CAPS 2017: petE ([Anarchy]/Strength/Growth) vs. Mooseknuckles ([Growth]/Necro/Strength)

@Mooseknuckles GLHF, and may the better/luckier Strength/Growth variant win !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Mad Man
Charge
Pillage
Bloodburn
Nautical Dog


WORKERS
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
Scorch
Bombaster


[/spoiler][/details]

[details=Discard][spoiler]
Charge
Pillage
Mad Man


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Go-to plan for his deck is Growth with Ancients fuelled by arrival spam (Birds, Lich’s Bargain, Arg, etc.). Would rather meet this with hasted MoLaC than the other plans my deck can follow (Strength with buffed Birds/Barbarians, Anarchy rush for Gunships). So expect we head for some kind of Growth mirror. I start with the P1 initiative, but have to watch for him taking that with an early T3 Tech 2 build defended by Lich’s Bargain. Alternatively he may just push the P2 econ advantage with Prospector/Galina. I’ve a decent P1 red opening split with Dog in T1 hand and Ogre in T2. So open with Dog + Rook, see if he mirrors the hero or goes for asymmetry.

[/spoiler][/details]

glhf!

P2T1:

Starting Hand

Merfolk Prospector Playful Panda Young Treant Rampant Growth Spore Shambler

Gold (5)
Worker (4)
Rook (2)
Playful Panda (0)
Discard 3, Draw 5

Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger: Level 1 Rook (2/4)
Technician:
Lookout:

Buildings:
Units/Heroes: Playfun Panda (2/2)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Shambler

New Hand

Tiger Cub Ironbark Treant Verdant Tree Rich Earth Forest’s Favor

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Entangling Vines


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Bombaster
Scorch
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Mad Man
Charge
Entangling Vines


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)
Rook kills Wisp

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 1 (2/4)
  • Bloodrage Ogre (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Somehow always end up delaying Tech 1 build with this deck. In this case didn’t like Rook or Dog kills Wisp, play Ogre, build Tech 1 – however I patrol he can find a favourable trade. So playing out two units (Ogre/Bombaster) – takes me down a card, but have a nicely slimmed deck for now, and my three good units all in play for pressure. Along with Bird’s Nest, teching Entangling Vines for possibility of taking out SQL Ironbark or Bone Collector for a surprise Rook kill.

[/spoiler][/details]

You’ll have to midband him if you want to bypass patrol

2 Likes

Oops, mental blip! Will redo.

Turn redone and edited in.

So aggressive!

P2T2:

Tech

Bone Collector, Bird Nest

Starting Hand

Tiger Cub Ironbark Treant Verdant Tree Rich Earth Forest’s Favor

Gold (6)
Worker (5)
Ironbark Treant (2)
Tier I (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Playful Panda (2/2 + a)
Elite: Ironbark Treant (2/4)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Rook (2/4)
Base: 20
Other:

Economy:

Workers: 7
Hand: 5
Deck: 3
Discard: 0

Worker

Verdant Turd

New Hand

Rampant Growth Merfolk Prospector Tiger Cub Forest’s Favor Bone Collector

1 Like

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Mad Man
Entangling Vines
Bird’s Nest
Charge


WORKERS
Bloodburn
Careless Musketeer
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Bird’s Nest
Pillage
Makeshift Rambaster
Scorch


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Entangling Vines on Treant - ($2)
Ogre trades with Panda
Rook and Dog kill your Rook, my Rook to lvl 3
Bombaster deals 2dmg to your Base to 18HP
Tech I - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entangling Vines [Ironbark Treant]
  • Rook lvl 3 (2/2)
  • Bombaster (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Entangling Vines has lined up nicely with Ironbark Treant, so I get the Rook kill. Should think about playing this P1 open more often – 9 ready atk + Vines wipes almost any P2 board. Having said that, I’m not really ahead on board, with lvl3 Rook + Bombaster against his $6 after worker spend – eg max Arg+Wisp+Elemental, Garth+Skeleton+Bone Collecter+$float. But level on board is fine as P1 if this turns into a MoLaC race, and he’s for now denied the chance to play Birds. Deck thinning also means I’m guaranteed to draw at least one of this turn’s MoLaC techs on T5.

After the draw: getting really favourable draws this game, Bird’s Nest comes into the T4 hand after the reshuffle.


[/spoiler][/details]

rook is 2/2 now, i believe (2 dmgs from attacking the other rook)

2 Likes

Corrected, thanks

1 Like

P2T3:

Tech

Might of Leaf and Claw x2

Starting Hand

Tiger Cub Ironbark Treant Verdant Tree Rich Earth Forest’s Favor

Gold (7)
Worker (6)
Bone Collector (4)
Tier II - Growth (0)
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes:
Base: 18
Other: Ironbark Treant [Entangled]

Economy:

Workers: 8
Hand: 5
Deck: 4
Discard: 0

Worker

Forest’s Favor

New Hand

Young Treant Rich Earth Bird Nest Rampant Growth Merfolk Prospector

Is this headed for MoLaC-Mirror-Madness?

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Surprise Attack
Surprise Attack


STARTING HAND
Pillage
Scorch
Makeshift Rambaster
Bird’s Nest


WORKERS
Bloodburn
Careless Musketeer
Charge
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Might of Leaf and Claw
Might of Leaf and Claw
Mad Man


[/spoiler][/details]

[details=Discard][spoiler]
Scorch
Makeshift Rambaster
Surprise Attack
Surprise Attack


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest, summon Birds - ($4)
Tech II Growth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Entangling Vines [Ironbark Treant]
  • Bird’s Nest
  • Rook lvl 3 (2/4)
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Smart play, negate my haste advantage by building Tech2 early to put down MoLaC first. Don’t know how this will go. Sharks will be great for me (teching two), and I’m getting Birds in play this turn. Against that, he has the 5-card hand, and Lich’s Bargain could be crazy once his MoLaC is active, and providing he can get his Birds out to block mine.

[/spoiler][/details]

Looks like it - I don’t really like my chances, though…

P2T4:

Tech

Lich’s Bargain, Doom Grasp

Starting Hand

Tiger Cub Ironbark Treant Verdant Tree Rich Earth Forest’s Favor

Gold (8)
Rook (6)
Bird Nest (4)
Garth (2)
Skeleton (1)
Merfolk Prospector (0)
Bone Collector trades with Bombaster, summons a skeleton
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Bird #1 (1/1)
Elite: skeleton #1 (2/1)
Scavenger: Level 1 Rook (2/4)
Technician: skeleton #2 (1/1)
Lookout: Bird #2 (1/1)

Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Merfolk Prospector (1/1), Level 1 Garth (1/3)
Base: 18
Other: Ironbark Treant [Entangled], Bird Nest

Economy:

Workers: 8
Hand: 5
Deck: 5
Discard: 0

Worker

Forest’s Favor

New Hand

Playful Panda Might of Leaf and Claw Might of Leaf and Claw Tiger Cub Rich Earth

There should be a way in Codex, like in Chess, of offering a draw

1 Like

Reminder that Rook is still a 2/2, afaict

I don’t see why we can’t adopt such a rule as a PBF community at least :slight_smile:

Yeah, I wouldn’t have run this deck if I had known everyone else was going to go growth…

Agree…get this wistful yearning for a friendly monocolour.

…like frontline soldiers who stand up and say “Look, we’ve gotta stop doing this +5/+5 stuff to each other”

3 Likes

Yeah, I think the biggest issue is that there’s no counterplay to upgrades for a lot of specs, and that makes it kind of dumb with something as game defining as MOL&C.

3 Likes

It makes swiss pairings a lot harder…

Everyone just starts using Future and ‘assimilate’.

1 Like