CAFS 2016: FrozenStorm ([Past]/Peace/Anarchy) vs Zhavier (Mono Green)

Going to bed but I will take my turn 1 tomorrow, gnight @zhavier and GL HF!

Okay let’s see if I can take down the might of nature, let’s have a good clean fight @zhavier!

Player 1, Turn 1

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Battle Suits
Temporal Research
Fading Argonaut
Nullcraft
Tinkerer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (2)
  • Worker (1)

[details=Workers]
Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Float 1g, Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/3 fading 3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Time Spiral
Plasmodium
Forgotten Fighter
Neo Plexus
Hardened Mox
[/details]

[details=End of Turn Discard]
Nullcraft
Temporal Research
Battle Suits
[/details]

[details=My Thoughts]
I think I’ll probably to start Peace machine with relative impunity against Green, but I’m going to try to be semi-cautious and make sure to take good trades!
[/details]

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rampant Growth
Playful Panda
Rich Earth
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Tiger Cub
Verdant Tree
Young Treant
Spore Shambler
Forest’s Favor


Discard

Rampant Growth
Merfolk Prospector
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Argagarg - ($0)
Worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+A
  • :psfist: [I]Elite[/I]: Argagarg 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Player 1, Turn 2

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Time Spiral
Plasmodium
Forgotten Fighter
Neo Plexus
Hardened Mox
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Seer, Overeager Cadet
[/details]


###Main:

  • Neo Plexus (4)
  • Tech 1 (2)
  • Fading Argonaut kills wisp
  • Worker (1)

[details=Workers]
Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Float 1g, Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/3 fading 2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Nullcraft
Seer
Battle Suits
Plasmodium
Time Spiral
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well if he goes Rich Earth, that’s definitely an invitation to Peace machine I think XD Seers should be pretty good against anything but frogs, and I’d like to keep Fargo around a little longer
[/details]

P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Verdant Tree
Young Treant
Forest’s Favor
Tiger Cub
Spore Shambler
Rampant Growth


WORKERS
Ironbark Treant
Spore Shambler


NextHand

Merfolk Prospector
Murkwood Allies
Playful Panda
Verdant Tree
Murkwood Allies


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Forest’s Favor on Argagarg - ($2)
Heroes’ Hall - ($0)
Argagarg kills Neo Plexus, you draw 1
Worker

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant 0/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg 2/2, +1 Rune, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Player 1, Turn 3

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Nullcraft
Seer
Battle Suits
Plasmodium
Time Spiral
Temporal Research (technician)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Draw 1 for Technician
  • Tech 2 cards in

[details=All Teched Cards]
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Zane (5)
  • Nullcraft (3)
  • Seer, add a time rune to Fading Argonaut (2)
  • Zane and Nullcraft take out Young Treant
  • Fading Argonaut kills Arg, takes 2 damage, Zane to lvl 3
  • Worker (1)

[details=Workers]
Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Float 1g, Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Seer (2/1)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (2/1 from 2 damage, fading 2)
  • Nullcraft (1/1 flying)
  • Zane (2/2 lvl 3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Forgotten Fighter
Overeager Cadet
Temporal Research
Overeager Cadet
Plasmodium
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Let’s punish that Forest’s Favor investment right now. I expect Frogs are coming, so Zane and Nullcraft will help with that. That means Chaos Mirror is a good choice (nullcraft uses it nicely), and we’re sticking with the peace plan so let’s get the other cadet in.

So far, so good I think!
[/spoiler][/details]

I don’t know where my head was, but I am clearly not prepared for this matchup.

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Circle of Life


STARTING HAND
Merfolk Prospector
Murkwood Allies
Playful Panda
Murkwood Allies
Verdant Tree


WORKERS
Ironbark Treant
Spore Shambler
Playful Panda


NextHand

Rampant Growth
Forest’s Favor
Murkwood Allies
Tiger Cub
Murkwood Allies


Tech 2 card(s)
Get Paid - ($7)
Worker
Calamandra Max - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra 4/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Dude I don’t envy this matchup for you, I know there are “no unwinnable matchups” in this game but PPA’s ability to react quickly feels very oppressive against a slow setup deck like Mono-Green or Mono-Blue… I really want to see folks get crazy good at Blue and Green to see if they can conquer some of these early aggro strats. I’m definitely not good enough to do it

I’m guessing you whiffed on a frogs draw? That’s brutal

Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Forgotten Fighter
Overeager Cadet
Temporal Research
Overeager Cadet
Plasmodium
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Maxband Zane, shove Calamandra to Technician (5)
  • Zane trades with Calamandra, we both get a card
  • Nullcraft kills Prospector, you get 1g
  • Seer and Fading Argo smack your base to 16hp
  • Worker (4)
  • Tech 2 : Peace (0)

[details=Workers]
Forgotten Fighter, Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Overeager Cadet (2/2)
  • Overeager Cadet (2/2)
  • Fading Argonaut (2/1 from 2 damage, fading 1)
  • Nullcraft (1/1 flying)
  • Seer (2/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Chaos Mirror
Battle Suits
Temporal Research
Plasmodium
Flagstone Garrison
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Oh man this is dominating, he’s going to need more than one moment’s peace to stop the juggernaut I have rolling his way
[/details]

Wow, thanks for that card…

P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Nature Reclaims


STARTING HAND
Tiger Cub
Forest’s Favor
Rampant Growth
Murkwood Allies
Murkwood Allies
Moment’s Peace


WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Murkwood Allies


NextHand

Circle of Life
Moment’s Peace
Verdant Tree
Nature Reclaims
Young Treant


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker
Midori - ($7)
Moment’s Peace - ($5)
Tiger Cub - ($3)
Tech 1 - ($2)
Argagarg - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Wisp 0/1
  • Tiger Cub 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

That drew a moment’s peace did it? That’s fortunate for ya :wink:

Player 1, Turn 5

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Chaos Mirror
Battle Suits
Temporal Research
Plasmodium
Flagstone Garrison
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Fargo fades away
  • Tech 2 cards in

[details=All Teched Cards]
Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Flagstone Garrison (5)
  • Battle Suits (3)
  • Onimaru (1)
  • Worker (0)

[details=Workers]
Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1 armor, flying)
  • :psfist: Elite: Overeager Cadet (3+1/2)
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout: Overeager Cadet (3/2 resist 1)

####In Play:

  • Battle Suits
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Neo Plexus
Calypso Vystari
Seer
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Moment’s Peace slows me down, but I’m doing fine, engine is safe to all but nature reclaims (and even if he does get the Garrison, I left temporal research in the deck to dig). I should trade favorably with any attacking he does too!
[/details]

P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Tiny Basilisk


STARTING HAND
Young Treant
Circle of Life
Verdant Tree
Nature Reclaims
Moment’s Peace


WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Murkwood Allies
Verdant Tree


NextHand

Murkwood Allies
Merfolk Prospector
Moment’s Peace
Rampant Growth


Discard

Moment’s Peace
Young Treant
Circle of Life
Nature Reclaims
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($9)
Nature Reclaims on Flagstone Garrison, trash both - ($7)
Moment’s Peace, again! - ($5)
Level Midori to 5 - ($1)
Tiger Cub kills Onimaru, you draw 1, Midori to lvl 7
Midori kills Lookout Cadet, takes 3
Max Midori, heal - ($0)
Wisp trades with Scavenger Seer
Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Tiger Cub 3/1
  • Midori 4/5, lvl 8
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I’ll have to exhaust those draws at some point!

Player 1, Turn 6

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Neo Plexus
Calypso Vystari
Seer
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1scavenger)
  • Draw 1 for technician
  • Tech 2 cards in

[details=All Teched Cards]
Flagstone Garrison, Drill Sergeant
Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Prynn (8)
  • Temporal Research, draw 2 (6)
  • Zane (4)
  • Chaos Mirror, Zane and Midori trade attack values (2)
  • Zane kills Arg, takes 1 damage and gains 2 levels
  • Seer, +1 rune to Prynn (1)
  • Worker (0)

[details=Workers]
Neo Plexus, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1 armor, flying)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Battle Suits
  • Prynn (1/3 lvl 1 fade 5)
  • Zane (2/1 lvl 3)
  • Overeager Cadet (3/2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Chaos Mirror
Calypso Vystari
Seer
Flagstone Garrison
Fading Argonaut
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
And that’s why I didn’t worker Research XD Grab myself a second Garrison (well only now that the first got trashed) and DS, I still hold the lead on tech and units, if he moment’s peace again I’ll just build up runes and wait for him to whiff it / use Zane and Prynn to break his defense!
[/details]

First Time I have ever had Calamandras midband cancel Midori’s Midband… highly annoying that they don’t stack :confused:

P2T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Final Showdown


STARTING HAND
Merfolk Prospector
Murkwood Allies
Rampant Growth
Moment’s Peace


WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Murkwood Allies
Verdant Tree
Rampant Growth


NextHand

Final Showdown
Forest’s Favor
Moment’s Peace


Tech 2 card(s)
Get Paid - ($10)
Calamandra - ($8)
Murkwood Allies - ($3)
Midori kills Nullcraft
Tiger trades with Seer
Merfolk Prospector - ($2)
Calamandra to lvl 3 - ($0)
Worker

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog 1/1+A
  • :psfist: [I]Elite[/I]: Frog 2/1
  • :ps_: [I]Scavenger[/I]: Frog 1/1
  • :pschip: [I]Technician[/I]: Merfolk Prospector 1/1
  • :target: [I]Lookout[/I]: Frog 1/1
    [B]In Play:[/B]
  • Rich Earth
  • Midori 4/4, lvl 8
  • Calamandra 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Hey no more peace in the moment! Too bad only one thing left to attack with right now…

Player 1, Turn 7

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Chaos Mirror
Calypso Vystari
Seer
Flagstone Garrison
Fading Argonaut
Drill Sergeant (Seer)
Overeager Cadet (DS)
Drill Sergeant (OC)
Temporal Research (DS2)
Seer (rs Vystari)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1scavenger)
  • Choose to tech 2 cards in

[details=All Teched Cards]
Calypso Vystari, Origin Story
Flagstone Garrison, Drill Sergeant
Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Overeager Cadet kills SQL Frog
  • Midband Zane (10)
  • Zane kills scavenger frog, we both get one gold and Zane takes 1 damage
  • Prynn kills lookout frog, takes 1 damage and moves up to 5 fades (11)
  • Flagstone Garrison, fresh teched since you iced the last one… (8)
  • Seer, draw 1 Prynn to 6 fades (7)
  • Drill Sergeant Hartman, draw 1 (4)
  • Overeager Cadet, draw 1 Hartman to 1 rune (4)
  • Drill Sergeant Bilco, draw 1 Hartman to 2 runes (1)
  • Calypso Vystari, rs draw 1 Hartman to 3 runes Bilco to 1 rune (0)
  • Hartman moves 1 rune to Bilco
  • no worker

[details=Workers]
Neo Plexus, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Calypso Vystari (3/2)
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

####In Play:

  • Battle Suits
  • Prynn (1/2 from 1 damage lvl 1 fade 6)
  • Zane (3/2 from 1 damage lvl 4)
  • Overeager Cadet (3/1 from 1 damage)
  • Drill Sergeant Hartman (5/5 from +2/2)
  • Drill Sergeant Bilco (5/5 from +2/2)
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Nullcraft
Calypso Vystari
Origin Story
Temporal Research
Chaos Mirror
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well I can’t quite dig out my nullcraft, so Midori’s going to have a free shot on something. Cala could also sneak in with a discard, but he’s already short cards so that’s not as much of a worry. And no matter what he brings, I have so much to swing back with he’ll be dead unless he gets a moment’s peace down here. Worst case is he goes Moment’s peace + kills both my heroes, in which case I just tech in units and build up an army to swing the next turn with…
[/details]

Ugh so many threats to deal with… Honestly I thought I had lost on turn 2

P2T7


StartingHand Workers

STARTING HAND
Forest’s Favor
Moment’s Peace
Final Showdown
Nature Reclaims


WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Murkwood Allies
Verdant Tree
Rampant Growth


NextHand

Polymorph: Squirrel
Tiger Cub
Circle of Life


Discard

Moment’s Peace
Merfolk Prospector
Forest’s Favor


Tech 0 card(s)
Get Paid + Scav - ($12)
Final Showdown, there’s a first time for everything - ($9)
Moment’s Peace - ($7)
Calamandra kills SQL cadet
Midori kills Prynn, maxband Calamandra heals, I draw 1
Nature Reclaims the other flagstone garrison, ice, ice, baby - ($5)
Tech 2 (Balance) - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Midori 7/7, lvl 8
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra 4/5
  • Final Showdown
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

I think you still have a frog and a prospector on the board, they patrolling or trading with my dudes or just chillin’ in the backline?

Heh thought I wrote it, but they killed vystari and you get a gold.

1 Like

Doesn’t feel like you’ve lost yet by any stretch mate :wink: You’re using spells like a boss!

Player 1, Turn 8

P1 [Past]/Peace/Anarchy vs P2 Green

[details=Starting Hand]
Nullcraft
Calypso Vystari
Origin Story
Temporal Research
Chaos Mirror
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1scavenger)
  • Choose to tech 2 cards in

[details=All Teched Cards]
Pirate Gunship x2
Calypso Vystari, Origin Story
Flagstone Garrison, Drill Sergeant
Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Seer, Overeager Cadet
[/details]


###Main:

  • Nullcraft, Sergeants to 3 runes each (9)
  • Calypso Vystari, Sergeants to 4 runes each (8)
  • Tech 3 (3)
  • Tech Lab - Anarchy (2)
  • Onimaru (0)
  • Sarges each move all 4 runes to Nullcraft, bringing it to +8/8
  • no worker

[details=Workers]
Neo Plexus, Plasmodium, Forgotten Fighter, Time Spiral, Hardened Mox, Tinkerer
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tech3 HP: 5
  • Tech Lab HP: 4 SPEC ANARCHY

####In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (9/9+1armor)
  • :psfist: Elite: Seer (3+1/1)
  • :pspig: Scavenger: Hunter (3/3 anti-air)
  • :exhaust: Technician: Hunter (3/3 anti-air)
  • :target: Lookout:

####In Play:

  • Battle Suits
  • Onimaru (2/3 lvl 1)
  • Zane (3/2 from 1 damage lvl 4)
  • Calypso Vystari (3/2)
  • Overeager Cadet (3/1 from 1 damage)
  • Drill Sergeant Hartman (3/3)
  • Drill Sergeant Bilco (3/3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Fading Argonaut
Seer
Pirate Gunship
Pirate Gunship
Origin Story
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ugh all the moment’s peace… at least this time he needs to have drawn it, he isn’t getting Midori to attack for a card without losing the life of the dragon teacher! This is something I love about Green though: proper spell teching, and he has VERY effectively neutralized me for 5ish turns!
[/details]

@zhavier since AA does not stack, having 1 hunter or 2 in patrol is irrelevant (in terms of AA only dmg, ofc) right?

anti air stacks perfectly well, if I fly over 1 anti air, it deals damage to me, if I fly over 2 Anti Air, they both deal damage to me.

Turn still deep in thought.

2 Likes