She was juicy bait there, but I didn’t have the cards to efficiently make the kill
Testing FG Nerf - Game 1, Player 1, Turn 5
P1 Nightmare 2.1a vs P2 Burning Legion 2.1a
Starting Hand
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Star-Crossed Starlet
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards (except turn 1)
All Teched Cards
Star-Crossed Starlet, Leaping Lizard
Maestro, Soul Stone
Dark Pact, Star-Crossed Starlet
Nimble Fencer x2
Main:
- Pestering Haunt
- Garth + Maxband, fetch Maestro from discard (1)
- Nimble Fencer from the graveyard, for free
- Star-Crossed Starlet from hand, for free
- Fencers and Starlet tap to break down your tech2, your base to 17
- Make a skeleton (0)
- skip worker
Workers
Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Garth (3/4a lvl 7)
Elite:
Scavenger: Maestro (3/5)
Technician:
Lookout: Skeleton (1/1)
In Play:
- Nimble Fencer (2/3)
- Nimble Fencer (2/3)
- Star-Crossed Starlet (3/2)
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Thieving Imp
Leaping Lizard
Soul Stone
Deteriorate
End of Turn Discard
My Thoughts
think this works! No Garrison online, I can shut it down and have a pretty steady wall up. Maybe we lose Maestro but with the Graveyard I should be okay. MR is the only wrinkle, could shut down my Graveyard, so I think we probably stick a skeleton in as well. I don’t mind losing Garth and the 4/2/2 current attack spots mean I think it’s better for me to put Garth out front.