Hey @shax nice to meet you. It is good to see that the Core Set matchup can be found in a tournament.
GL HF!
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Merfolk Prospector
Young Treant
Spore Shambler
Rampant Growth
WORKERS
Verdant Tree
NextHand
Playful Panda
Forest’s Favor
Ironbark Treant
Rich Earth
Tiger Cub
Discard
Young Treant
Spore Shambler
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg (with Wisp) - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1)
- Argagarg Lvl.1 (1/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
Okay, red of course means a lot of calculating and estimating possible damage that they can do on their turn. I am going with one of the most standard green P1 openings and Arg can only be killed by skipping a worker or spending too many cards. I think Calamandra would also be a good choice, but I really really like Wisp and Water Elemental against red! At some point I would really like to do an in depth analysis whether opening with Arg or with Calamandra is better for mono-green (depending on situation of course) and also ask if I’m wrong for discounting Midori entirely as an early-game hero except for specifically countering Upgrades and Buildings.