Snapback — Magic
Martial Mastery (Surplus Draw)
Mastery Draws:
Discord
Savior Monk — Tech 0
No Tech
10 gold (11), draw for Surplus
Grave (9)
Martial Mastery, discard 1 & draw 2, then look at your hand (8). I guess I do have to get rid of Midori
Snapback Midori, bringing in Onimaru (5)
Aged Sensei buffs River, who kills Onimaru, Grave to L3
Savior Monk (3)
Discard 2, Draw 4. Float 3 gold.