Don’t forget, your base takes 1 damage from Drakk, so it starts at 19.
"P2T5
Tech StartingHand Workers
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Crashbarrow
Careless Musketeer
Makeshift Rambaster
Lobber
Crashbarrow
WORKERS
Bloodburn
Bombaster
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
NextHand
Careless Musketeer
Gunpoint Taxman
Mad Man
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Lobber - ($7)
Summon Crashbarrow - ($4)
Summon Crashbarrow - ($1)
Lobber disables Mox and dies
Crashbarrow trades with Cadet (you get a gold) and overpowers into Drakk
Crashbarrow hits your base for 6 (down to 13) and dies at the end of the turn
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
-
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
What’s the most damage I can do?
Lobber into Mox, Crash into Cadet and Drakk, Crash into Tech II clears the board (mostly) for 7 gold. Unfortunately leaves me unable to worker if I also summon Jaina, but that gives me two free levels.
Crash into Mox and Cadet, Crash into Drakk clears the board without clearing Tech II, letting me play L3 Jaina and level her to the next band if need be. And worker.
I could avoid fighting for board, and instead push 10 damage to face with Lobber into Mox, Crash into Cadet (4 overpower), Crash into base (6 damage). If I really want, I can even throw Rambaster in there to bring base down to 6 HP. Combined with Drakk, that actually gives me all the burn I need to kill the enemy base in my deck, as long as I can play Crash Bomber.
Unfortunately, that puts me down to minimum hand size. It takes me 7 turns to draw through the entire deck, and there’s 5 points of burn in the entire deck + whatever burn I get from Drakk.
I can also destroy Garrison instead, to deny some of that card cycle. With 7 in the discard, that really slows down Bomber’s card cycle. Crash for 6 to base plus 3 from Rambaster still puts him down to 10, and Scorch + Lobber + Crash Bomber + Pillage is 5 damage, so I just need to find 5 more damage. I can resummon Drakk in two turns, so that’s 4 damage. I can Jaina into Flame Arrow for 3 damage.
Let’s do this. I’m not winning the long game. Also, I can’t burst with Rambaster because of gold, oh well. But I think I can win the attrition war at this point.