CAWS 2016: zhavier ([Necro]/Blood/Truth) vs. petE ([Anarchy]/Strength/Growth)

@petE
GLHF!

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Pestering Haunt
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Jandra, the Negator


Discard

Thieving Imp
Graveyard
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth + Skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Bombaster
Makeshift Rambaster
Charge
Nautical Dog
Pillage


WORKERS
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Careless Musketeer
Scorch
Mad Man
Bloodrage Ogre
Bloodburn


[/spoiler][/details]

[details=Discard][spoiler]
Nautical Dog
Charge
Makeshift Rambaster


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Make a Skeleton - ($1)
Skeleton Javelineer - ($0)
Deteriorate Bombaster
Pestering Haunt trades with Bombaster

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Scorch
Bloodburn
Careless Musketeer
Mad Man
Bloodrage Ogre


WORKERS
Pillage
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Careless Musketeer
Nautical Dog
Charge
Bird’s Nest


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Mad Man - ($5)
Bloodrage Ogre - ($3)
Tech 1 - ($1)
Rook kills SQL Skeleton

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Crashbarrow


STARTING HAND
Sacrifice the Weak
Deteriorate
Graveyard
Poisonblade Rogue
Crash Bomber


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Thieving Imp
Bone Collector
Pestering Haunt


Discard

Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Bone Collector
Crashbarrow
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Deteriorate Mad Man
create a skeleton - ($5)
Sacrifice the Weak hits my new skeleton and Bloodrage Ogre - ($3)
old Skeleton, Skeleton Javelineer (using rune) and Garth kill Rook, Garth to lvl 3
Garth to lvl 4, heals - ($2)
Sac Javelineer to draw 1
Crash Bomber - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 2/4, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Bird’s Nest
Charge
Careless Musketeer
Nautical Dog
Scorch (technician draw)


WORKERS
Pillage
Bloodburn
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Gunpoint Taxman
Might of Leaf and Claw
Makeshift Rambaster
Bombaster


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Zane to lvl 4 - ($4)
Zane kills Crash Bomber, my Base to 19HP, we both draw

[details=Draw][spoiler]

Scorch (Pity – Taxman would have been better)

[/spoiler][/details]

Nautical Dog - ($3)
Careless Musketeer - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 4 (3/1)
  • Careless Musketeer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


What is it about Deteriorate and StW, so often come up when they’re most needed ! He got both for the Rook kill :anguished: so stopped me maxbanding for a great wall behind which to get Growth stuff going.

I’ve two options, as far as I can see. (1) Leave alone this turn to keep him down on 3 cards, summon and maxband Argagarg, and play my Growth vs his Tech 2 plan (presume some combo of Blood / Mirrors / Graveyard) at a hand size advantage. (2) Midband Zane to kill the Crash Bomber, and use his maxband tricks for pressure next turn. Think the second looks better, even though it lets him off the hook on hand size. My firepower next turn means he likely needs to choose between delaying Tech2 or accept losing Garth or the Tech 2 building for a turn. Either way, I should deny him a T5 Garth-> maxband -> summon Crashbarrow. I can also play the Musketeer, which if it avoids being deteriorated for a few turns could be useful to pop Mirrors or Hounds.


[/spoiler][/details]

P1T4


Tech StartingHand Workers

TECH
Bloodlust
Death Rites


STARTING HAND
Pestering Haunt
Thieving Imp
Bone Collector
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Skeleton Javelineer
Bloodlust
Sacrifice the Weak
Death Rites


Tech 2 card(s)
Get Paid - ($7)
Garth kills Nautical Dog
Max Garth, fetch a Bone Collector - ($4)
Make a skeleton - ($3)
Bone Collector - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector 3/3
  • :target: [I]Lookout[/I]: Skeleton 1/1
    [B]In Play:[/B]
  • Garth 3/4, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc:
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Huh, really thought he would push for the tech 2 there. Now there is just enough pressure to cause me an issue. Question is, do I kill the dog, or accept the extra 2 damage next turn. Things I should watch for: Chaos Mirror, Makeshift Rambaster, Mad Man, Surprise Attack (last 2 unlikely). If I defend with Garth, can my tech 2 survive worst case? 3+4+A hp vs 2+2+(4+1 for 2g)+X, where x can be one of the tricks. Rambaster or Surprise Attack would be the only thing he needs to break my tech 2 through that. Rambaster requires Zane to kill a scav to still make his tech 2, which I might be able to make inefficient enough… Given the high chance of a dead tech 2, I could just put off making it and max garth now for a BC and maybe draw a card. With no Tech 2, I could Hail Mary for death rites and another spell.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Surprise Attack


STARTING HAND
Bombaster
Gunpoint Taxman
Makeshift Rambaster
Might of Leaf and Claw
Mad Man (Technician draw)


WORKERS
Pillage
Bloodburn
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Nautical Dog
Bloodrage Ogre
Might of Leaf and Claw
Charge


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Zane to maxband, shove SQL BC to Elite, deal 1dmg - ($7)
Zane kills Technician BC, we both draw

[details=Draw][spoiler]


Mad Man

[/spoiler][/details]

Musketeer trades with Elite BC
Mad Man, trades with Skeleton - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)
Skip worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 4 (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I’d expected Twilight Baron rather than BC to be summoned from discard, but this works out better for me. I can clear both BCs and have Zane survive. Skipping a worker to get the extra unit in play, to shield Zane and start putting runes on MoLaC which I should be able to play next turn (barring a 1/5 unlucky hit from Imp). Teching in 2 x Surprise Attacks, very potent once MoLaC is out there. Accepting that Free Speech may block me from playing, but still prefer over a big unit that can be Kidnapped. Also a 2/5 chance of drawing a Surprise Attack in my next hand, for a big play of MoLaC + Sharks.

After the draw: Didn’t get the Sharks for next turn, but still in a strong position here. Will just need to watch out for a big base-destroying play if he gets Tech 2 Blood built (Mirrored Crashbarrows, Bloodlusted Octopuses etc).


[/spoiler][/details]

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Death Rites
Skeleton Javelineer
Sacrifice the Weak
Bloodlust
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Death Rites


NextHand

Pestering Haunt
Graveyard
Crashbarrow
Crash Bomber
Deteriorate


Discard

Bone Collector
Bone Collector
Sacrifice the Weak
Bloodlust
Summon Skeletons
Skeleton Javelineer
Shoddy Glider
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sac the weak on Gunpoint Taxman - ($5)
Make a skeleton - ($4)
Garth trades with Zane
Build Tech 2 (Blood) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I guess we can both afford to skip a worker then. its a shame, I was really hoping to keep at least one thing :confused: Guess I didn’t need Death Rites, but it would have been more effective if he had decided to wall up rather than clear my BCs. But red starter and zane wasn’t going to do any walls, so nether drain would have been far more useful. I can Sac, make a skeleton, trade with Zane, and build Tech 2. And I will not go down on workers, so point for me. I am expecting either ancient or Molac, and his red starter and zane make Molac much more likely, so I am really on the clock to get these crashbarrows rolling.

1 Like

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Ardra’s Boulder


STARTING HAND
Bird’s Nest
Might of Leaf and Claw
Charge
Bloodrage Ogre
Nautical Dog


WORKERS
Pillage
Bloodburn
Scorch
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Might of Leaf and Claw
Surprise Attack
Surprise Attack


[/spoiler][/details]

[details=Discard][spoiler]
Gunpoint Taxman
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Ardra’s Boulder


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Might of Leaf and Claw - ($4)
Rook - ($2)
Bird’s Nest, summon Birds - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird #1 (1/1)
  • :pschip: [I]Technician[/I]: Rook lvl 1 (2/4)
  • :target: [I]Lookout[/I]: Bird #2 (1/1)
    [B]In Play:[/B]
  • Might of Leaf and Claw
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Playing Rook + Bird’s Nest to get the Birds launched. May take a fair amount of Base damage on his coming turn, but at least the Birds can attack to put runes on MoLaC without being blasted away by Crashbarrows.

After the draw: both Surprise Attacks in the next hand, so will make a big difference whether he’s able to play Free Speech.


[/spoiler][/details]

1 Like

Sorry for the delay it’s been a rough few days.

"P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Free Speech


STARTING HAND
Pestering Haunt
Deteriorate
Graveyard
Crashbarrow
Crash Bomber


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Death Rites
Pestering Haunt


NextHand

Sacrifice the Weak
Bone Collector
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Graveyard - ($6)
Quince - ($4)
Crashbarrow trades with Rook, quince to lvl 3, overpower 2 on Tech 2 - ($1)
Deteriorate Scav Bird - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard :heart: 3
  • Crashbarrow (Graveyard)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

it occurs to me far to late that my best counter to his hasty molac was probably free speech, but I was trying to just be faster and it didn’t really work.

No problem – and hope all’s OK IRL.

You’ve written the turn as paying $1 to deteriorate the Scav Bird. Did you mean to float the $1, or is it the Lookout Bird you are targeting for $1?

Quince is casting Deteriorate, so there’s a 1 gold off-color penalty.

1 Like

Relieved that you didn’t play a Free Speech – guessing it would make a big difference between whether your or my attack got decisively crazy first.

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Giant Panda
Giant Panda


STARTING HAND
Might of Leaf and Claw
Makeshift Rambaster
Surprise Attack
Surprise Attack
Mad Man (Technician draw)


WORKERS
Pillage
Bloodburn
Scorch
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Careless Musketeer
Gunpoint Taxman
Bombaster


[/spoiler][/details]
Technician draw
Tech 2 card(s)
Get Paid + scav - ($10)
Zane - ($8)
Surprise Attack, summon 2 Sharks - ($3)
Sharks kill Quince, Zane to lvl 3, 2 runes on MoLaC
Zane to lvl 4 - ($2)
Zane kills Skeleton, we both gain $1, 3rd rune on MoLaC - ($3)
Bird kills Mirror, you draw, 4th rune on MoLaC
Makeshift Rambaster, destroys Graveyard, Crasbarrow to discard, MoLaC activated - ($1)
Mad Man, breaks Tech 2, your Base to 18HP - ($0)
Skip worker

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw [activated]
  • Bird (6/6)
  • Zane lvl 4 (8/7)
  • Makeshift Rambaster (6/7)
  • Mad Man (6/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Uncomfortably vulnerable to Free Speech there (0/38/64% chance of seeing, depending on whether he had 0/1/2 teched into the last 13-card cycle). Would have blocked Sharks and Zane’s haste, also no Wisp/Elemental with Arg to buffer his big attacking turn. Relieved…and even got a favourable draw off the technician bonus (Mad Man).

[/spoiler][/details]

GG! I didn’t have the right answers for that game plan. Well played!

Good luck in the rest of the tournament.

Molac + any haste makes for a really good strategy.

@EricF

1 Like

GG, thanks ! Good luck to you.

1 Like