I am wary of nerfing Zane in THREE ways in a world where we want to buff all of the low tier characters. He is already nebulous on whether he wins some of those matchups but realistically the way he beats low tier characters like Valerie, Gloria or Gwen is just by hitting them with Anarchy.
Like in theory, he should kind of lose to Gloria (recurring 2.2 speed moves, K that trades okay with Crash Bomb, Meaty Attacks is still very good). But he doesn't, because Anarchy.
I think we should be looking at Anarchy more than the other things, even though he is maybe a bit too strong with those other card draw things intact. It's the relationship between the fact that Zane playing Anarchy on a 5 card hand still lets him hit you really hard the next turn, so the impact of losing Aces doesn't really hurt him like it would Midori or something.
In any case "just nerfing" Zane and Troq seems like a means of inflicting retribution upon them, punishing them for being good for a long time and removing them from the meta arbitrarily. We don't want that (see v1 vs. v2 Jaina).
That said, I'm okay with just one of those three for now, whether it's losing Normal Draw during a Meaty Attacks turn (or always? No normal draw? What a rulebreaker) or Shenanigans allowing you to facedown after the fact. His "free dodges" are very powerful, yes, but he's actually much slower of a character than we are ever willing to admit, so it's kind of okay that his dodges are strong. It feels bad to run attack into dodge into a J/K because they deal 9/10 and set up advantage time, though... Having a single A and dodging a lot is also pretty disgusting when it hits, but hey, it has to hit I guess. Shenans really can whiff.