Making the thread. @PointyFinger your move when you’re ready.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Thieving Imp
Sacrifice the Weak
WORKERS
Graveyard
NextHand
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Discard
Sacrifice the Weak
Summon Skeletons
Deteriorate
Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Thieving Imp, you discard a card at random - (0)
Float (0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Graveyard
Summon Skeletons (Imp discard)
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
WORKERS
Skeleton Javelineer
NextHand
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Thieving Imp
Discard
Summon Skeletons
Sacrifice the Weak
Deteriorate
Graveyard
Tech 0 card(s)
Discard a card
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Skeleton (1+1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 6
P1T2
StartingHand Workers
STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
WORKERS
Graveyard
Poisonblade Rogue
NextHand
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Bone Collector
Shadow Blade
Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Jandra the Negator - (1)
Build Tech I - (0)
Float (0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - (3/3+A)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
WORKERS
Skeleton Javelineer
Poisonblade Rogue
NextHand
Deteriorate
Jandra, the Negator
Graveyard
Skeletal Archery
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Thieving Imp, you discard - ($1)
Garth makes a skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
- Skeleton (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
My thoughts
Kind of an awkward starting hand. Playing the Thieving Imp because I need some bulk to keep Jandra from overpowering too much damage through my patrol zone.
P1T3
Tech StartingHand Workers
TECH
Doom Grasp
Crypt Crawler
STARTING HAND
Bone Collector
Shadow Blade
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
NextHand
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Deteriorate
Tech 2 card(s)
Discard a card
Collect Gold - (6)
Worker - (5)
Play Bone Collector - (2)
Summon Vandy - (0)
Jandra takes out Thieving Imp
Thieving Imp takes out Skeleton
Float (0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jandra, the Negator (3/1)
- Thieving Imp (2/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
I think you should be up a gold, you paid 2 for tech 1
Multicolor
Forgot about this, haven’t played a bunch of multicolor games. Thanks!
Looks like you paid 3 for Bone Collector, so you are floating a gold.
P2T3
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Jandra, the Negator
Skeletal Archery
Deteriorate
Graveyard
Bone Collector
Bone Collector
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
NextHand
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Discard
Thieving Imp
Deteriorate
Skeletal Archery
Crashbarrow
Shoddy Glider
Tech 2 card(s)
Technician draw
Get Paid - ($7)
Worker - ($6)
Deteriorate Jandra, she dies and takes Bone Collector with her
Bone Collector #1 - ($4)
Bone Collector #2 - ($2)
Graveyard - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/3)
- Bone Collector (3/3)
- Graveyard (3 HP)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
My thoughts
Going way down on cards here, but I’m ok with it because I’m establishing a really strong board position and I can get another round of techs in before I reshuffle. Next turn I plan on worker + Tech II + skeleton or midband Garth, and I should be able to get at least 1 swing in with a Bone Collector.
Jandra’s effect only triggers off of combat dmg. Feel free to edit your turn
Oh whoops you are correct. I’ll leave my turn the same, except patrolling BC #1 in Squad Lead, BC #2 in Scavenger, and Skeleton in Lookout.
P1T4
Tech StartingHand Workers
TECH
Cursed Crow
Gorgon
STARTING HAND
Pestering Haunt
Summon Skeletons
Deteriorate
Skeleton Javelineer
WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
NextHand
Doom Grasp
Sacrifice the Weak
Crypt Crawler
Shadow Blade
Discard
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Summon Skeletons
Cursed Crow
Gorgon
Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Deteriorate SQL Bone Collector - (6)
Bone Collector takes out SQL Bone Collector, make a Skeleton
Midband Vandy - (4)
Vandy takes out Scav Bone Collector
Build Tech II (Disease) - (0)
Float (0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 3 (3/1), exhausted
- Bone Collector (3/1), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Crash Bomber
STARTING HAND
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Skeletal Archery
Pestering Haunt
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Tech II [Blood] - ($4)
Exhaust Graveyard to replay Bone Collector - ($2)
Garth + Skeleton kill your Thieving Imp. Skeleton dies
Garth makes a replacement Skeleton - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Lvl 1 Garth (1/1)
- Graveyard (3 HP) [Bone Collector]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Doom Grasp
Sacrifice the Weak
Shadow Blade
Crypt Crawler
WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
NextHand
Doom Grasp
Jandra, the Negator
Skeleton Javelineer
Metamorphosis
Tech 2 card(s)
Collect Gold - (8)
Summon Garth - (6)
Garth makes a Skeleton - (5)
Shadow Blade your Skeleton, you discard a card - (2)
Sacrifice the Weak, destroying my newly summoned Skeleton and your Bone Collector - (0)
Skeleton takes out Garth, max Vandy. Vandy buffs Bone Collector
Vandy destroys your Graveyard
Bone Collector destroys your Tech II and generates a Skeleton, 2 to your base
Float (0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy lvl 5 (4/5), exhausted
- Bone Collector (5/3), exhausted, dies my next Upkeep
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Yeah, not making the worker felt bad but the potential for huge upside on that play was too good. I was going into turns with two ultimates tech’d in with very little options for how Vandy would get killed off.
At worst I think was Kidnapping on my buffed Bone Collector taking out Garth so that I only got minimal value but even then I’d be able to keep your tech 2 in check with Metamorphosis Invis and Readiness.
I felt like skipping the worker was then kind of safe since I thought the game would end before hitting a tenth worker first could really matter so went with that line. I assumed the tech II was crashbarrow havoc so taking out the GY was always going to happen so turning that into destroying tech II felt like the best conclusion to the turn.
GG!