[CAMS18] Hobusu [Anarchy]/Strength/Growth vs Nekoatl [Demon]/Strength/Growth

GLHF @Nekoatl! It’ll be interesting to see how having a single spec different from each other changes our strategies…

Player 1 Turn 1


StartingHand Workers

STARTING HAND
Bloodburn
Bombaster
Mad Man
Charge
Careless Musketeer


WORKERS
Bloodburn


NextHand

Nautical Dog
Pillage
Bloodrage Ogre
Scorch
Makeshift Rambaster


Discard

Mad Man
Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Neither of us has upgrade removal, and he has more things to exploit Mythmaking than I do (it’s the point of his codex after all), so I’ll need to take advantage of haste to get MoLaC up and running faster than him. Surprise Attack will be required since it can potentially let me get 3 growth runes from an empty board, but we’ll see what else to do based on how the early turns go.

GL HF. Having different starters is also a significant factor.

"P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Skeleton Javelineer
Thieving Imp
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

"

1 Like

True, though that’s kind of a given. Who even uses Vandy with a starter other than Black or maybe Neutral, anyway?

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Calypso Vystari


STARTING HAND
Pillage
Makeshift Rambaster
Scorch
Nautical Dog
Bloodrage Ogre


WORKERS
Bloodburn
Scorch


NextHand

Calypso Vystari
Charge
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Recruit Bloodrage Ogre - ($3)
Build Tech I - ($1)
Recruit the Nautical Dog! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Nautical Dog (1/1) (Frenzy 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Jandra, huh? I think just piling on the pressure works well here. Nautical Dog is nice to make sure that Sac the Weak doesn’t get anything good unless he uses Deterorate on it first, and if he does use both he’ll be trading 2 gold and 2 cards for 2 gold and 1 card after the patrol bonuses. I’m more worried about Thieving Imp here, but that wouldn’t leave him with much defense… Let’s see what happens.

"P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Ardra’s Boulder
Summon Skeletons
Sacrifice the Weak
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Graveyard - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite: L1 Garus Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"

P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Mad Man
Makeshift Rambaster
Calypso Vystari
Charge


WORKERS
Bloodburn
Scorch
Calypso Vystari


NextHand

Pillage
Careless Musketeer
Bird’s Nest


Discard

Mad Man
Bombaster
Nautical Dog
Bloodrage Ogre
Charge
Might of Leaf and Claw
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Mad Man - ($4)
Summon Rook - ($2)
Bombaster and the Nautical Dog trade with Jandra
Ogre and Mad Man trade with imposter Rook, the real Rook gains 2 free levels
Deploy Makeshift Rambaster - ($0)
Rambaster smashes your Graveyard to rubble

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garus Rook Lv. 3 (2/4)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Until I saw that it was possible to get at the Graveyard I wasn’t happy with my options for this turn. I knew I needed to prevent him from just replaying the same Legendary units without spending cards or I’d be in a world of hurt, so that took priority. Even so, it still does leave me lower on cards than I’m comfortable with… I’ll be surprised if Imp doesn’t come out to play.

Edit: added thoughts

P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Galina Glimmer


STARTING HAND
Sacrifice the Weak
Deteriorate
Ardra’s Boulder
Summon Skeletons
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt
Jandra, the Negator
Mythmaking
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp, discard #3 of 3 - ($3)
Ardra’s Boulder - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ardra’s Boulder (0/6)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Bird’s Nest
Pillage
Careless Musketeer


WORKERS
Bloodburn
Scorch
Calypso Vystari
Pillage


NextHand

Surprise Attack
Careless Musketeer
Charge


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Growth Tech II - ($2)
Level Rook to Lv. 5 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garus Rook Lv. 5 (3/5)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not much to do this turn, especially since my Bird’s Nest got stolen by Thieving Imp. Boulder confirms what I already knew, which is that Mythmaking is going to be a prominent part of his strategy. I expect Galina Glimmer to also make an appearance at some point, and I wouldn’t be surprised to see Strength Tech II for even more Legendary units. I’m teching to go all in on MoLaC at this point, since if I can activate even one I’ll probably win and I need to activate it as soon as possible to make up for spending 3 gold on something that can’t attack or patrol.

P2T4


Tech StartingHand Workers

TECH
Dark Pact
Morningstar Pass


STARTING HAND
Mythmaking
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Galina Glimmer
Graveyard


Discard

Pestering Haunt
Dark Pact
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Mythmaking - ($6)
Jandra, the Negator - ($3)
Vandy Anadrose - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite: Jandra, the Negator (6/5) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Vandy Anadrose (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Giant Panda
Calypso Vystari


STARTING HAND
Careless Musketeer
Surprise Attack
Charge


WORKERS
Bloodburn
Scorch
Calypso Vystari
Pillage
Careless Musketeer


NextHand

Mad Man
Bloodrage Ogre
Bombaster
Might of Leaf and Claw


Discard

Charge
Surprise Attack
Giant Panda
Calypso Vystari


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Rook to Lv. 8 - ($4)
Build a Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook Lv. 8 (4/6+a) (Two Lives)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Still not much to do, since I can’t break through Boulder without the trade being completely horrible. Instead, I’ll just turtle up with maxed Rook and a Tower, which guarantees that Jandra can’t attack without dying and taking the Boulder with her (unless he finds a way to either sneak her past Rook, which shouldn’t be possible, or get through both of his lives without her attacking, and I don’t see how that could happen either). Almost guaranteed to get MoLaC next turn, so the dream would probably be to get it and Surprise Attack. I’m surprised to not see a Tech II from him yet, though… Is he going to try to win without it? Or is he just building enough board to threaten mine and protect his?

@Hobusu Thanks for catching those errors; I believe this turn should be legit.

P2T5


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled


STARTING HAND
Graveyard
Galina Glimmer
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Jefferson DeGrey, Ghostly Diplomat
Graveyard
Deteriorate
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($10)
Midband Vandy - ($8)
Fetch Soul Stone - ($7)
Soul Stone on Jandra, the Negator - ($5)
Jandra the Negator attacks Rook, reducing him to 1 hp
Tech II: Strength - ($1)
Tech Lab: Demonology - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking
  • L3 Vandy Anadrose (3/4) Sparkshot, Resist 1
  • Jandra, the Negator (6/1) Overpower {Soul Stone}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Bloodrage Ogre
Mad Man
Bombaster
Might of Leaf and Claw


WORKERS
Bloodburn
Scorch
Calypso Vystari
Pillage
Careless Musketeer
Bloodrage Ogre


NextHand

Bird’s Nest
Nautical Dog
Might of Leaf and Claw
Surprise Attack


Discard

Charge
Surprise Attack
Giant Panda
Calypso Vystari
Bombaster
Mad Man
Blooming Ancient
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Research Might of Leaf and Claw - ($6)
Summon Argagarg at Lv. 5 who summons a Wisp and a Water Elemental - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook Lv. 8 (4/1+a) (Two Lives)
  • :psfist: Elite: Elemental (3+1/3) (Anti-air)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Argagarg Garg Lv. 5 (1/5)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw
  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Got MoLaC on the board, just need to stall until I can activate it. I’m guaranteed to have both Bird’s Nest and Surprise Attack in my next hand, so whether or not he kills Rook I’m in a good place. If Rook lives then most of the other stuff on my board should be untouched as well, so I’ll have up to four attackers on the board and Birds to capitalize on that next turn. If he dies then I’ll be able to summon Zane and two Sharks, so three hasty attacks plus whatever’s left on my board (doubt he’ll be able to kill enough to prevent the activation). I’m curious whether he’ll find something that I’m missing and stop me from winning…

P2T6


Tech StartingHand Workers

TECH
Bird’s Nest
Shadow Blade


STARTING HAND
Deteriorate
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Deteriorate


NextHand

Terras Q, the Shackled
Sacrifice the Weak


Discard

Soul Stone
Bird’s Nest
Shadow Blade


Tech 2 card(s)
Get Paid - ($9)
Jefferson DeGrey, Ghostly Diplomat kills all tokens - ($6)
Graveyard - ($4)
Thieving Imp crumbles Rook
Garus Rook - ($2)
Jandra, the Negator kills Rook, levels to Rook
Ardra’s Boulder attacks Argagarg
Vandy kills Argagarg, Rook midbands
Galina Glimmer - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey, Ghostly Diplomat (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3) {Thieving Imp}
  • L3 Vandy Anadrose (3/2) Sparkshot, Resist 1 [2 damage]
  • L5 Garus Rook (3/5)
  • Jandra, the Negator (5/5) Overpower
  • Ardra’s Boulder (2/6) [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

----------
Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
1 Like

What does Vandy doom?

2 Likes

Forgot about her maxband doom ability, so I rolled back and gave the levels to Rook instead to avoid activating it.

1 Like

Sorry to keep you waiting so long, but forgetting about DeGrey was a lethal mistake for me. The only patrollers I can play this turn are Bombaster, Nautical Dog, and Zane. If I attack with Zane and two Sharks from Surprise Attack to maximize growth runes, you have lethal with just what’s on your board and Deteriorate, and even if I patrol Zane or you don’t have Deteriorate in hand this turn I won’t be able to get to 5 runes on MoLaC next turn (and that probably wouldn’t be enough to save me with only 1 or 2 HP left anyway). GG!

@zhavier

That said, would you mind if we roll back to before I maxed Arg just for fun to see if I could have salvaged this game?

1 Like

GG. You had me sweating there for a while, and it was quite the stroke of luck that I happened to have DeGrey in hand at that moment. I’m happy to see how an alternate turn 6 plays out.

1 Like

I’m just annoyed with myself because I knew you’d be going for Strength Tech II if/when you built one and I knew that a large part of the reason to do so would be to get DeGrey in on the fun, but I forgot about him at the worst possible time… Not that I had much better in my hand, to be honest. All the same, it’s time to rewind.

P1T6


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Bloodrage Ogre
Mad Man
Bombaster
Might of Leaf and Claw


WORKERS
Bloodburn
Scorch
Calypso Vystari
Pillage
Careless Musketeer


NextHand

Bird’s Nest
Might of Leaf and Claw
Nautical Dog


Discard

Charge
Surprise Attack
Giant Panda
Calypso Vystari
Mad Man
Blooming Ancient
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($10)
Skip worker this time
Research Might of Leaf and Claw - ($7)
Recruit Bloodrage Ogre - ($5)
Recruit Bombaster - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garus Rook Lv. 8 (4/1+a) (Two Lives)
  • :psfist: Elite: Bombaster (2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw
  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 9
1 Like

P2T6


Tech StartingHand Workers

TECH
Bird’s Nest
Shadow Blade

STARTING HAND
Deteriorate
Galina Glimmer
Jefferson DeGrey, Ghostly Diplomat
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Dark Pact
Galina Glimmer


Discard

Soul Stone
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Graveyard - ($7)
Thieving Imp crumbles Rook
Garus Rook - ($5)
Jandra, the Negator kills Rook, levels to Rook
Deteriorate Bombaster
Vandy kills Bombaster
Ardra’s Boulder kills Bloodrage Ogre
Jefferson DeGrey, Ghostly Diplomat - ($2)
Galina Glimmer - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey, Ghostly Diplomat (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3) {Thieving Imp}
  • L3 Vandy Anadrose (3/1) Sparkshot, Resist 1 [3 damage]
  • L3 Garus Rook (2/4)
  • Jandra, the Negator (5/5) Overpower
  • Ardra’s Boulder (2/4) [4 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Alright, I still think I’m going to die horribly, but this feels marginally less garbage of a position than last time…?

P1T7


Tech StartingHand Workers

TECH
Gunpoint Taxman
Ardra’s Boulder


STARTING HAND
Might of Leaf and Claw
Bird’s Nest
Nautical Dog
Surprise Attack


WORKERS
Bloodburn
Scorch
Calypso Vystari
Pillage
Careless Musketeer


NextHand

Gunpoint Taxman
Charge
Blooming Ancient
Giant Panda


Tech 2 card(s)
Get Paid + float - ($12)
Summon Zane - ($10)
Zane casts Surprise Attack - ($5)
Sharks kill DeGrey, +2 growth runes
Rambaster suicides into Galina Glimmer, +1 growth rune
Summon Arg at Lv. 3 - ($1)
Recruit the Nautical Dog! - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg Garg Lv 3 (1/4+a)
  • :psfist: Elite: Captain Zane Lv 1 (2+1/2)
  • :ps_: Scavenger: Nautical Dog (1/1) (Frenzy 1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw
  • Makeshift Rambaster (1/2) (Haste, +2 ATK vs buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Edit: Fixed formatting to my usual style instead of shorthand

1 Like

Well, you made it impossible for me to break your base this turn (even if I’d had both Dark Pacts in hand for a final push), but without your Tech buildings, I think a comeback will be difficult to pull off.

P2T7


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Zarramonde, the Obliterator


STARTING HAND
Dark Pact
Galina Glimmer


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Galina Glimmer


NextHand

Morningstar Pass
Pestering Haunt
Sacrifice the Weak


Discard

Bird’s Nest
Shadow Blade
Soul Stone
Deteriorate
Dark Pact
Oathkeeper of Kor Mountain
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech III - ($4)
Jefferson DeGrey, Ghostly Diplomat kills Argagarg, Vandy maxbands, doom Jandra and Rambaster
Vandy kills Wisp, sparkshots Nautical Dog
Jandra, the Negator kills Zane, destroys Tech II, base to 18 HP
Galina Glimmer trades with Makeshift Rambaster
Galina Glimmer from Graveyard - ($3)
Rook and Ardra’s Boulder destroy Tech I, base to 16 HP

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3) {Thieving Imp}
  • L5 Vandy Anadrose (4/4) Sparkshot, Resist 1 [1 damage]
  • L5 Garus Rook (3/4) [1 damage]
  • Jefferson DeGrey, Ghostly Diplomat (6/3) [2 damage]
  • Ardra’s Boulder (2/3) [5 damage]
  • Jandra, the Negator (7/3) Overpower, doomed [4 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

With Zane, Tech I, and Tech II unavailable, I think Galina Glimmer is probably sufficient to protect Jandra from dying to combat damage before she can die from doom. I could Dark Pact to recover hand size, but 2 of the 4 cards in my deck I’d rather have available next turn than this turn, so I’ll pass on that opportunity.