CAFS 2016: Zejety ([Finesse]/Discipline/Strength) vs. EricF ([Past]/Peace/Anarchy)

@EricF
GL HF!

P1T1

[details=Turn secrets]* Hand: Wither, Brick Thief, Timely Messenger, Granfalloon Flagbearer, Bloom

  • Worker: Brick Thief
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Summon Rook (2)
  • Summon Timely Messenger (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: Timely Messenger (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook (2/4)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Older Brother, Tenderfoot, Helpful Turtle, Spark, Fruit Ninja

Discard

Bloom, Granfalloon Flagbearer, Wither

1 Like

[details=Player 2, Turn 1]Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium -> Worker
Nullcraft[/details]

Good luck, have fun!

5 gold (5)
Worker (4)
Zane (2)
Zane kills Timely Messenger
Neo Plexus (0)
Discard 3, Draw 5

SQL - Neo Plexus (2/2 +1)

L1 Zane (2/1)

Base - 20

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

D’oh! Forgot to consider you have Zane. Let’s see if I can salvage this. ^^

P1T2

[details=Turn secrets]* Hand: Older Brother, Tenderfoot, Helpful Turtle, Spark, Fruit Ninja

  • Worker: Fruit Ninja
  • Tech: Nimble Fencer, Rambasa Twin
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 5 gold (5)
  • Main phase:
  • Summon Older Brother
  • Hire a worker
  • Build a Tech I Building
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: L1 Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Older Brother (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0
New hand

Bloom, Timely Messenger, Nimble Fencer, Wither, Tenderfoot

[details=Discard][/details]

[details=Player 2, Turn 2]Hand: other 5 cards
Worker: Tinkerer
Tech in: Gunpoint Taxman and Overeager Cadet // Taxman as a hege against Birds, and also 3/3 is a good size for interacting with Nimble Fencer. Cadet to buy time for a quick Tech II, and also because I know I’ll want them eventually and I don’t want to grab Stewardess or Origin Story just yet.[/details]
6 gold (6)
Worker (5)
Tech I (3)
Fading Argo (1)
Discard 3, rs, Draw 5. Float 1 gold.

SQL - Neo Plexus (2/2 +1)
Tech - Fading Argo (2/3) [3]

L1 Zane (2/1)

Base - 20
Tech I - 5

7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

Sorry, I’ve missed to update my template to show I should have been floating a gold. ><
Did that misinformation influence your turn? .
.

No, I knew you were floating.

1 Like

Always a pleasure to play with people who look past my mistakes. :wink:

P1T3

[details=Turn secrets]* Hand: Bloom, Timely Messenger, Nimble Fencer, Wither, Tenderfoot

  • Worker: Timely Messenger
  • Tech: Two Step, Discord
  • Thoughts: Many different options, but most of them are card hungry. Could invest a lot into killing Fargo but since he isn’t a Technician, it wouldn’t be worth a lot. That Timely Messenger from turn 1 would have come in handy…
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Cast Wither to kill Zane; Rook gains two levels (5)
  • Level Rook to 5/mid (3)
  • Rook kills Neo Plexus, taking 2 damage
  • Summon Nimble Fencer (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Older Brother (2/2 | resist 1)

Board:

  • Characters:
  • L5 Rook (3/3)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5
New hand

Helpful Turtle, Granfalloon Flagbearer, Rambasa Twin, Spark

Discard

Discord, Two Step, Wither, Tenderfoot, Bloom

[details=Player 2, turn 3]Time Spiral -> Worker
Battle Suits
Nullcraft
Forgotten Fighter
Overeager Cadet

Tech in Origin Story + Flagstone Garrison
[/details]
7 gold (8)
Worker (7)
Onimaru (5)
Forgotten Fighter, bounce the Fencer (2)
Fading Argo kills Older Brother
Overeager Cadet (2)
Battle Suits (0)
Discard 1, Draw 3.

Elite - L1 Onimaru (3/3)
Tech - Overeager Cadet (3/2)

Fading Argo (3/1) [2]

Base - 20
Tech I - 5

Battle Suits
8 workers, 0 gold
Hand: 3
Deck: 0
Discard: 5

TURN NUMBER

[details=Turn secrets]* Hand: Helpful Turtle, Granfalloon Flagbearer, Rambasa Twin, Spark

  • Worker: Helpful Turtle
  • Tech: Two Step, Nimble Fencer
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Rook trades with Onimaru
  • Summon Rambasa Twin, get the other for free (3)
  • Summon Nimble Fencer (1)
  • Hire a worker (0)
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0
New hand

Older Brother, Spark, Granfalloon Flagbearer, Bloom

[details=Discard][/details]

[details=Player 2, Turn 4]Excellent, that’s exactly what I wanted to happen.

Tech in the 2nd Cadet + Drill Sergeant.

Hand:
Gunpoint Taxman
Hardened Mox -> Worker
Temporal Research

Alternate play:
Worker
Max Zane, shoving Fencer somewhere. Clear the board, drawing a card and leaving me with a 4/1 Zane just hanging around with no defense. That seems pretty weak.

If I skip a worker, I could get another guy out, or if I just draw less next turn. I think I’m in good enough shape, though, with just holding Zane in reserve. Don’t even need patrol bonuses - I would rather protect the Tech II better / cost Zejety more gold = delay his Tech II while I continue to get gold advantage.
[/details]
8 gold (8)
Worker (7)
Tech II Peace (3)
Prynn (1)
Discard 2, rs, Draw 4. Float 1 gold

SQL - Overeager Cadet (3/2 +1)
Elite - Prynn (2/3) [4]
Lookout - Fading Argo (3/1) [1]

Base - 20
Tech I - 5
Tech II - 5
Spec: Peace

Battle Suits
9 workers, 1 gold
Hand: 4
Deck: 5
Discard: 0

P1T5

[details=Turn secrets]* Hand: Older Brother, Spark, Granfalloon Flagbearer, Bloom

  • Worker: Older Brother
  • Tech: Young Lightning Dragon, Entangling Vines
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Rambasa Twin #1 trades with Overeager Cadet
  • Nimble Fencer bonks Prynn, both take 2 damage
  • Summon Grave (6)
  • Cast Spark to kill Prynn; Grave levels to 3/mid (5)
  • Hire a worker (4)
  • Construct Discipline Tech II Building (0)
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: L3 Grave (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rambasa Twin (3/2 | resist 1)

Board:

  • Characters:
  • Nimble Fencer (2/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 5
New hand

Discord, Nimble Fencer, Two Step, Wither

Discard

Young Lightning Dragon, Entangling Vines, Spark, Bloom, Granfalloon Flagbearer

[details=P2, Turn 5]Gunpoint Taxman
Forgotten Fighter -> Worker
Origin Story
Overeager Cadet

Tech in Drill Sergeant #2 and Chaos Mirror
[/details]
Fading Argo fades away
9 gold (10)
Onimaru (8)
Max Zane, throwing Grave to Scavenger (1)
Zane kills Grave, we both get a gold, Oni to L3 (2)
Worker (1)
Overeager Cadet (1)
Discard 2, Draw 4. Float 1 gold.

SQL - L3 Onimaru (2/3 +1)
Tech - Overeager Cadet (3/2)

L6 Zane (4/1)

Base - 20
Tech I - 5
Tech II - 5
Spec: Peace

Battle Suits
10 workers, 1 gold
Hand: 4
Deck: 1
Discard: 6

P1T6

[details=Turn secrets]* Hand: Discord, Nimble Fencer, Two Step, Wither

  • Worker: -
  • Tech: Young Lightning Dragon, Mind-Parry Monk
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +1 scav. (10)
  • Main phase:
  • Summon Rook (8)
  • Summon River (6)
  • Summon Nimble Fencer (4)
  • Cast Two Step on the new Fencer and Rambasa Twin (2)
  • The dancing Fencer kills Onimaru, taking 2 damage; Rook levels to 3
  • The old Dancer trades with Overeager Cadet; you draw a card
  • Cast Wither to kill Zane; Rook levels to 5/mid (0)
  • Rambasa Twin destroys your Tech 2 Building; your base takes 2 damage
  • End of turn:
  • Discard 1, draw 2, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L5 Rook (3/5 | resist 1)

Board:

  • Characters:
  • Dancing Nimble Fencer (4/3)
  • Dancing Rambasa Twin (5/4)
  • Spells/Upgrades:
  • Two Step (Nimble Fencer + Rambasa Twin)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 9
  • Discard: 0
New hand

Tenderfoot, Two Step, Discord

[details=Discard][/details]

[details=P2, Turn 6]Nullcraft
Neo Plexus
Flagstone Garrison
Drill Sergeant
Temporal Research

Draw 2:
Drill Sergeant
Overeager Cadet
[/details]
tech nothing
10 gold (11)
Prynn (9)
Temporal Research, rs, draw 2. (7)
Overeager Cadet (7)
Tower (4)
Neo Plexus (2)
Nullcraft (0)
Re-build Tech II
Discard 3, Draw 5

SQL - Overeager Cadet (3/2 +1)
Scavenger - Neo Plexus (3/2)
Tech - L1 Prynn (1/3) [4]
Lookout - Nullcraft (1/1)

Base - 18
Tech I - 5
Tech II - 5
Spec: Peace
Tower - 4

Battle Suits
10 workers, 0 gold
Hand: 5
Deck: 0
Discard: 4

P1T7

[details=Turn secrets]* Hand: Tenderfoot, Two Step, Discord

  • Worker: -
  • Tech: Earthquake, Oathkeeper of Kor Mountain
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Cast Discord; Nullcraft dies (7)
  • River kills Overeager Cadet, taking 2 damage
  • Max River (3)
  • Summon Tenderfoot (3)
  • Tenderfoot trades with Neo Plexus; you gain 1 gold
  • Nimble Fencer kills Prynn, taking 2 damage; you draw a card and Rook levels to 7
  • Max Rook (2)
  • Rambasa Twin destroys your Tech II Building, taking 1 damage; your base takes 2 damage
  • End of turn:
  • Discard 1, draw 3
  • Float 2

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Max Rook (4/6 | two lives)

Board:

  • Characters:
  • Max River (3/4)
  • Dancing Nimble Fencer (4/1)
  • Dancing Rambasa Twin (5/3)
  • Spells/Upgrades:
  • Two Step (Nimble Fencer + Rambasa Twin)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 3
  • Deck: 6
  • Discard: 5
New hand

Nimble Fencer, Spark, Granfalloon Flagbearer

Discard

Earthquake, Oathkeeper of Kor Mountain, Discord, Tenderfoot, Two Step

1 Like

Against any reasonable hand you could have, I have no way to prevent lethal damage next turn, so I’ll pack it in.

Gg! The last undefeated has fallen!

1 Like

yay for EUbois! the non traitorous ones

GG! I hope you were not underestimating the unreasonableness of my hand.