CAFS 2016: Marto ([Necro]/Blood/Truth) vs. Alhazard ([Necro]/Blood/Truth)

“Mirror Token, who is the fairest in this forum ?”
“You, my Evil Quince, are fair so true. But @Alhazard 's Snow Quince might be fairer than you”

I wish you ILL FATE and BAD LUCK, 'cause I vowed to kill you by all means ! I will be the fairest [Necro]/Blood/Truth no matter the cost !

T1:

Hand

]Haunt, Javelineer, Imp, Poisonblade Rogue (W), Summon Skeletons

Collect 4 gold (4)
Worker (3)
Summon Garth (1)
Skeleton token (0)
Pestering Haunt (0)

discard 3, draw 5

Patrol:
Leader: lvl 1 Garth 1/3+1
Elite:
Scavenger: Skeleton token 1/1
Technician:
Lookout:

Buildings:
Units/Heroes: Pestering Haunt 1/1
Base: 20
Other:

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Redraw

Jandra, Graveyard, Deteriorate, StW, Skele Archery

1 Like

I’m a victim of copy and paste

Only I speak the Truth here, and I say there is no such proof as a c/p fail. You must be mistaken. You shouldn’t take the risk to falsely accuse Evil Quince, by the way.

(sorry for that :wink: )

Can we wait until this weekend at the earliest? Thanks.

Also lol “mirror” match

Sure, just take your turn when you’re ready !

@Alhazard reminder boost that this match still has to finish by the 10th.

P2T1

Hand

Deteriorate, Graveyard, Jandra, Imp, Stw

Worker

Jandra

Collect 5 gold (5)
Worker (4)
Garth (2)
Skeleton token (1)
Deteriorate haunt (1)

Discard 3, Draw 5

Patrol:
Leader: Garth L1 (1/3+A)
Elite:
Scavenger: Skeleton token (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 4

New Hand

Poisonblade, Haunt, Javelineer, Summon Skeletons, Archery

Discard

Graveyard, Imp, Stw, Deteriorate

T2:

[details=Hand]Jandra (W), Graveyard, Deteriorate, StW, Skele Archery
Tech 2x Bone Collector[/details]

Collect 5 gold (5)
Worker (4)
Tech I (2)
Skeleton token (1)
deteriorate your token (1)

discard 3, rs, draw 5

Patrol:
Leader: lvl 1 Garth 1/3+1
Elite:
Scavenger: Skeleton token 1/1
Technician: Skeleton token 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 5
Discard: 0

[details=Redraw]Summon skeletons, Graveyard, Skele archery, Bone Collector, Bone Collector
Damn, either I go down on cards, or have the weakest turn 4[/details]

Up @Alhazard

Sorry about that I somehow thought that I was waiting for your turn

P2T2

Hand

Poisonblade, Haunt, Javelineer, Summon Skeletons, Archery

Tech 2

Bargain x2

Worker

Poisonblade

Collect 6+1 gold (7)
Collect Scavenger gold (8)
Worker (7)
Tech 1 (5)
Summon Skeletons (2)
Skeleton token (1)

Discard 3, rs, Draw 5

Patrol:
Leader: Skeleton token (1/1+A)
Elite:
Scavenger: Skeleton token (1/1)
Technician: Skeleton token (1/1)
Lookout:

Buildings: T1 (5)
Units/Heroes: Garth L1 (1/3)
Base: 20
Other:

Economy:
Workers: 7 (+ 1 gold)
Hand: 5
Deck: 5
Discard: 0

New Hand

Bargain, Imp, Grave, Haunt, Stw

Discard

0

T3:

[details=Hand]Summon skeletons (W), Graveyard, Skele archery, Bone Collector, Bone Collector
Tech Crashbarrow, Bloodlust[/details]

Collect 6 gold + float (7)
Worker (6)
Skeleton token (5)
Bone Collector (3)
Skeletal Archery (1)
Both tokens safely shoot down your SQL skeleton
Garth kills your scav skeleton

discard 2, draw 4

Patrol:
Leader: Bone Collector 3/3+1
Elite:
Scavenger:
Technician: Skeleton token 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Garth 1/2, Skeleton token 1/1, Skeleton token 1/1
Base: 20
Other: Skeletal Archery

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 1
Discard: 4

Redraw

Deteriorate, Javelineer, Imp, StW

P2T3

Hand

Bargain, Imp, Grave, Haunt, Stw

Tech 2

Glider and Crashbarrow

Worker

Haunt

Collect 7+1 gold (8)
Collect Scavenger gold (9)
Worker (8)
T2 Blood (4)
Bargain (2)
Skeleton token (1)

Discard 3, Draw 5

Patrol:
Leader: Zombie (2/2+A)
Elite: Skeleton token (1/1)
Scavenger: Skeleton token (1/1)
Technician: Skeleton token (1/1)
Lookout: Horror (3/3)

Buildings: T1 (5), T2 Blood (5)
Units/Heroes: Garth L1 (1/3)
Base: 16
Other:

Economy:
Workers: 7 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 6

New Hand

Archery, Deteriorate, Jav, Bargain, Summon Skeletons

Discard

Imp, Grave, StW, Bargain, Glider, Crashbarrow

T4:

[details=Hand]Deteriorate, Javelineer (W), Imp, StW
Tech Crashbarrow, Lich’s Bargain[/details]

Collect 7 gold + float (8)
Worker (7)
Skeleton token (6)
Tech II - Blood (2)
Bone Collector kills Zombie, creating a Skeleton token
Garth and 2 active Skeletons kill your 3 skeletons (Garth takes 1 damage)
Sacrifice the Weak, you lose Horror, I lose one attacking Skeleton (0)

discard 2, draw 1, rs, draw 3

Patrol:
Leader: Skeleton token 1/1
Elite:
Scavenger: Skeleton token 1/1
Technician: Skeleton token 1/1
Lookout:

Buildings: Tech I 5hp
Units/Heroes: lvl 1 Garth 1/2, Bone Collector 3/1, Skeleton token 1/1
Base: 20
Other: Skeletal Archery

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 6
Discard: 0

Redraw

Pestering Haunt, Crashbarrow, StW, Deteriorate

I am going to concede messed up cycling and I didnt draw into a crashbarrow

@EricF

OK… As you said you conceded, I looked at your teching choice; as you teched Lich’s Bargain x2 on turn 2, it seems logical that you didn’t draw any Crashbarrow on turn 4, unless you midband Garth and summon some skeletons, right ?

i drew twice using bargain and token. the problem was that I cycled so couldnt use garth to bring out crashbarrow with gold band but could he have died w/o the 4th blocker?