[CAMS19 Round9] EricF [Anarchy/Blood]/Demonology vs zhavier [Anarchy]/Strength/Growth

@zhavier gl;hf! Let’s see if I can get a win here going first…

Player 1, Turn 1

Bloodburn — Tech 0 -> Worker
Bloodrage Ogre — Tech 0
Pillage — Magic
Charge — Magic
Mad Man — Tech 0

4 gold (4)
Vandy (2)
Mad Man (1), hits your Base for 1
Worker (0)
Discard 3, Draw 5

SQL - L1 Vandy (2/3 +1)

Mad Man (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

Let the fun continue!

"P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Mad Man
Pillage
Charge
Bloodburn


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Scorch
Nautical Dog
Bombaster
Careless Musketeer


Discard

Charge
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 2/4

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Player 1, Turn 2

Careless Musketeer — Tech 0 -> Worker
Bombaster — Tech 0
Makeshift Rambaster — Tech 0
Nautical Dog — Tech 0
Scorch — Magic

Tech Gunpoint Taxman x2

5 gold (5)
Worker (4)
Tech I (2)
Bombaster (0)
Discard 3, rs, Draw 5

SQL - Bombaster (2/2 +1)
Technician - Mad Man (1/1)

L1 Vandy (2/3)

Base - 20
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Earthquake


STARTING HAND
Bombaster
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Scorch


WORKERS
Bloodburn
Scorch


NextHand

Charge
Nautical Dog
Careless Musketeer
Pillage
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bro trades with Bombaster
Mid Rook - ($1)
Rook kills Vandy
Max Rook Heal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

so, 5g to midband, kill Vandy, Max rook, suffer Zane or drakk and mad man attack, plus his techs. rook definitely survives but i ahve a fat deck… or play tech 1 and keep defense. I think Aggression serves me well here. He will be stuck spending a lot of resources, probably on drakk to kill rook.

P1, Turn 3
  1. Pillage — Magic
  2. Charge — Magic
  3. Nautical Dog — Tech 0
  4. Gunpoint Taxman
  5. Scorch — Magic -> Worker
    //whelp, looks like I’m gunning for Gunships

Tech Blood Lust + Disguised Monkey

6 gold (6)
Worker (5)
Gunpoint Taxman (3)
Drakk (1)
Nautical Dog (0)
Mad Man hits your Base for another point
Discard 2, Draw 3, rs, Draw 1

SQL - Nautical Dog (1/1 +1)
Scavenger - Gunpoint Taxman (3/3)
Technician - L1 Drakk (1/3)

Mad Man (1/1)

Base - 20
Tech I - 5

7 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next Hand

Bloodrage Ogre — Tech 0
Makeshift Rambaster — Tech 0
Gunpoint Taxman
Bombaster — Tech 0

Tech Draw?: Pillage

"P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Pillage
Nautical Dog
Bird’s Nest
Charge
Careless Musketeer


WORKERS
Bloodburn
Scorch
Pillage


NextHand

Mad Man
Bloodrage Ogre
Earthquake
Makeshift Rambaster


Discard

Nautical Dog
Charge
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Tech 1 - ($2)
Careless Musketeer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer 2/1
  • :target: Lookout: Bird 1/1

In Play:

  • Bird’s Nest
  • Bird 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Charged bird to hit something, or just chill and tech up

"

Player 1, Turn 4

Bloodrage Ogre — Tech 0 -> Worker
Makeshift Rambaster — Tech 0
Gunpoint Taxman
Bombaster — Tech 0

Tech 2nd Monkey and Dark Pact

7 gold (7)
Worker (6)
Tech II Anarchy (2)
Gunpoint Taxman (0)
Discard 2, Draw 4

SQL - Gunpoint Taxman (3/3 +1)
Scavenger - Mad Man (1/1)
Technician - Nautical Dog (1/1)
Lookout - Gunpoint Taxman (3/3)

L1 Drakk (1/3)

Base - 20
Tech I - 5
Tech II - 5

8 workers, 0 gold
Hand: 4
Deck: 0
Discard: 4

Next Hand

Pillage — Magic
Charge — Magic
Blood Lust
Disguised Monkey

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Gunpint Taxman


STARTING HAND
Earthquake
Bloodrage Ogre
Makeshift Rambaster
Mad Man


WORKERS
Bloodburn
Scorch
Pillage
Mad Man


NextHand

Gunpoint Taxman
Bombaster
Charge


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Careless shoots your base
Birds hit each tech building and die
Earthquake, tech buildings destroyed, base to 11 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Careless Musketeer 2/1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I see, hes going for Gunships. Makes sense, but with that much on the board drakk can do a ton of damage. so, just break everything with earthquake and tech up next turn, I think. On the board he has 3+1+2+3+drakk(4 frenzy+2 or 3) for 15 or 16. I have 6+7+2 defense, and then theres drakk spells and maybe maxband, which could kill more things, but I’ll just have to hope for the best. Even if I lose my tech building I should still be able to put up some defense.

P1, Turn 5

Defense: 7, 6, 2 // 1
Attack: 3, 3, 2, 1, 1 = insufficient OR
4, 4, 3, 2, 2 = 15 OR
3, 3, 2, 1, 2 with ++ = 13, also insufficient. So I can’t really have Drakk die and bring out someone else
With two ++ from Blood Lust
Maybe a + from Charge, but that’s expensive

Tech in Crash Bomber and Metamorphosis (on the off chance he doesn’t kill off Vandy here)

Pillage — Magic
Charge — Magic -> worker
Blood Lust
Disguised Monkey

8 gold (8)
Rebuild Tech I
Level Drakk to 4 (5)
Blood Lust on Drakk and Musketeer (3)
Gunpoint Taxman and Nautical Dog crumble Rook
Drakk hits Rook for 3, your Base takes 1
Vandy (1)
Gunpoint Taxman trades with Rook, Vandy to L3
Worker (0)
Discard 2, rs, Draw 4
Careless Musketeer dies to Blood Lust

SQL - L3 Vandy (3/4 +1)
Technician - Mad Man (1/1)

Base - 11
Tech I - 5
Tech II - blown up (Anarchy)

9 workers, 0 gold
Hand: 4
Deck: 8
Discard: 0

Next Hand
  1. Makeshift Rambaster — Tech 0
  2. Nautical Dog — Tech 0
  3. Blood Lust
  4. Dark Pact

"P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Calypso Vystari


STARTING HAND
Bombaster
Gunpoint Taxman
Charge


WORKERS
Bloodburn
Scorch
Pillage
Mad Man
Bombaster


NextHand

Nautical Dog
Might of Leaf and Claw
Surprise Attack


Discard

Bird’s Nest
Careless Musketeer
Bloodrage Ogre
Charge
Blooming Ancient
Calypso Vystari


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Argagarg - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)
Bro hits vandy

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Argagarg 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so, I could play arg and gunpoint or I could suicide Zane and kill Vandy. either way definitely playing tech 2. think I’ll just defend

"

P1, Turn 6

Makeshift Rambaster — Tech 0
Dark Pact
Nautical Dog — Tech 0
Blood Lust -> Worker

Tech Double Gunship, and then see what I dark pact into:

  1. Bombaster — Tech 0
  2. Gunpoint Taxman

9 gold (9)
Dark Pact myself
Rebuild Tech II
Max Vandy (7), dooming Wisp and Mad Man
Vandy kills Taxman
Worker (6)
Gunpoint Taxman (4)
Bombaster (2)
Hero’s Hall (0)
Discard 2, Draw 4.

SQL - Doomed Mad Man (3/3 +1)
Scavenger - Gunpoint Taxman (3/3)
Technician - Bombaster (2/2)

L5 Vandy (4/2)

Base - 9
Tech I - 5
Tech II - 5 (Anarchy)
Hero’s Hall - 4

10 workers, 0 gold
Hand: 4
Deck: 2
Discard: 5

Next hand
  1. Disguised Monkey
  2. Pillage — Magic
  3. Crash Bomber
  4. Disguised Monkey

See how this goes!

P2T6


StartingHand Workers

STARTING HAND
Might of Leaf and Claw
Surprise Attack
Nautical Dog


WORKERS
Bloodburn
Scorch
Pillage
Mad Man
Bombaster


NextHand

Earthquake
Makeshift Rambaster
Blooming Ancient


Discard

Bird’s Nest
Careless Musketeer
Bloodrage Ogre
Charge
Blooming Ancient
Calypso Vystari
Gunpoint Taxman
Surprise Attack
Nautical Dog


Tech 0 card(s)
Get Paid - ($10)
Might of Leaf and Claw - ($7)
Zane - ($5)
Surprise Attack - ($0)
arg + wisp kill SQL
shark kills scav
shark kills Tech
Zane kills Vandy
Molac Active!

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw ACTIVE

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

4 + 3 + 2 vs 3+3+3+1+2, ok, enough to activate and kill vandy, but not much else. Cant even play dog, sadface. Question is can he kill my base in one go with anarchy. 16 is still a lot… Marauder is 4 for 3g and Chamelon is 4 for 4g, monkey is 3 for 2g, zane is 2 for 2 or 4 for 7, or 8 for 7 with sharks, so at best, I think he can do 10 to 14 damage, just based on efficiencies. Worst case is drakk + 2 steam engine + bloodlust, which would kill me, but otherwise I think Im safe. If I skip the sharks and play zane, i get 3 attacks, and probably not enough defense, and maybe even a meta Zane, which I cannot easily survive. Meta is worse than a drakk play, so I’ll just go for it

Not to nitpick but wisp + Arg doesn’t kill SQL, shark + Arg do though and wisp can kill techn so no need to change, just clarifying for observers

Thanks for fixing my math, I mixed things around a few times and then got confused.

1 Like

Wow, what a game!

P1, turn 7
  1. Disguised Monkey
  2. Pillage — Magic
  3. Crash Bomber
  4. Disguised Monkey
    Tech Draw: Gunpoint Taxman

Tech in the 2nd Dark Pact

Quick check for “actual lethal” - need to deal 16 damage. I have 11 gold, so I need to find +5 damage over the baseline 1/gold
Monkey - 3 for 2 (+1 each)
Zane - 2 for 2, +1 for 3
Pillage - 2 for 1 (+1)
Crash Bomber - 1 for 1
Drakk - 1 for 2, +n for 3, +3 for 2 (-1) == that adds up to at most 13. So, I should probably go ahead and build the Tech III to make the already-teched gunships lethal when/if drawn, and go from there. Hopefully zhavier won’t have too much haste.

10 gold (11), tech one card
Tech III (6)
Crash Bomber (5)
Zane (3), attacks your Base for 2
Pillage your Base for 2 (2)
Disguised Monkey (0), hits your Base for 3 (9 health left)
Discard 2, Draw 1, rs, Draw 4

Technician - Crash Bomber (2/2)

Disguised Monkey (3/3)
L1 Zane (2/2)

Base - 9
Tech I - 5
Tech II - 5 (Anarchy)
Tech III - 5
Hero’s Hall - 4

10 workers, 0 gold
Hand: 4
Deck: 9
Discard: 0

Next Hand

Metamorphosis

  1. Mad Man — Tech 0
  2. Pillage — Magic
  3. Gunpoint Taxman

P2T7


Tech StartingHand Workers

TECH
Artisan Mantis
Surprise Attack


STARTING HAND
Earthquake
Makeshift Rambaster
Blooming Ancient


WORKERS
Bloodburn
Scorch
Pillage
Mad Man
Bombaster


NextHand

Calypso Vystari
Charge
Surprise Attack
Careless Musketeer


Tech 2 card(s)
Get Paid - ($10)
Blooming Ancient - ($6)
Rook to lvl 2 - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A, +5/5, lvl 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 3/5, +1 Runes, +5/5
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw ACTIVE

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ok, tech 3 finally, and my tech 2 is still up, so now its just a question, does he have gunships, if so, im probably dead. mid drakk and a couple stealth and im dead, I should build a tower, but that means not playing makeshift, which is probably fine Gunship and drakk or dark pact is enough to finish me, so just gamble this out

P1, Turn 8

Metamorphosis

  1. Mad Man — Tech 0
  2. Pillage — Magic
  3. Gunpoint Taxman

//nothing good yet, zhavier lives another turn!

Lets see, I could shove Rook to scavenger, and deal him 9 damage? Can I sneak damage though? No. But I do have to kill Rook, because otherwise Birds + Charge, or even just (some stuff + bypass) kills me.

10 gold (10). Tech nothing
Max Zane (5), shove Rook to Scavenger and ping him
L4 Drakk (0)
Monkey and Zane kill Rook, we both get a gold, Drakk to Max (1)
Pillage your Base for 2, stealing the gold (1)
Mad Man (0)
Discard 2, Draw 4. #teamJets

#don'texplainthejoke

because I don’t want to see any Sharks

SQL - Crash Bomber (2/2 +1)
Scavenger - L6 Drakk (3/4)
Technicain - Mad Man (1/1)

Base - 9
Tech I - 5
Tech II - 5 (Anarchy)
Tech III - 5
Hero’s Hall - 4

10 workers, 0 gold
Hand: 4
Deck: 5
Discard: 4

Next Hand
  1. Bombaster — Tech 0
  2. Pirate Gunship
  3. Disguised Monkey
  4. Dark Pact

Zane + Sharks remove patrol, my base to 5, BA breaks your base, GG!

@FrozenStorm

1 Like

What a fun red base race ending :slight_smile: GG to you both!

Thanks! doomed by my unfortunate draw at the end.

1 Like