Zejety
October 30, 2016, 10:13pm
1
@EricF
GL HF!
P1T1
[details=Turn secrets]* Hand: Wither, Brick Thief, Timely Messenger, Granfalloon Flagbearer, Bloom
Worker: Brick Thief
Tech: -
Thoughts:
[/details]
Turn:
Start of turn:
Collect 4 gold (4)
Main phase:
Summon Rook (2)
Summon Timely Messenger (1)
Hire a worker (0)
End of turn:
Discard 3, draw 5
Float 0
Patrol:
Leader: Timely Messenger (1/1A)
Elite:
Scavenger: L1 Rook (2/4)
Technician:
Lookout:
Board:
Buildings:
Base (20)
Economy:
Workers: 5
Gold: 0
Hand: 5
Deck: 0
Discard: 3
New hand
Older Brother, Tenderfoot, Helpful Turtle, Spark, Fruit Ninja
Discard
Bloom, Granfalloon Flagbearer, Wither
1 Like
EricF
October 31, 2016, 7:16pm
2
[details=Player 2, Turn 1]Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium -> Worker
Nullcraft[/details]
Good luck, have fun!
5 gold (5)
Worker (4)
Zane (2)
Zane kills Timely Messenger
Neo Plexus (0)
Discard 3, Draw 5
SQL - Neo Plexus (2/2 +1)
L1 Zane (2/1)
Base - 20
6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
Zejety
November 1, 2016, 5:29pm
3
D’oh! Forgot to consider you have Zane. Let’s see if I can salvage this. ^^
P1T2
[details=Turn secrets]* Hand: Older Brother, Tenderfoot, Helpful Turtle, Spark, Fruit Ninja
Worker: Fruit Ninja
Tech: Nimble Fencer, Rambasa Twin
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 5 gold (5)
Main phase:
Summon Older Brother
Hire a worker
Build a Tech I Building
End of turn:
Discard 3, reshuffle, draw 5
Float 1
Patrol:
Leader:
Elite: L1 Rook (3/4)
Scavenger:
Technician:
Lookout:
Board:
Characters:
Older Brother (2/2)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 6
Gold: 1
Hand: 5
Deck: 4
Discard: 0
New hand
Bloom, Timely Messenger, Nimble Fencer, Wither, Tenderfoot
[details=Discard][/details]
EricF
November 2, 2016, 12:40pm
4
[details=Player 2, Turn 2]Hand: other 5 cards
Worker: Tinkerer
Tech in: Gunpoint Taxman and Overeager Cadet // Taxman as a hege against Birds, and also 3/3 is a good size for interacting with Nimble Fencer. Cadet to buy time for a quick Tech II, and also because I know I’ll want them eventually and I don’t want to grab Stewardess or Origin Story just yet.[/details]
6 gold (6)
Worker (5)
Tech I (3)
Fading Argo (1)
Discard 3, rs, Draw 5. Float 1 gold.
SQL - Neo Plexus (2/2 +1)
Tech - Fading Argo (2/3) [3]
L1 Zane (2/1)
Base - 20
Tech I - 5
7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0
Zejety
November 2, 2016, 1:32pm
5
Sorry, I’ve missed to update my template to show I should have been floating a gold. ><
Did that misinformation influence your turn? . .
EricF
November 2, 2016, 1:46pm
6
No, I knew you were floating.
1 Like
Zejety
November 2, 2016, 1:48pm
7
Always a pleasure to play with people who look past my mistakes.
Zejety
November 2, 2016, 6:48pm
8
P1T3
[details=Turn secrets]* Hand: Bloom, Timely Messenger, Nimble Fencer, Wither, Tenderfoot
Worker: Timely Messenger
Tech: Two Step, Discord
Thoughts: Many different options, but most of them are card hungry. Could invest a lot into killing Fargo but since he isn’t a Technician, it wouldn’t be worth a lot. That Timely Messenger from turn 1 would have come in handy…
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 6 gold +1 float (7)
Main phase:
Cast Wither to kill Zane; Rook gains two levels (5)
Level Rook to 5/mid (3)
Rook kills Neo Plexus, taking 2 damage
Summon Nimble Fencer (1)
Hire a worker (0)
End of turn:
Discard 2, draw 4
Float 0
Patrol:
Leader: Nimble Fencer (2/3A)
Elite:
Scavenger:
Technician:
Lookout: Older Brother (2/2 | resist 1)
Board:
Characters:
L5 Rook (3/3)
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 7
Gold: 0
Hand: 4
Deck: 0
Discard: 5
New hand
Helpful Turtle, Granfalloon Flagbearer, Rambasa Twin, Spark
Discard
Discord, Two Step, Wither, Tenderfoot, Bloom
EricF
November 3, 2016, 1:59pm
9
[details=Player 2, turn 3]Time Spiral -> Worker
Battle Suits
Nullcraft
Forgotten Fighter
Overeager Cadet
Tech in Origin Story + Flagstone Garrison
[/details]
7 gold (8)
Worker (7)
Onimaru (5)
Forgotten Fighter, bounce the Fencer (2)
Fading Argo kills Older Brother
Overeager Cadet (2)
Battle Suits (0)
Discard 1, Draw 3.
Elite - L1 Onimaru (3/3)
Tech - Overeager Cadet (3/2)
Fading Argo (3/1) [2]
Base - 20
Tech I - 5
Battle Suits
8 workers, 0 gold
Hand: 3
Deck: 0
Discard: 5
Zejety
November 3, 2016, 6:35pm
10
TURN NUMBER
[details=Turn secrets]* Hand: Helpful Turtle, Granfalloon Flagbearer, Rambasa Twin, Spark
Worker: Helpful Turtle
Tech: Two Step, Nimble Fencer
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 7 gold (7)
Main phase:
Rook trades with Onimaru
Summon Rambasa Twin, get the other for free (3)
Summon Nimble Fencer (1)
Hire a worker (0)
End of turn:
Discard 2, reshuffle, draw 4
Float 0
Patrol:
Leader: Nimble Fencer (2/3A)
Elite:
Scavenger: Rambasa Twin (3/2)
Technician: Rambasa Twin (3/2)
Lookout:
Board:
Buildings:
Base (20)
T1 (5)
Economy:
Workers: 8
Gold: 0
Hand: 4
Deck: 6
Discard: 0
New hand
Older Brother, Spark, Granfalloon Flagbearer, Bloom
[details=Discard][/details]
EricF
November 3, 2016, 6:59pm
11
[details=Player 2, Turn 4]Excellent, that’s exactly what I wanted to happen.
Tech in the 2nd Cadet + Drill Sergeant.
Hand:
Gunpoint Taxman
Hardened Mox -> Worker
Temporal Research
Alternate play:
Worker
Max Zane, shoving Fencer somewhere. Clear the board, drawing a card and leaving me with a 4/1 Zane just hanging around with no defense. That seems pretty weak.
If I skip a worker, I could get another guy out, or if I just draw less next turn. I think I’m in good enough shape, though, with just holding Zane in reserve. Don’t even need patrol bonuses - I would rather protect the Tech II better / cost Zejety more gold = delay his Tech II while I continue to get gold advantage.
[/details]
8 gold (8)
Worker (7)
Tech II Peace (3)
Prynn (1)
Discard 2, rs, Draw 4. Float 1 gold
SQL - Overeager Cadet (3/2 +1)
Elite - Prynn (2/3) [4]
Lookout - Fading Argo (3/1) [1]
Base - 20
Tech I - 5
Tech II - 5
Spec: Peace
Battle Suits
9 workers, 1 gold
Hand: 4
Deck: 5
Discard: 0
Zejety
November 3, 2016, 7:46pm
12
P1T5
[details=Turn secrets]* Hand: Older Brother, Spark, Granfalloon Flagbearer, Bloom
Worker: Older Brother
Tech: Young Lightning Dragon, Entangling Vines
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 8 gold (8)
Main phase:
Rambasa Twin #1 trades with Overeager Cadet
Nimble Fencer bonks Prynn, both take 2 damage
Summon Grave (6)
Cast Spark to kill Prynn; Grave levels to 3/mid (5)
Hire a worker (4)
Construct Discipline Tech II Building (0)
End of turn:
Discard 2, draw 4
Float 0
Patrol:
Leader: L3 Grave (3/4A)
Elite:
Scavenger:
Technician:
Lookout: Rambasa Twin (3/2 | resist 1)
Board:
Characters:
Nimble Fencer (2/1)
Buildings:
Base (20)
T1 (5)
T2 (5)
Spec: Discipline
Economy:
Workers: 9
Gold: 0
Hand: 4
Deck: 2
Discard: 5
New hand
Discord, Nimble Fencer, Two Step, Wither
Discard
Young Lightning Dragon, Entangling Vines, Spark, Bloom, Granfalloon Flagbearer
EricF
November 3, 2016, 7:56pm
13
[details=P2, Turn 5]Gunpoint Taxman
Forgotten Fighter -> Worker
Origin Story
Overeager Cadet
Tech in Drill Sergeant #2 and Chaos Mirror
[/details]
Fading Argo fades away
9 gold (10)
Onimaru (8)
Max Zane, throwing Grave to Scavenger (1)
Zane kills Grave, we both get a gold, Oni to L3 (2)
Worker (1)
Overeager Cadet (1)
Discard 2, Draw 4. Float 1 gold.
SQL - L3 Onimaru (2/3 +1)
Tech - Overeager Cadet (3/2)
L6 Zane (4/1)
Base - 20
Tech I - 5
Tech II - 5
Spec: Peace
Battle Suits
10 workers, 1 gold
Hand: 4
Deck: 1
Discard: 6
Zejety
November 3, 2016, 8:55pm
14
P1T6
[details=Turn secrets]* Hand: Discord, Nimble Fencer, Two Step, Wither
Worker: -
Tech: Young Lightning Dragon, Mind-Parry Monk
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 9 gold +1 scav. (10)
Main phase:
Summon Rook (8)
Summon River (6)
Summon Nimble Fencer (4)
Cast Two Step on the new Fencer and Rambasa Twin (2)
The dancing Fencer kills Onimaru, taking 2 damage; Rook levels to 3
The old Dancer trades with Overeager Cadet; you draw a card
Cast Wither to kill Zane; Rook levels to 5/mid (0)
Rambasa Twin destroys your Tech 2 Building; your base takes 2 damage
End of turn:
Discard 1, draw 2, reshuffle, draw 1
Float 0
Patrol:
Leader: L1 River (2/3A)
Elite:
Scavenger:
Technician:
Lookout: L5 Rook (3/5 | resist 1)
Board:
Characters:
Dancing Nimble Fencer (4/3)
Dancing Rambasa Twin (5/4)
Spells/Upgrades:
Two Step (Nimble Fencer + Rambasa Twin)
Buildings:
Base (20)
T1 (5)
T2 (5)
Spec: Discipline
Economy:
Workers: 9
Gold: 0
Hand: 3
Deck: 9
Discard: 0
New hand
Tenderfoot, Two Step, Discord
[details=Discard][/details]
EricF
November 3, 2016, 9:15pm
15
[details=P2, Turn 6]Nullcraft
Neo Plexus
Flagstone Garrison
Drill Sergeant
Temporal Research
Draw 2:
Drill Sergeant
Overeager Cadet
[/details]
tech nothing
10 gold (11)
Prynn (9)
Temporal Research, rs, draw 2. (7)
Overeager Cadet (7)
Tower (4)
Neo Plexus (2)
Nullcraft (0)
Re-build Tech II
Discard 3, Draw 5
SQL - Overeager Cadet (3/2 +1)
Scavenger - Neo Plexus (3/2)
Tech - L1 Prynn (1/3) [4]
Lookout - Nullcraft (1/1)
Base - 18
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4
Battle Suits
10 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4
Zejety
November 3, 2016, 10:15pm
16
P1T7
[details=Turn secrets]* Hand: Tenderfoot, Two Step, Discord
Worker: -
Tech: Earthquake, Oathkeeper of Kor Mountain
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 9 gold (9)
Main phase:
Cast Discord; Nullcraft dies (7)
River kills Overeager Cadet, taking 2 damage
Max River (3)
Summon Tenderfoot (3)
Tenderfoot trades with Neo Plexus; you gain 1 gold
Nimble Fencer kills Prynn, taking 2 damage; you draw a card and Rook levels to 7
Max Rook (2)
Rambasa Twin destroys your Tech II Building, taking 1 damage; your base takes 2 damage
End of turn:
Discard 1, draw 3
Float 2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Max Rook (4/6 | two lives)
Board:
Characters:
Max River (3/4)
Dancing Nimble Fencer (4/1)
Dancing Rambasa Twin (5/3)
Spells/Upgrades:
Two Step (Nimble Fencer + Rambasa Twin)
Buildings:
Base (20)
T1 (5)
T2 (5)
Spec: Discipline
Economy:
Workers: 9
Gold: 2
Hand: 3
Deck: 6
Discard: 5
New hand
Nimble Fencer, Spark, Granfalloon Flagbearer
Discard
Earthquake, Oathkeeper of Kor Mountain, Discord, Tenderfoot, Two Step
1 Like
EricF
November 3, 2016, 11:57pm
17
Against any reasonable hand you could have, I have no way to prevent lethal damage next turn, so I’ll pack it in.
Gg! The last undefeated has fallen!
1 Like
Legion
November 4, 2016, 6:27am
18
yay for EUbois! the non traitorous ones
Zejety
November 4, 2016, 7:09am
19
GG! I hope you were not underestimating the unreasonableness of my hand.