CAWS 2016: PointyFinger (Mono Black) vs. Barrelfish ([Necro]/Blood/Growth)

Making the thread. @PointyFinger your move when you’re ready.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Graveyard
Thieving Imp
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer


Discard

Sacrifice the Weak
Summon Skeletons
Deteriorate


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Thieving Imp, you discard a card at random - (0)

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Summon Skeletons (Imp discard)
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


WORKERS
Skeleton Javelineer


NextHand

Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Thieving Imp


Discard

Summon Skeletons
Sacrifice the Weak
Deteriorate
Graveyard


Tech 0 card(s)
Discard a card
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


StartingHand Workers

STARTING HAND
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Bone Collector
Shadow Blade


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Jandra the Negator - (1)
Build Tech I - (0)

Float (0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • (3/3+A)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


WORKERS
Skeleton Javelineer
Poisonblade Rogue


NextHand

Deteriorate
Jandra, the Negator
Graveyard
Skeletal Archery
Bone Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Thieving Imp, you discard - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
My thoughts

Kind of an awkward starting hand. Playing the Thieving Imp because I need some bulk to keep Jandra from overpowering too much damage through my patrol zone.

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Crypt Crawler


STARTING HAND
Bone Collector
Shadow Blade
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery


NextHand

Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Discard a card
Collect Gold - (6)
Worker - (5)
Play Bone Collector - (2)
Summon Vandy - (0)
Jandra takes out Thieving Imp
Thieving Imp takes out Skeleton

Float (0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (3/1)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

I think you should be up a gold, you paid 2 for tech 1

Multicolor

Forgot about this, haven’t played a bunch of multicolor games. Thanks!

Looks like you paid 3 for Bone Collector, so you are floating a gold.

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Jandra, the Negator
Skeletal Archery
Deteriorate
Graveyard
Bone Collector
Bone Collector


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Pestering Haunt
Summon Skeletons


Discard

Thieving Imp
Deteriorate
Skeletal Archery
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Technician draw
Get Paid - ($7)
Worker - ($6)
Deteriorate Jandra, she dies and takes Bone Collector with her
Bone Collector #1 - ($4)
Bone Collector #2 - ($2)
Graveyard - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
  • Bone Collector (3/3)
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
My thoughts

Going way down on cards here, but I’m ok with it because I’m establishing a really strong board position and I can get another round of techs in before I reshuffle. Next turn I plan on worker + Tech II + skeleton or midband Garth, and I should be able to get at least 1 swing in with a Bone Collector.

Jandra’s effect only triggers off of combat dmg. Feel free to edit your turn

Oh whoops you are correct. I’ll leave my turn the same, except patrolling BC #1 in Squad Lead, BC #2 in Scavenger, and Skeleton in Lookout.

P1T4


Tech StartingHand Workers

TECH
Cursed Crow
Gorgon


STARTING HAND
Pestering Haunt
Summon Skeletons
Deteriorate
Skeleton Javelineer


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Doom Grasp
Sacrifice the Weak
Crypt Crawler
Shadow Blade


Discard

Jandra, the Negator
Deteriorate
Skeleton Javelineer
Summon Skeletons
Cursed Crow
Gorgon


Tech 2 card(s)
Collect Gold + Float - (8)
Worker - (7)
Deteriorate SQL Bone Collector - (6)
Bone Collector takes out SQL Bone Collector, make a Skeleton
Midband Vandy - (4)
Vandy takes out Scav Bone Collector
Build Tech II (Disease) - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 3 (3/1), exhausted
  • Bone Collector (3/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crash Bomber


STARTING HAND
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Pestering Haunt
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Tech II [Blood] - ($4)
Exhaust Graveyard to replay Bone Collector - ($2)
Garth + Skeleton kill your Thieving Imp. Skeleton dies
Garth makes a replacement Skeleton - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/1)
  • Graveyard (3 HP) [Bone Collector]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Doom Grasp
Sacrifice the Weak
Shadow Blade
Crypt Crawler


WORKERS
Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


NextHand

Doom Grasp
Jandra, the Negator
Skeleton Javelineer
Metamorphosis


Tech 2 card(s)
Collect Gold - (8)
Summon Garth - (6)
Garth makes a Skeleton - (5)
Shadow Blade your Skeleton, you discard a card - (2)
Sacrifice the Weak, destroying my newly summoned Skeleton and your Bone Collector - (0)
Skeleton takes out Garth, max Vandy. Vandy buffs Bone Collector
Vandy destroys your Graveyard
Bone Collector destroys your Tech II and generates a Skeleton, 2 to your base

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy lvl 5 (4/5), exhausted
  • Bone Collector (5/3), exhausted, dies my next Upkeep
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

You broke my Tech II on the turn I drew my best Tech II stuff, so I will concede here. GG! @EricF

Yeah, not making the worker felt bad but the potential for huge upside on that play was too good. I was going into turns with two ultimates tech’d in with very little options for how Vandy would get killed off.

At worst I think was Kidnapping on my buffed Bone Collector taking out Garth so that I only got minimal value but even then I’d be able to keep your tech 2 in check with Metamorphosis Invis and Readiness.

I felt like skipping the worker was then kind of safe since I thought the game would end before hitting a tenth worker first could really matter so went with that line. I assumed the tech II was crashbarrow havoc so taking out the GY was always going to happen so turning that into destroying tech II felt like the best conclusion to the turn.

GG!