So, this is a very passive play on their part, which gives us a lot of liberty to mostly do whatever we want.
RED:
I think red should play Bloodburn and Nautical Dog. Bloodburn seems better in 2HD, because with more targets on the board, it’s easier to set up advantageous trades. Plus, it discourages Illusions and Nullcraft, which I like. Playing Nautical Dog can set us up for some good trades, and helps us take advantage of their slow start.
Alternatively, we could play a hero and the Musketeer. I don’t like this line though, because getting the Musketeer sniped by Nullcraft seems really bad. Plus, I’d like to leave us open to play Zane next turn.
BLACK:
Black has a couple of options. The first is to play Thieving Imp. I don’t like this, because I would prefer to be more proactive.
So if we don’t play Imp, we should play a hero. I think we should play Vandy, because she’s the most aggressive, and I think we want to try and set up good attacks for next turn. I also think we should play Pestering Haunt, because it’s free damage. It also helps make sure that we can turn on Bloodburn next turn. From this point, the question is what we should do with our remaining 2 gold.
We have a couple of options:
We could play Graveyard. We already have the Pestering Haunt in play, and since their play was so passive, it’s unlikely to get destroyed in the near future. I don’t think this is a terrible choice, but I think that it’s a little too passive, and with us also playing Bloodburn, I think this leaves us vulnerable to Assimilate.
We could build a Heroes’ Hall. I think there’s a good chance that we might want access to Sickness next cycle, and building a Hall now lets us spend our next turn doing something like Worker + Orpal + Midband Vandy + build Tech 1 + Deteriorate.
We could float the gold. This gives us a lot of options for next turn, although we won’t be able to play a hero like if we built a hall this turn.
We could midband Vandy. There’s a chance that they could kill L1 Vandy in SQL, if they have Manufactured Truth and Battle Suits or Nullcraft. With the extra point of health, Vandy will survive for sure. I like this line the best, because I think we should make sure that Vandy lives so that we can make good attacks next turn.
As far as workers are concerned, I think that red should worker Careless Musketeer because it’s bad and black should worker either graveyard or skeletal archery.
So, in my opinion, the entire turn should look like this:
RED:
Hire a worker (Careless Musketeer)
Play Bloodburn
Play Nautical Dog
BLACK:
Hire a worker (Graveyard or Skeletal Archery)
Play Vandy
Midband Vandy
Play Pestering Haunt
Patrols: Vandy in SQL, Nautical Dog in Technician.
They can’t kill L3 Vandy in SQL, so that’s where she goes. Nautical Dog in technician in case they decide to play Nullcraft.