STARTING HAND
Bloodrage Ogre
Mad Man
Pillage
Makeshift Rambaster
WORKERS
Scorch
Bloodrage Ogre
NextHand
Bombaster
Pillage
Charge
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane - ($3)
Dog then Zane kills Bigby
Mad Man, kills BI - ($2)
Tech 1 - ($0)
Bloodburn kills Aven, now at 2 Runes
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn, 2 Runes
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I can’t very well leave bigby alone if I want to pop the illusion bird. At a minimum, I have to attack with mad man and dog to get the runes. Barring tech 1 units, hes going for spells, so the various spells are a lot less scary if I wipe the board
STARTING HAND
Careless Musketeer
Nautical Dog
Gunpoint Taxman
Gunpoint Taxman
Mad Man
WORKERS
Scorch
Bloodrage Ogre
Bombaster
NextHand
Mad Man
Might of Leaf and Claw
Bird’s Nest
Pillage
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Bloodburn pings down dancer #1 a little
Gunpoint Taxman - ($6)
Gunpoint Taxman - ($4)
Max Argagarg - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Gunpoint Taxman 3/3+A
Elite: Gunpoint Taxman 4/3
Scavenger: Water Elemental 3/3
Technician:
Lookout: Argagarg 1/5
In Play:
Bloodburn, 1 Runes
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Well, not much I could do about that, but woof, thats some scary dancers. So, I’m inclined to think lethal is within range if he plays even more buffs or boot camps me out of the way Chances seem good I lose my techs because he cant get to lethal… But I probably can’t stop lethal next turn if he just goes face, so this game is probably done
STARTING HAND
Porkhand Magistrate
Manufactured Truth
Building Inspector
Bluecoat Musketeer
Boot Camp
Spectral Aven
WORKERS
Traffic Director
Jail
Arrest
NextHand
Two Step
Boot Camp
General’s Hammer
Lawful Search
Discard
Boot Camp
General’s Hammer
Elite Training
Spectral Aven
Manufactured Truth
Tech 2 card(s)
Get Paid - ($7)
Angry Dancer #1 deals 3 to Tech II
Boot Camp Angry Dancer #1, draw 1 - ($6)
Angry Dancer #2 breaks Tech II, your Base on 18
Angry Dancer #3 deals 4 to your Base on 14
Porkhand Magistrate - ($3)
Bluecoat Musketeer - ($1)
Building Inspector - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: L1 Onimaru (2/3A)
Elite: Porkhand Magistrate (3/3)
Scavenger: Bluecoat Musketeer (1/2)
Technician: Reputable Newsman (0/3), #5
Lookout: Building Inspector (1/1), resist 1
In Play:
Two Step
Angry Dancer #1 (4/2), ++, 1 dmg
Angry Dancer #2 (4/3), dancing
Angry Dancer #3 (4/3), dancing
L1 River (3/4), +
Buildings:
Base HP: 20
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 7
Thoughts
shoot no two step or hammer…crossing fingers this patrol will hold
Mad Man
Pillage
Blooming Ancient
Bird’s Nest
Might of Leaf and Claw
Surprise Attack
Tech 2 card(s)
Get Paid - ($8)
Mad Man and Gunpoint kill SQL - ($7)
Bloodburn kills Building Inspector - ($6)
Water kills Porkhand
Gunpoint kills Careless Musketeer, steals the gold - ($7)
Pillage, just so I can say your base took damage - ($5)
Worker - ($4)
Rebuild tech 2
Heroes Hall - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Argagarg 1/5+A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn, 4 Runes
Gunpoint Taxman 3/1
Gunpoint Taxman 3/2
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 2
Workers: 9
Thoughts
River spells are a real bummer all around. This ones pretty well lost I think.
Bansa has certainly made me second guess myself quite a few times. he seems to prefer sharks over the ubiquitous 2 cost, and ignores the 3 cost block, so I’ll just do same old same old and plan for molac.
STARTING HAND
Bloodburn
Makeshift Rambaster
Gunpoint Taxman
Charge
Pillage
WORKERS
Bloodrage Ogre
Scorch
Bloodburn
NextHand
Mad Man
Makeshift Rambaster
Bombaster
Gunpoint Taxman
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Makeshift Rambaster - ($3)
Dog and Rambo kill Oni, Rook to lvl 3
Mid Rook, kills Pig - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook 3/3, lvl 5
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Well with that setup I might as well Max Rook, but porkhand limits his effectiveness, so lets kill oni and porky, then two step cant auto kill rook, probably can max rook and tech up next turn
STARTING HAND
Gunpoint Taxman
Bombaster
Mad Man
Pillage
Makeshift Rambaster
WORKERS
Bloodrage Ogre
Scorch
Bloodburn
NextHand
Nautical Dog
Gunpoint Taxman
Charge
Blooming Ancient
Careless Musketeer
Discard
Bombaster
Pillage
Makeshift Rambaster
Mad Man
Surprise Attack
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($8)
Bombaster, sac to hit newsman - ($5)
Max Rook, kills Newsman, lose two step - ($2)
Gunpoint Taxman - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Gunpoint Taxman 3/3+A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook 4/4, lvl 8
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 7
Thoughts
Damnit inspector! sigh, so cant build tech 2 with max rook. Hmm, this kinda sucks, pretty bad position, its like he always has the hero power threat. Really feeling the gold impact of multicolor in this matchup, both sides.