[CAMS18] RathyAro [Demon/Necro]/Finesse vs Nekoatl [Demon]/Strength/Growth

"P1T1


Starting Hand

STARTING HAND
Summon Skeletons
Graveyard
Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Workers]
WORKERS
Summon Skeletons


Next Hand

Thieving Imp
Skeletal Archery
Pestering Haunt
Jandra, the Negator


Discard

Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Graveyard - ($2)
Skeleton Javelineer - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1, rune)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard (3)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2
    Gold:
  • Gold: 0
  • Workers: 5
    "

@Nekoatl have fun!

GL HF!

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Graveyard
Skeletal Archery
Thieving Imp
Deteriorate


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Skeleton Javelineer


Discard

Deteriorate
Thieving Imp
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate Javelineer

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Using Deteriorate on the Scavanger with Graveyard in play might seem like a wash at first glance, but it prevents Garth from sacrificing it for a card and replaying it from Graveyard afterward. Given the vulnerability my units have to Black magic and Hooded Executioners, I’ll open with a hero-oriented strategy… which also enhances the value of my own Sacrifice the Weak.

"

Sorry @Nekoatl but this is your first building on a multicolor deck, it costs 1 extra

3 Likes

"P1T2


Tech

TECH
Nimble Fencer
Nimble Fencer


Starting Hand]
STARTING HAND
Pestering Haunt
Jandra, the Negator
Thieving Imp
Skeletal Archery


Workers]
WORKERS
Summon Skeletons
Skeletal Archery


Next Hand

Thieving Imp
Deteriorate
Nimble Fencer
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
scavenger - ($6)
Pestering Haunt
vandy - ($4)
Skeleton Javelineer - ($3)
worker - ($2)
Tech I - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+Armor, Level 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1, rune)
  • :target: Lookout:
    In Play:
  • Graveyard (3)
  • Pestering Haunt
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
    "

Looks like you made the same underpayment mistake I did.

I’m mono color. Neutral doesn’t count as another color

3 Likes

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Mythmaking


STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Mythmaking
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Vandy, doom Haunt for +0/+2 - ($3)
Pestering Haunt
Heroes’ Hall - ($0)
Vandy kills Vandy

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/3) Sparkshot, Resist 1 [2 damage]
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Going beast mode with Vandy because I don’t see a better option this turn, though I’m worried about Nimble Fencer. On the upside, overreliance on units would mean an opportunity to pop his Graveyard. Tech’ing Mythmaking despite not having the funds for a Tech I; hopefully it’ll be in hand on turn 4 rather than turn 3.

"

1 Like

"P1T3


Tech

TECH
Star-Crossed Starlet
Doom Grasp


Starting Hand]
STARTING HAND
Poisonblade Rogue
Thieving Imp
Nimble Fencer
Deteriorate


Workers]
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


Next Hand

Sacrifice the Weak
Nimble Fencer
Jandra, the Negator
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($7)
Garth - ($5)
Nimble Fencer - ($3)
Use Javelineer rune and attack Vandy to 2
Nimble Fencer trades with Vandy, Garth to Level 3
Pestering Haunt trades with Pestering Haunt
Nimble Fencer from graveyard - ($1)
Nimble Fencer hits your base to 18
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+Armor, Level 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Graveyard (3, Pestering Haunt)
  • Nimble Fencer
  • Skeleton Javelineer (1/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

Do note Garth is only 1/3 at level 3

1 Like

"P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Ardra’s Boulder


STARTING HAND
Mythmaking
Jandra, the Negator
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Graveyard
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Bird’s Nest


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($5)
Argagarg Garg - ($3)
Garus Rook - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg Garg (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: L1 Garus Rook (2/4) Resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Putting Argagarg in front, partly to make it harder for the Fencer to die and double attack, but mainly to secure Rook to be able to cast Bird’s Nest next turn.

"

"P1T4


Tech

TECH
Nether Drain


Starting Hand]
STARTING HAND
Nimble Fencer
Sacrifice the Weak
Jandra, the Negator
Star-Crossed Starlet


Workers]
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


Next Hand

Nimble Fencer
Thieving Imp
Doom Grasp
Deteriorate


Tech 1 card(s)
Get Paid - ($7)
Star-Crossed Starlet - ($5)
Star-Crossed Starlet attacks Argagarg down to 1
Skeleton Javelineer trades with Argagarg, Garth to Level 5 midband
Garth and Nimble Fencer kill Rook Garth to level 7 maxband, put Star-Crossed Starlet into play from discard
Star-Crossed Starlet #2 kills wisp
Worker - ($4)
Tech II Finesse - ($0)
Pestering Haunt from graveyard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3, Skeleton Javelineer)
  • Nimble Fencer (2/1)
  • Star-Crossed Starlet #2 (3/2)
  • Star-Crossed Starlet #1 (4/1)
  • Garth (3/4, Level 7)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


STARTING HAND
Skeleton Javelineer
Graveyard
Thieving Imp
Bird’s Nest
Jandra, the Negator


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Mythmaking
Ardra’s Boulder
Galina Glimmer


Discard

Bird’s Nest
Graveyard
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass


Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Worker - ($9)
Thieving Imp, discard #1 of 4 - ($6)
Jandra, the Negator - ($3)
Vandy Anadrose - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: L1 Vandy Anadrose (2/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Putting Jandra as SQL even though she’s the Demon I’d rather have survive, because I don’t want the Imp to die first only to have Jandra sacrificed. Not that I expect anyone to survive… but I have to hold off as much damage as possible this turn, because I can’t afford to lose my Tech I right now.

"

"P1T5


Tech

TECH
Grounded Guide
Metamorphosis


Starting Hand]
STARTING HAND
Doom Grasp
Thieving Imp
Deteriorate
Nimble Fencer
Nether Drain


Workers]
WORKERS
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


Next Hand

Doom Grasp
Metamorphosis
Sacrifice the Weak
Nimble Fencer
Grounded Guide


Tech 2 card(s)
Get Paid - ($8)
Star-Crossed Starlets take a damage, 1 dies
Garth makes a skeleton - ($7)
Garth sacrifices a skeleton token to draw 1
Vandy - ($5)
Star-Crossed Starlet from graveyard - ($3)
Star-Crossed Starlet #2 trades with Jandra
Garth kills Vandy, my Vandy to level 3
Star-Crossed Starlet #1 trades with Thieving Imp
Nether Drain Garth’s levels to Vandy, she maxbands, doom Nimble Fencer - ($2)
Nimble Fencer and Pestering Haunt break your Tech I. your base down to 16
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (4/5, Level 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3, Skeleton Javelineer, Star-Crossed Starlet, Star-Crossed Starlet)
  • Nimble Fencer (4/3, dies next upkeep)
  • Garth (2/2, Level 5)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

Resign, GG. @zhavier

1 Like

Gg, thanks for the game

1 Like

@rathyAro I like your style tenor

That was some boldly brilliant finesse

Lol i was just trying to copy your lines of play

1 Like

Is no one going to mention that rathy aro only teched 1 card on turn 4, before he had 10 workers?

1 Like

A Star-Crossed Starlet was also teched, it’s not shown because Garth’s maxband pulled it out of the discard pile (there’s now a “save tech” button in the template to avoid this, but it’s easy to miss).

4 Likes