Sorry about the delay starting @Hobusu
[details=Thoughts][Anarchy]/Strength/Growth known for ‘Angry big birds’, and haste might of leaf and claw.
Red starter means I’ll probably need to be on the lookout for a pillage opening.
Rook and Arg are both viable annoying early threats.
Zane is mostly annoying as a trickshot opening.
No 1 drop in my opening hand as well as wither, so do I go for an aggressive hero opening and float against red starter, or should I go for a much more standard opening of fruit ninja.
With TM, Bloom, Spark I have 3 damage in hand next turn and 1 on board. Flagbearer isn’t terribly important yet.
Sets is likely too expensive for him to try to kill off if I don’t patrol (5 gold is zane+dog+charge but no attack). He probably either drops rook in squad leader (2/4+A) or arg+dorks to patrol with wisp.
I’d have 6 gold to work with, but with only 1 attack on sets I don’t have enough to get through a squad leader rook opening – TM+spark/Bloom+midband sets is 5/6 gold but only gets me to 4 damage not 5. Arg+wisp similar potential problem where all he has to do is put wisp in squad leader and lack of wither means I can’t bust through to kill off arg. IF I had tenderfoot in this hand I would probably go for sets+tenderfoot. Oh well.
Bloom+midband sets is able to kill off basically any of his starter units which WOULD probably force him into relying on units. Of 6 we have hero’s hall and tech 1 for 3, 1 drop 1 drop?
BRO+hero is a real strong opening regardless of what I do.
River doesn’t bring terribly much exciting at this stage - I’m not about to T2 maxband river, and I doubt I’ll get to do anything cute with her.
Grave is able to threaten busting down either Arg or Rook openers but it would probably cost me almost everything to get the hero kill and unsure if worth at this stage.
Opening squad leader Fruit Ninja (2/2+A) forces either zane+madman or 2 cards to kill it. Zane+Madman is a sad fruit ninja as he trades 3 gold and a card for 3 gold and a card as P2 red. Leaves him enough to worker and dog.
Opening squad leader Older Brother makes the trade out less appealing until squad leader Bro/Bombaster makes me sad – so too does zane+pillage+dog/madman patrol in tech/squad leader. Likely he lets OB live and just drops bodies to the field.
Sets just isn’t able to threaten a reasonable maxband rush timing without giving up SO MUCH. Maybe?
Bloom sets, 1 drops and tech 1 costs 4/5 gold. T3 drop 5 gold to maxband sets aiming for T4 fox’s den students is probably overly aggressive and T4 maxbanding sets means I am all the way solidly into tech 2 territory.
We’re going with Sets opening even though this is a terrible idea.[/details]
P1T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Fruit Ninja
Brick Thief
Wither
Older Brother
WORKERS
Fruit Ninja
NextHand
Timely Messenger
Granfalloon Flagbearer
Bloom
Spark
Tenderfoot
Discard
Older Brother
Helpful Turtle
Brick Thief
Wither
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Setsuki - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Setsuki (1/3) Costs 1 to attack
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 5