CAFS 2016: Castanietzsche (Mono Blue) vs. FrozenStorm ([Past]/Peace/Anarchy)

[b]P1T1[/b]

Hi @FrozenStorm ! I’m very pleased to play with you ! Good luck and have fun mate :smile_cat:


Tech StartingHand Workers

TECH
Arrest


STARTING HAND
Arrest
Spectral Aven
Reputable Newsman
Jail
Manufactured Truth


WORKERS


NextHand

Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
Lawful Search


Discard

Jail
Reputable Newsman
Manufactured Truth
Arrest


Tech 1 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

GL HF @Castanietzsche!

Player 2, Turn 1

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Time Spiral
Neo Plexus
Nullcraft
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Onimaru (3)
  • Nullcraft (1)
  • Worker Up (0)

[details=Workers]
Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nullcraft (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Onimaru (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Battle Suits
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
[/details]

[details=End of Turn Discard]
Temporal Research
Neo Plexus
Fading Argonaut
[/details]

[details=My Thoughts]
Not sure what my game plan should be against Blue, but I suspect it will be teching an early Boot Camp with this Aven here. Probably Peace plan following, though I could see going hero’s hall + tech 1 / spells for a bit and transitioning to Peace or Anarchy tech 3!
[/details]

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Lawful Search
Bluecoat Musketeer
Building Inspector
Traffic Director
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Traffic Director (1/1)
Jail
Lawful Search
Reputable Newsman (0/3)
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Quince - ($2)
Building Inspector - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror A (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • lvl 1 Quince (1/3)
  • Building Inspector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Sorry, gotta bring the pain here!

Player 2, Turn 2

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Battle Suits
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Cast Forgotten Fighter on Aven, it pops from being targeted (3)
  • Level Oni to 3 (1)
  • Nullcraft kills Mirror Illusion, you get 1g
  • Onimaru strikes down the tyrant Sirus Quince with a frenzy of blades, Oni midbands and heals
  • Worker Up (0)

[details=Workers]
Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Onimaru (3/4 lvl 5)
  • Nullcraft (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Fading Argonaut
Tinkerer
Neo Plexus
Hardened Mox
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well I think generating heavy early pressure w/ Oni here is probably a decent move, so let’s do that! I’ll be okay to spend a little more gold on him as I tech my way up to peace here :slight_smile:
[/details]

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Judgment Day
Injunction


STARTING HAND
Reputable Newsman (0/3)
Overeager Cadet (2/2)
Jail
Lawful Search
Traffic Director (1/1)
Overeager Cadet (2/2)


WORKERS
Arrest
Bluecoat Musketeer
Traffic Director


NextHand

Porkhand Magistrate (2/3)
Manufactured Truth
Injunction


Tech 2 card(s)
Get Paid + float + Scav - ($8)
Lawful Search, checking your hand and drawing 1 - ($7)
You have : Fading Argonaut Tinkerer Neo Plexus Hardened Mox Temporal Research
Overeager Cadet A (2/2)
Overeager Cadet B (2/2)
Worker - ($6)
Tower - ($3)
Jail - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet A (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet B (2/2)
  • :pschip: [I]Technician[/I]: Building Inspector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (empty/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Well didn’t your draw just knock the crap out of mine…

To avoid the risk that I accidentally forget you have a tower in future turns, kindly add it to your board state summary XD

Player 2, Turn 3

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Tinkerer
Neo Plexus
Hardened Mox
Temporal Research
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Flagstone Garrison, Overeager Cadet
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Onimaru kills your SQL Cadet and takes 3 damage including tower, stands ready
  • Max out Onimaru to Level 8, he heals and summons 3 keepers of the peace (4)
  • Nullcraft strafes your Building Inspector, dies to tower, you get a card
  • Tech 1 (2)
  • Worker Up (1)

[details=Workers]
Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (4/5+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • 3x Soldier Token (1/1 sparkshot)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Boot Camp
Forgotten Fighter
Battle Suits
Overeager Cadet
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ugh Jail is annoying, but we’ll take care of it in due time. Next turn will likely be getting battle suits and tech building set up, floating some gold to use on Zane turn 5. Let’s see how it plays out!
[/details]

[b]P1T4[/b]

Hehe sorry :smile_cat:
Corrected !

Tech StartingHand Workers

TECH
Justice Juggernaut (4/6)
Insurance Agent A (2/2)


STARTING HAND
Manufactured Truth
Porkhand Magistrate (2/3)
Injunction
Reputable Newsman (0/3)


WORKERS
Arrest
Bluecoat Musketeer
Traffic Director
Manufactured Truth


NextHand

Judgment Day
Reputable Newsman (0/3)
Spectral Aven (2/2)
Lawful Search


Discard

Overeager Cadet A (2/2)
Building Inspector (1/1)
Injunction
Justice Juggernaut (4/6)
Insurance Agent A (2/2)
Porkhand Magistrate (2/3)


Tech 2 card(s)
Draw from Technician
Get Paid - ($7)
Worker - ($6)
Bigby - ($4)
Injunction on your Tech I - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet B (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: lvl 1 Bigby (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (empty/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]I really love workers too much ! It would have been very nice to Reputable Newsman 2 to prevent Battle Suits disaster ! I’m going to Law because of Flagstone Garrison : Justice Juggernaut might help me to destroy them but Censorship Council is even more effective ! I didn’t went to a Eye of the Tiger / Rocky Truth strategy because I do think he teched Boot Camp at least once. I could have gone Peace with Air Hammer or Flagstone Spy but I really don’t want to tech Boot Camp now. Let’s just have some Bigby’s spells in my deck and get an econ advantage with Insurance Agent + … + what ? I don’t have Tax Collector or Scribe… Mmm let’s try to insure his own units, I’m sure I’ll be able to place runes on some Air Hammers before a big Judgment kaboom !!!

I finally chose to stash Reputable Newsman to prevent a The Art of War, I didn’t do it last turn for some reason but I think this spells is not coming now (I hope ?).
[/spoiler][/details]

That’s kind of annoying lol :wink:

Player 2, Turn 4

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Boot Camp
Forgotten Fighter
Battle Suits
Overeager Cadet
Temporal Research
Nullcraft (BC)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in

[details=All Teched Cards]
Calypso Vystari, Surprise Attack
Flagstone Garrison, Overeager Cadet
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Onimaru kills your SQL Cadet and takes 3 damage including tower, stands ready
  • Boot Camp one of my Soldiers, draw 1 (8)
  • Battle Suits (6)
  • Hero’s Hall (4)
  • Worker Up (3)

[details=Workers]
Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 3g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Soldier (1+1/1 sparkshot)
  • :pspig: Scavenger: Soldier (1/1 sparkshot)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Buff Soldier Token (2/2 from +1/1, sparkshot)
  • Onimaru (4/2 from 3 damage, lvl 8)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 3
  • Workers: 9

[details=End of Turn Hand]
Fading Argonaut
Tinkerer
Overeager Cadet
Neo Plexus
Flagstone Garrison
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Well, we’re still floating gold for Zane next turn, just with a HH instead of a Tech2! Should be able to break any blockade with this configuration.

I do need to be cautious, however, that I do not leave myself open to a Community Service. So, we’ll wait to tech the Drill Sergeants until next turn, and not patrol Technician to ensure they go in next cycle. Unless, of course, a different course of action looks better (Art of War or Anarchy tech 2 perhaps!)
[/spoiler][/details]

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Insurance Agent B (2/2)
Scribe (1/3)


STARTING HAND
Lawful Search
Judgment Day
Spectral Aven (2/2)


WORKERS
Arrest
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Lawful Search


NextHand

Insurance Agent A (2/2)
Justice Juggernaut (4/6)
Overeager Cadet A (2/2)
Insurance Agent B (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
maxband Bigby - ($4)
Judgment Day, you get 1 from scav - ($0)
Bigby trades with Onimaru in a epic battle
so sad, now I can’t stash anymore :’(

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (empty/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I feel like this game is going to take awhile :wink: maybe I’ll try to speed it up

Player 2, Turn 5

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Fading Argonaut
Tinkerer
Overeager Cadet
Neo Plexus
Flagstone Garrison
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+3float+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Sanatorium, Pirate Gunship
Calypso Vystari, Surprise Attack
Flagstone Garrison, Overeager Cadet
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Zane + midband (8)
  • Zane breaks the Jail, takes 1 damage from tower
  • Prynn (6)
  • Overeager Cadet (6)
  • Tech 2 - Anarchy (2)
  • Worker Up (1)

[details=Workers]
Flagstone Garrison, Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Float 1g, maybe tech more cards

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (3/2 lvl 4)
  • Prynn (1/3 lvl 1 fade 4)
  • Overeager Cadet (3/2)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Sanatorium
Nullcraft
Tinkerer
Surprise Attack
Calypso Vystari
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I guess if he has teched spells specifically to counter units on the board, let’s try out Sanatorium and just bring the house XD Battle Suits has most of my little units trade up favorably, so with haste they’re decent battering rams yea? And if not, we can go tech 3 and let ships finish the job
[/details]

[b]P1T6[/b]

I may concede quite quickly lol :slight_smile:


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Insurance Agent B (2/2)
Overeager Cadet A (2/2)
Justice Juggernaut (4/6)
Insurance Agent A (2/2)


WORKERS
Arrest
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Lawful Search
Justice Juggernaut (4/6)


NextHand

Spectral Aven (2/2)
Injunction
Overeager Cadet B (2/2)
Reputable Newsman (0/3)


Discard

Jail
Insurance Agent B (2/2)
Insurance Agent A (2/2)
Lawbringer Gryphon
Lawbringer Gryphon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Overeager Cadet
Tech II Law - ($4)
Onimaru - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: lvl 1 Onimaru (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Player 2, Turn 6

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Sanatorium
Nullcraft
Tinkerer
Surprise Attack
Calypso Vystari
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Prynn fades to 3
  • No techs

[details=All Teched Cards]
Sanatorium, Pirate Gunship
Calypso Vystari, Surprise Attack
Flagstone Garrison, Overeager Cadet
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Sanatorium (7)
  • Tech 3 (2)
  • Nullcraft (0)
  • My Overeager Cadet trades with Onimaru, Zane Maxbands and shoves your Cadet to Lookout and deals 1 damage, you get a card
  • Nullcraft trades with your Cadet
  • Prynn and Zane break your tech 2, your base goes to 18hp, they each take 1 damage from tower, Prynn gains a fading rune
  • Skip worker

[details=Workers]
Flagstone Garrison, Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • maybe tech more cards

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (4/3 from 1 damage lvl 6)
  • Prynn (1/2 from 1 damage, lvl 1 fade 4)
  • Battle Suits
  • Sanatorium (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Boot Camp
Pirate Gunship
Overeager Cadet
Neo Plexus
Fading Argonaut
[/details]

[details=End of Turn Discard]
Nullcraft
Overeager Cadet
Calypso Vystari
Surprise Attack
Tinkerer
[/details]

[details=My Thoughts]
This should be GG, Sanatorium was just win-more here but still fun to get to play it!
[/details]

"P1T7


Tech StartingHand Workers

TECH
Judgment Day
Scribe


STARTING HAND
Spectral Aven (2/2)
Injunction
Reputable Newsman (0/3)
Overeager Cadet B (2/2)
Building Inspector (1/1)


WORKERS
Arrest
Bluecoat Musketeer
Traffic Director
Manufactured Truth
Lawful Search
Justice Juggernaut (4/6)
Building Inspector (1/1)


NextHand

Porkhand Magistrate (2/3)
Judgment Day


Discard

Jail
Insurance Agent B (2/2)
Insurance Agent A (2/2)
Lawbringer Gryphon
Lawbringer Gryphon
Overeager Cadet (2/2)
Judgment Day
Scribe
Injunction


Tech 2 card(s)
Draw from technician
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Bigby - ($9)
Injunction on your Tech II - ($6)
Spectral Aven - ($4)
Overeager Cadet
Reputable Newsman ““Four”” - ($2)
Quince - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet B (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Aven (2/2)
  • :pschip: [I]Technician[/I]: Reputable Newsman “Four” (0/3)
  • :target: [I]Lookout[/I]: Mirror (0/1)
    [B]In Play:[/B]
  • lvl 1 Bigby (2/3)
  • lvl 1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

What spell are you blocking with 4? Rewind? I’m afraid that isn’t in my game plan, though I could see that actually being pretty sweet with Sanatorium! :wink:

Also fwiw, I don’t think Injunction would actually prevent me from playing a tech 2 unit via Sanatorium, though I am not 100% positive on that I’m fairly certain (Sanatorium doesn’t need the tech building up to work)

Player 2, Turn 7

P1 Blue vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Boot Camp
Pirate Gunship
Overeager Cadet
Neo Plexus
Fading Argonaut
Temporal Research (BC)
Overeager Cadet (Sanatorium rs)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Prynn fades to 3
  • Tech 2 cards in

[details=All Teched Cards]
Steam Tank, Pirate Gunship
Sanatorium, Pirate Gunship
Calypso Vystari, Surprise Attack
Flagstone Garrison, Overeager Cadet
Boot Camp, Overeager Cadet
[/details]


###Main:

  • Pirate Gunship (4)
  • Onimaru (2)
  • Boot Camp your Spectral Aven, it disappears in a puff of smoke, you get a card, I draw a card (1)
  • Tap Sanatorium to rs and Draw 1, then play Fading Argonaut and Neo Plexus from my hand and grant them haste and ephemeral (0)
  • Overeager Cadet (0)
  • Overeager Cadet (0)
  • Neo Plexus trades with your SQL Cadet
  • Pirate Gunship breaks your tech 2, your base to 16, takes 1 damage from tower, obliterates your mirror and Newsman, you get 1g
  • Fading Argonaut trades with Bigby, Onimaru to lvl 3
  • Zane breaks your tower, takes 1 damage, your base to 14
  • Prynn hits your base to 13hp, gains a fading rune
  • Skip worker

[details=Workers]
Flagstone Garrison, Forgotten Fighter, Hardened Mox, Plasmodium, Time Spiral
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • maybe tech more cards

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC ANARCHY
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

####In Play:

  • Zane (4/2 from 2 damage lvl 6)
  • Prynn (1/2 from 1 damage, lvl 1 fade 4)
  • Onimaru (2/3 lvl 3)
  • Pirate Gunship (7/5 from 1 damage, flying haste long-range resist 2 obliterate 2)
  • Battle Suits
  • Sanatorium (4hp)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Tinkerer
Calypso Vystari
Steam Tank
[/details]

[details=End of Turn Discard]
Neo Plexus
Fading Argonaut
Temporal Research
[/details]

[details=My Thoughts]
Woohoo I got to use the Sanatorium! It would be really cool to use it on something beefy, then Rewind the beefy things back to hand after attacking with them, then play them back down! Like Golgorts maybe? Very Cool!
[/details]

u need a hero for spells. @ericf

Thanks @Legion for noticing !
I do many many errors, sorry @FrozenStorm
I’ll concede this game, gg ! @EricF
Thanks for the game ! :smile_cat:

You know Blue spec better than me lol, heroes and Tech III are very hard to deal with as Blue :scream_cat:
I managed to get an econ advantage to rush to Lawbringer Gryphons, but I drew Insurance Agents before my Tech II building (I even had to worker a Justice Juggernaut !) and anyway you kept board advantage all the game (even being P2 !)
Wp, I hope we may have a rematch someday
Thanks for the match !

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Gg WP Casta! The aven was a gutsy opening, I think if you had gone a little more defensive to start you may have pulled off the tech 3 race!

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