Interesting... so that would mean that his hardest vortexting punish is dropped to 9QJ which is 25 damage. Admittedly that's off of 2 cards if he gets the help from shenanigans, but thats probably less likely with this change. He basically has to choose between high damage or vortexing, which is actually quite a nice strategic development imo. Slows him down a whole bunch.
I'm absolutely not against this idea, but its probably a bigger change to his gameplay than you would first think. Though perhaps for the better (assuming a decent Troq nerf). Some comments from people who play Zane would be helpful (we wont throw things, honest)