[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

She was juicy bait there, but I didn’t have the cards to efficiently make the kill

Testing FG Nerf - Game 1, Player 1, Turn 5

P1 Nightmare 2.1a vs P2 Burning Legion 2.1a

Starting Hand

Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Star-Crossed Starlet, Leaping Lizard
Maestro, Soul Stone
Dark Pact, Star-Crossed Starlet
Nimble Fencer x2


Main:

  • Pestering Haunt
  • Garth + Maxband, fetch Maestro from discard (1)
  • Nimble Fencer from the graveyard, for free
  • Star-Crossed Starlet from hand, for free
  • Fencers and Starlet tap to break down your tech2, your base to 17
  • Make a skeleton (0)
  • skip worker
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4a lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger: Maestro (3/5)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Thieving Imp
Leaping Lizard
Soul Stone
Deteriorate

End of Turn Discard
My Thoughts

think this works! No Garrison online, I can shut it down and have a pretty steady wall up. Maybe we lose Maestro but with the Graveyard I should be okay. MR is the only wrinkle, could shut down my Graveyard, so I think we probably stick a skeleton in as well. I don’t mind losing Garth and the 4/2/2 current attack spots mean I think it’s better for me to put Garth out front.