[CAWS18] Bomber678 [Balance]/Peace/Law vs EricF [Discipline]/Strength/Finesse

@EricF


Turn 1

Hand: Rampant Growth, Verdant Tree, Playful Panda, Rich Earth, Spore Shambler
Worker: Rich Earth


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Playful Panda ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Playful Panda (2/2)
    Wisp (0/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Merfolk Prospector, Forest’s Favour, Tiger Cub, Young Treant, Ironbark Treant

Discard

Rampant Growth, Verdant Tree, Spore Shambler

tink

Going first again. Unfortunate.

You too!

Player 2, Turn 1
  1. Morningstar Flagbearer — Tech 0
  2. Smoker — Tech 0
  3. Savior Monk — Tech 0
  4. Fox Primus — Tech 0 -> Worker
  5. Aged Sensei — Tech 0

5 gold (5)
Worker (4)
Savior Monk (2)
Rook (0)
Discard 3, Draw 5

SQL - Rook (2/4 +1)

Savior Monk (2/2)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Next Hand
  1. Safe Attacking — Tech 0
  2. Snapback — Magic
  3. Grappling Hook — Magic
  4. Sensei’s Advice — Magic
  5. Fox Viper — Tech 0
Turn 2

Hand: Merfolk Prospector, Forest’s Favour, Tiger Cub, Young Treant, Ironbark Treant
Tech: Elite Training, Tiny Basilisk
Worker: Ironbark Treant


  1. Tech 2 cards
  2. Get paid (+$5, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Merfolk Prospector ($2)
  6. Summon General Onimaru ($0)
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader: Playful Panda (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1)
    :pschip:Technician: Wisp (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Tiny Basilisk, Tiger Cub, Spore Shambler, Forest’s Favour, Young Treant

Discard

thnk

Can’t do memes properly with a rook threat. Will have to delay.

P2, Turn 2
  1. Safe Attacking — Tech 0
  2. Snapback — Magic
  3. Grappling Hook — Magic
  4. Sensei’s Advice — Magic
  5. Fox Viper — Tech 0 -> Worker

Tech in Bird’s Nest and Rambassa Twins

6 gold (6)
Grapple Panda to Lookout
Rook kills Panda
Worker (5)
Tech I (4)
Tower (1)
Discard 3, rs, Draw 5. Float 2 gold

Technician - Savior Monk (2/2)

L1 Rook (2/2)

Base - 20
Tech 1 - 5
Tower - 4

7 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Sensei’s Advice — Magic
  2. Bird’s Nest
  3. Snapback — Magic
  4. Grappling Hook — Magic
  5. Rambassa Twin

Tech Draw: Aged Sensei — Tech 0

Turn 3

Hand: Tiny Basilisk, Tiger Cub, Spore Shambler, Forest’s Favour, Young Treant
Draw: Elite Training
Tech: Overeager Cadet, Overeager Cadet
Worker: Spore Shambler


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Summon Young Treant, draw ($4)
  4. Hire a worker ($3)
  5. Cast Elite Training on Merfolk Prospector and General Onimaru ($1)
  6. Merfolk Prospector trades with Saviour Monk, you draw a card
  7. Onimaru kills Rook and gains 2 levels
  8. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Wisp (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/1) lvl 3
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Verdant Tree, Rampant Growth, Elite Training, Overeager Cadet, Tiger Cub

Discard

thinkums

Putting off my tech 2 decision for now. This should be some solid board presence.

Player 2, Turn 3
  1. Sensei’s Advice — Magic -> Worker
  2. Bird’s Nest
  3. Snapback — Magic
  4. Grappling Hook — Magic
  5. Rambassa Twin

Tech Draw: Aged Sensei — Tech 0

Add in Nimble Fencer x2

Ah, was quite hoping you hadn’t teched Elite Training. At least I got a card out of it.
7 gold (8)
Worker (7)
Rambassa Twins (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 3, rs, Draw 2

SQL - Mario (3/2 +1)
Scavenger - Luigi (3/2)

Aged Sensei (1/1)
L1 Grave (2/3)

Base - 20
Tech 1 - 5
Tower - 4

8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

Next Hand
  1. Savior Monk — Tech 0
  2. Snapback — Magic
    Morningstar Flagbearer — Tech 0
    Smoker — Tech 0
    Safe Attacking — Tech 0
Turn 4

Hand: Verdant Tree, Rampant Growth, Elite Training, Overeager Cadet, Tiger Cub
Tech: Fairie Dragon, Wandering Mimic
Worker: Rampant Growth


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Overeager Cadet ($7)
  5. Cast Elite Training on Young Treant and Wisp ($5)
  6. Build Tech 2 Balance ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Young Treant (1/2+AA)
    :psfist:Elite:
    :ps_:Scavenger: Wisp (1/1+A)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    General Onimaru (2/1) lvl 3
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 5

Hand

Tiny Basilisk, Merfolk Prospector, Forest’s Favour, Overeager Cadet

Discard

Wandering Mimic, Fairie Dragon, Elite Training, Verdant Tree, Tiger Cub

thinks

Memeing here is just begging for snapback. Better wait.

P2, Turn 4
  • Savior Monk — Tech 0
  • Snapback — Magic
    Morningstar Flagbearer — Tech 0 -> Worker (I guess I this scared him off of Drill Sergeants, so I don’t actually need to keep it)
    Smoker — Tech 0
    Safe Attacking — Tech 0

Time for an old-school attack analysis!

Offense: 3, 3, 2+*, + = 10 or so
Defense: 4 / 2, 2 / 1, 5 = 9, 13, or 14
So, sadly, I can’t break the Tech II regardless. And I can’t even get to Oni, since I need to use 2 guys to kill the Tree.

Tech in Discord + Grounded Guide

8 gold (8)
Sensei buffs Mario, who kills the Treant
Grave kills Cadet
Luigi kills Wisp
Worker (7)
Tech II Finesse (3)
Smoker (2)
Savior Monk (0)
Discard 2, Draw 4

Elite - Savior Monk (3/2)
Technician - Smoker (1/1)

Luigi (3/1)
Mario (3/2)
Aged Sensei (1/1)
L1 Grave (2/1)

Base - 20
Tech 1 - 5
Tech 2 - 5 (Finesse)
Tower - 4

9 workers, 0 gold
Hand: 4
Deck: 0
Discard: 4

Next Hand

Grappling Hook — Magic
Bird’s Nest
Nimble Fencer
Nimble Fencer

Turn 5

Hand: Tiny Basilisk, Merfolk Prospector, Forest’s Favour, Overeager Cadet, Playful Panda
Tech: Moment’s Peace, Injunction
Worker: Merfolk Prospector


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Hire a worker ($9)
  5. Summon Overeager Cadet ($9)
  6. Summon Tiny Basilisk ($7)
  7. Summon Playful Panda ($5)
  8. Build a Tower ($2)
  9. Midband Onimaru ($0)
  10. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader: Tiny Basilisk (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Wisp (0/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: General Onimaru (3/4) lvl 5

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Playful Panda (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 0

Hand

Wandering Mimic, Young Treant, Elite Training

Discard

thonk

This is bad. I cannot bluff with Tech 3 here. I feel game might be over.

P2, Turn 5

Grappling Hook — Magic
Bird’s Nest
Nimble Fencer
Nimble Fencer

Defense: 3* / 1, 2, 4 / 5, 5, 4, 2 = 10 + targets
Attack: 3, 3, +, Grave, 2, 1 = 15-17 with Fencers
9 gold to buy:
+2 for 2 2 times
+1 for 2 leveling Grave
+1 & a sword for 4 more on Grave

Hook + Sword on basilisk lets me attack past patrol with 3, 2, 1, 2, 2 and get a double-break (losing something on the swing-back, but who cares?)

Tech in 2-step and Reversal, I guess.

9 gold (9)
Stuff heals
Grappling Hook the Basilisk to Elite
Level Grave to 3 (7)
Grave Readily kills Cadet and Wisp
Buff Luigi with Aged Sensi
Luigi trades with Onimaru, goes to Codex, Grave to L5
Max Grave (5)
Grave uses his Sword on the Tiny Basilisk
Nimble Fencer (3)
Nimble Fencer and Mario break the Tech II
Nimble Fencer (1)
Nimble Fencer, Savior Monk, and Smoker (dies) break the Tech I
Discard 1, rs, Draw 3. Float 1 gold

No Patrol - come at me Panda!

Nimble Fencer (2/2)
Nimble Fencer (2/2)
Savior Monk (2/1)
Mario (3/1)
Aged Sensei (1/1)
L7 Grave (4/5) no sword

Base - 20
Tech 1 - 5
Tech 2 - 5 (Finesse)
Tower - 4

9 workers, 1 gold
Hand: 3
Deck: 6
Discard: 0

Next Hand
  1. Bird’s Nest
  2. Smoker
  3. 2-Step

You are not prepared to face the wrath of the panda!


Turn 6

Hand: Wandering Mimic, Young Treant, Elite Training, Tiger Cub
Draw:
Tech: Judgement Day, Brave Knight
Worker: Elite Training


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Rebuild Tech 1 ($10)
  5. Summon Young Treant, draw ($8)
  6. Hire a worker ($7)
  7. Summon Bigby Hayes ($5)
  8. Cast Injunction on your Tech 1 ($2)
  9. Summon Tiger Cub ($0)
  10. Panda kills Saviour Monk
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Leader: Young Treant (0/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tiger Cub (2/2)
    :target:Lookout: Bigby Hayes (2/3)

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 6

Hand

Overeager Cadet, Forest’s Favour, Verdant Tree

Discard

Wandering Mimic, Judgement Day, Brave Knight, Injunction, Tiny Basilisk, Overeager Cadet

thinkthink

Oh no. We die today.

P2, Turn 6
  1. Bird’s Nest
  2. Smoker
  3. 2-Step

Tech in Martial Mastery and Grounded Guide #2

9 gold (10)
Summon River (8)
2-Step, on Aged Sensei and Mario (6)
Aged Sensei kills Treant
Grave kills Bigby, River to L3, Tiger Cub takes 1 sparkshot damage
Smoker (5)
Trade in Tower for Surplus (0)
Discard 1, Draw 3. Float 0 gold.

SQL - L7 Grave (4/2 + 1) no sword
Technician - Smoker (1/1)

Nimble Fencer (2/2)
Nimble Fencer (2/2)
Mario (5/3) (Dancing)
Aged Sensei (3/2) (Dancing)
L3 River (2/4) w/ 2-step

Base - 18
Tech 1 - 5
Tech 2 - 5 (Finesse)
Surplus - 4

9 workers, 0 gold
Hand: 3
Deck: 3
Discard: 4

Next Hand
  1. Discord
  2. Grappling Hook — Magic
  3. Grounded Guide
    Draw for Surplus/Tech: Snapback — Magic

Looks like you didn’t pay for this, though you can afford it.

I’ll just assume you’re spending that two gold on the two step


Turn 7

Hand: Overeager Cadet, Forest’s Favour, Verdant Tree
Tech: Moment’s Peace, Tyrannosaurus Rex
Worker:


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Rebuild Tech 2 ($10)
  4. Summon General Onimaru ($8)
  5. Summon Overeager Cadet ($8)
  6. Cast Forest’s Favour on Tiger Cub ($5)
  7. Tiger Cub trades with Grave, Onimaru gains 2 levels
  8. Maxband Onimaru ($0)
  9. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Soldier (1/1+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Soldier (1/1)
    :target:Lookout: General Onimaru (4/5) lvl 8

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 11
  • Discard: 0

Hand

Fairie Dragon, Moment’s Peace, Injunction

Discard

thought

Not drawing Moment’s Peace means I am about to get rectally ravaged. I expect I will lose not next turn, but the one after.

That is the correct response. Carry on.

1 Like

Thanks for catching that!

Player 2, Turn 7
  1. Discord
  2. Grappling Hook — Magic -> Worker
  3. Grounded Guide
    Draw for Surplus: Snapback — Magic

Tech another Martial Mastery and 2-step #nowweendthis

After considering a few lines, I determined that lethal damage was not an option (best I got was 15). But this should be good enough?
9 gold (9), draw for Surplus
Discord (7), tokens die
Grounded Guide (2)
River kills the 0/1 Cadet
Aged Sensei buffs a Nimble Fencer, who trades with Onimaru (River to L5)
Nimble Fencer breaks Tower
Mario breaks Tech II
Smoker hits your Base for 2 points, leaving it at 10
Worker (1)
Discard 1, Draw 2, rs, Draw 1

SQL - Grounded Guide (4/4 +1)

Smoker (2/1)
Nimble Fencer (4/2)
Mario (6/3) (Dancing)
Aged Sensei (4/2) (Dancing)
L5 River (3/4) w/ 2-step

Base - 18
Tech 1 - 5
Tech 2 - 5 (Finesse)
Surplus - 4

10 workers, 1 gold
Hand: 3
Deck: 8
Discard: 0

Turn 8

Hand: Fairie Dragon, Moment’s Peace, Injunction, Overeager Cadet
Worker:


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $11)
  4. Rebuild Tech 2 ($11)
  5. Build a Tower ($8)
  6. Summon Master Midori ($6)
  7. Summon Overeager Cadet ($6)
  8. Cast Moment’s Peace ($4)
  9. Midband Midori ($0)
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Leader: Master Midori (3/4+A) lvl 5
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Overeager Cadet (2/2)
  • Base: 10
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 4

Hand

Tyrannosaurus Rex, Moment’s Peace, Forest’s Favour, Young Treant

Discard

Fairie Dragon, Moment’s Peace, Overeager Cadet, Injunction

thinkin

Then again, I might live for another turn. Just maybe, I can play T-Rex. I don’t think that will let me win though…

P2, Turn 8

Safe Attacking — Tech 0 (Discard to Mastery)
Reversal

  1. Snapback — Magic
  2. Martial Mastery (Surplus Draw)
    Mastery Draws:
  3. Discord
  4. Savior Monk — Tech 0

No Tech
10 gold (11), draw for Surplus
Grave (9)
Martial Mastery, discard 1 & draw 2, then look at your hand (8). I guess I do have to get rid of Midori
Snapback Midori, bringing in Onimaru (5)
Aged Sensei buffs River, who kills Onimaru, Grave to L3
Savior Monk (3)
Discard 2, Draw 4. Float 3 gold.

SQL - Grounded Guide (4/4 +1)
Scavenger - Smoker (2/1)
Technician - Nimble Fencer (4/2)

Mario (6/3) (Dancing)
Aged Sensei (4/2) (Dancing)
L5 River (3/2) w/ 2-step
L3 Grave (3/4)
Savior Monk (2/2)

Base - 18
Tech 1 - 5
Tech 2 - 5 (Finesse)
Surplus - 4

10 workers, 3 gold
Hand: 4
Deck: 1
Discard: 5

Next Hand
  1. Bird’s Nest
  2. Nimble Fencer
  3. Grounded Guide
  4. Martial Mastery

Last card: 2-step

This is unfortunate.

I don’t see any way to prevent lethal here. It’s over.

@zhavier

Turns out, memes aren’t very good. 4 games, no memes. Next tournament I’ll play a real deck.

1 Like