sorry for the delay - glhf! I’m kind of curious how my deck lines up against this variant. It seems like a tough matchup, but we’ll see.
P1T1:
Starting Hand
Tiger Cub Young Treant Spore Shambler Verdant Tree Rampant Growth
Gold (4)
Worker (3)
Tiger Cub (1)
Discard 3, Draw 5
Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Worker
New Hand
Merfolk Prospector Playful Panda Ironbark Treant Rich Earth Forest’s Favor
BTW It is a good idea to tag your opponent (@zhavier ) so they know you’ve created the post.
1 Like
I noticed it anyway, but thanks shadow
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Scorch
Pillage
Bloodrage Ogre
Makeshift Rambaster
Bloodburn
WORKERS
Bloodburn
NextHand
Charge
Mad Man
Careless Musketeer
Nautical Dog
Bombaster
Discard
Scorch
Makeshift Rambaster
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook 2/4+A, lvl 1
[I]Elite[/I]:
[I]Scavenger[/I]: Bloodrage Ogre 3/2
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Hey I just want the scouting info for our game , seems unfair you can see my game from last week but I can’t see yours !
If it makes you feel better I havent looked at your game.
P1T2;
Tech
Bone Collector, Bird Nest
Starting Hand
Merfolk Prospector Playful Panda Ironbark Treant Rich Earth Forest’s Favor
Gold + f (6)
Worker (5)
Tier I (3)
Merfolk Prospector (2)
Rook (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger: Level 1 Rook (2/4)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1)
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 3
Discard: 0
Worker
Rich Earf
New Hand
Bone Collector Playful Panda Forest’s Favor Young Treant Spore Shambler
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Gunpoint Taxman
STARTING HAND
Nautical Dog
Bombaster
Careless Musketeer
Charge
Mad Man
WORKERS
Bloodburn
Careless Musketeer
NextHand
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Bird’s Nest
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
BRO trades with Tiger Cub
Nautical Dog - ($4)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook 2/4+A, lvl 1
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Nautical Dog 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
P1T3:
Thoughts
Before drawing I was pretty sure that I wanted to use the growth to eat his Rook, but I had a last second change of heart. This should put some pressure on him as he goes to tech 2, but I can’t help but feel like we’re racing to charge our MOL&C and that he has an advantage.
Tech
MOL&C x2
Starting Hand
Bone Collector Playful Panda Forest’s Favor Young Treant Spore Shambler Rampant Growth
Gold (6)
Young Treant (4)
Prospector taps (5)
Playful Panda (3)
Bone Collector (1)
Worker (0)
Discard 2, Draw 2, rs, Draw 2
Patrol:
Leader: Young Treant (0/2 + a)
Elite:
Scavenger: wisp (0/1)
Technician: Bone Collector (3/3)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Merfolk Prospector (1/1), Level 1 Rook (2/4), Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 7
Hand: 4
Deck: 3
Discard: 0
Worker
Forest’s Favor
New Hand
Bird Nest Ironbark Treant Tiger Cub Rampant Growth
P2T3
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Surprise Attack
STARTING HAND
Bloodrage Ogre
Bombaster
Pillage
Bird’s Nest
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Pillage
NextHand
Gunpoint Taxman
Scorch
Mad Man
Charge
Discard
Bombaster
Makeshift Rambaster
Might of Leaf and Claw
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bird’s Nest - ($6)
Bloodrage Ogre 3/2 - ($4)
Tech 2 (Growth) - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Nautical Dog 1/1+A
[I]Elite[/I]:
[I]Scavenger[/I]: Bloodrage Ogre 3/2
[I]Technician[/I]: Rook 2/4, lvl 1
[I]Lookout[/I]:
[B]In Play:[/B]
Bird’s Nest
Bird 1/1
Bird 1/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
P1T4:
Tech
Lich’s Bargain, Blooming Ancient
Starting Hand
Bird Nest Ironbark Treant Tiger Cub Rampant Growth
Gold + prospector (8)
Worker (7)
Bird Nest (5)
T2 - Growth (1)
Bone Collector kills Naughty Dog
Rook + Panda kill your Rook, my rook to level 3
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader: Bird #1 (1/1 + a)
Elite: Skeleton (2/1)
Scavenger: Young Treant (0/2)
Technician: wisp (0/1)
Lookout: Bird #2 (1/1)
Buildings: Tier I - 5, Tier II(Growth) - 5
Units/Heroes: Merfolk Prospector (1/1), Level 3 Rook (2/2), Bone Collector (3/2)
Base: 20
Other: Bird Nest
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0
Worker
Ironbark Treant
New Hand
Might of Leaf and Claw Might of Leaf and Claw Spore Shambler Blooming Ancient
"P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Gunpoint Taxman
Scorch
Charge
Mad Man
Might of Leaf and Claw
WORKERS
Bloodburn
Careless Musketeer
Pillage
NextHand
Makeshift Rambaster
Surprise Attack
Bombaster
Nautical Dog
Discard
Mad Man
Scorch
Charge
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Might of Leaf and Claw - ($3)
Gunpoint Taxman - ($1)
Mad Man kills skeleton Molac at 1 - ($0)
BRO kills young treant Molac at 2
Zane kills wisp Molac at 3
Birds trade with SQL bird, supersayan mode activates
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman 8/8+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Might of Leaf and Claw $active$
Bloodrage Ogre 8/7
Zane 7/7, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
2 Likes
bummer, I have 2 MOL&C in my hand and I can get them to 4 charges…
good game, well played!
Yea I made sure to count how many charges for molac I left you with. GG
1 Like
With @zhavier only being 20% to hit that MoLaC, I think you played darn well @Mooseknuckles , just a bit of a bad beat!
1 Like
Jadiel
March 30, 2017, 3:06pm
15
It was actually only a 1 in 6. Both Nautical Dog and Bird’s Nest got added to the discard before the reshuffle.
2 Likes
Yea, it was a very close game. Even if I hadn’t had molac though, I could have at least broken enough of his stuff to stop him activating his own molac, but I would probably be in a tough spot.
1 Like