CAWS 2016: PointyFinger (Mono Black) vs. Jadiel (Mono Black)

@Jadiel

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons


Discard

Skeletal Archery
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Thieving Imp, you discard a card - (0)

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@PointyFinger GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Graveyard
Pestering Haunt
Skeletal Archery (discarded)
Deteriorate


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons
Jandra, the Negator


Discard

Skeletal Archery
Pestering Haunt
Deteriorate
Graveyard


Imp discards card random.org = 4
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Deteriorate
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeleton Javelineer


NextHand

Graveyard
Deteriorate
Skeletal Archery
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Collect Gold - (5)
Worker - (4)
Summon Garth - (2)
Make a Skeleton - (1)
Build Tech I - (0)
Play Pestering Haunt

Float (0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Skeleton (1/1)
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Graveyard
Thieving Imp
Bone Collector
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Skeleton Javelineer - ($3)
Garth - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, javelin rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Doom Grasp


STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Bone Collector
Graveyard


WORKERS
Jandra, the Negator
Skeleton Javelineer
Graveyard


NextHand

Summon Skeletons
Thieving Imp
Poisonblade Rogue
Bone Collector


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Bone Collector - (3)
Play Skeletal Archery - (1)
Make a Skeleton - (0)
Attack Pestering Haunt and Imp into Vandy
Skeleton finishes Vandy with long range, level Garth to 3
Garth takes out Skeleton Javelineer

Float (0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeleton (1/1), exhausted
  • Garth lvl 3 (1/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Sickness


STARTING HAND
Graveyard
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Bone Collector
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard


NextHand

Deteriorate
Pestering Haunt
Bone Collector
Nether Drain
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Garth makes a Skeleton - ($3)
Garth casts Deteriorate on Exhausted Skeleton, killing it
Orpal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Skeleton (1/1)
  • L1 Orpal (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Skeletal Lord
Dark Pact

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Bone Collector
Thieving Imp


WORKERS
Jandra, the Negator
Skeleton Javelineer
Graveyard
Poisonblade Rogue


NextHand

Doom Grasp
Lich’s Bargain
Deteriorate
Sacrifice the Weak
Pestering Haunt


Discard

Bone Collector
Thieving Imp
Summon Skeletons
Dark Pact
Skeletal Lord
Bone Collector


Tech 2 card(s)
Collect Gold - (7)
Worker - (6)
Skeleton long ranges Bone Collector
Bone Collector trades into Bone Collector, make a Skeleton
Garth makes a Skeleton - (5)
Garth takes out Tech Skeleton
Midband Garth - (4)
Build Tech II (Necromancy) - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeleton (1/1), exhausted
  • Garth lvl 4 (2/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Is the BC in SQL an error? If so, is SQL empty?

It’s an error from another line. I had a BC in hand and deleted it thinking I would play it and should now have 5 cards in hand.

So SQL is empty? I’m not sure if you need to redraw your hand if you just drew 1 too few. I think you’re drawing the rest of your deck anyway, so I guess it doesn’t matter if you redraw your hand in this case.

ETA: If you want to reorganise your patrol now you have SQL free, it’s absolutely fine

I updated my post

P2T4


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Skeletal Archery
Pestering Haunt
Bone Collector
Nether Drain
Deteriorate
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Bone Collector
Summon Skeletons
Sickness
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($9)
Garth casts Nether Drain, reducing your Garth to L2, and Orpal goes to L3 - ($8)
Maxband Orpal - ($5)
Garth makes a Skeleton, sac it to Orpal midband, killing SQL skeleton - ($4)
Orpal maxband triggers, killing both your other skeletons, you get 1 gold
Orpal attacks Garth (who is now 1/3), giving him 2 -1/-1 runes, and taking 1 damage
My skeleton kills your Garth, taking no damage, my Garth to L3
Midband Garth - ($3)
sac skeleton to Garth’s midband to draw
Pestering Haunt - ($3)
Bone Collector - ($1)
Worker - ($0)
Garth deals 2 damage to your Tech II

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/4)
  • L6 Orpal (2/4)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I will concede here, can’t deal with the heroes with Garth down.

Can you give me some tips on how I should have gone about trying to counter this opening? I felt like nothing really lined up for me this game.

I think your biggest error was probably building Tech II instead of playing Bone Collector on T4. You gave up too much board control, and it was clear from my board that I could clear away 3 1/1s using maxband Orpal. Especially given that you teched a lot of Necro spells, its very risky to leave Garth unprotected.

How did you feel things didn’t line up? I had a couple of lucky breaks, getting Deteriorate from my tech draw on T3 was great as 2-3 Skeletons upgraded with Skeletal Archery is actually really scary. Normally I’d build a Tower to counter Archery, but here I already had a HH. I consistently under-rate Archery, so it was good to see it doing work this game.

@ericF, @FrozenStorm, any comments (on either of our plays - I’m sure I’m making lots of mistakes also)?

Not a lot from my perspective:

  • I think Vandy might have been a better p1t2 hero to answer a heroes hall for PointyFinger
  • I think archery was a good call given you didn’t take Vandy though
  • I would definitely have opted for a BC and heroes hall p1t4, as Jadiel said it leaves you too vulnerable to Orpal

I like to first tech dark pact as black, since you can usually build unstoppable card advantage on turn 3/4 from it, and it is s-tier to have in the deck all game, but double BC is nothing to sneeze at either, especially if you can draw and play both

Yeah, after correcting the mistake when I posted the BC turn, I think somewhere in my head I thought I could get the BC and the tech II and then ended up posting the much worse line. I think that was the most obvious mistake.

The play I wanted was Vandy + a Shadow Blade or Dark Pact (and then the other the following turn) and think that was a stronger hero choice. Garth choice was definitely in part wanting to try a Skeleton strategy and knowing I would have archery in the next hand.

I did not like the Lich’s Bargain tech, I think I should have gotten in a premium removal instead.