And down goes the graveyard, this just went from bad to worse
Kinda feels like we aren’t even testing Garrison
Testing FG Nerf - Game 2, Player 2, Turn 4
P1 Nightmare 2.1a vs P2 Burning Legion 2.1a
Starting Hand
Sacrifice the Weak
Thieving Imp
Skeletal Archery
Events of Turn:
Upkeep:
- Get Gold (8)
- Starlet dies, graveyard’s too crowded
- Tech 2 cards (except turn 1)
All Teched Cards
Maestro, Dark Pact
Dark Pact, Nimble Fencer
Nimble Fencer, Star-Crossed Starlet
Main:
- Thieving Imp, discard #3 of 3 (5)
- Tech 2 Finesse (1)
- Worker (0)
Workers
Skeletal Archery, Poisonblade Rogue, Jandra, the Negator, Summon Skeletons
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 2
- Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader:
Elite: Thieving Imp (2+1/2)
Scavenger:
Technician:
Lookout:
In Play:
- nothing
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Dark Pact
Skeleton Javelineer
Graveyard
End of Turn Discard
My Thoughts
Still very messy. I probably will need a tower next turn, but I spose we’ll see if we hit DP + Maestro + some fancy fencers
This is brutal though, gutters of nerfed Nightmare P2 oppression