Random Vendetta ideas?
J from 2.4 speed to 2.2 Speed. Damage reduced from 8+4+4+4 to 8+4+4 This is to help his neutral, but let him be less explosive on his good matchups.
Q from 3.0 Speed to 2.2 Speed.
AA to 18 to 16 damage.
Add an innate that lets him recover his dodges on combat wins. I feel like this would help his matchups where he’s bad at, but shouldn’t terribly help the matches he’s good at. (except Midori.)
Reasoning: I feel like Vendetta recurring dodges would help his matchups where its annoying to just dodge reversals. (Grave, Valerie,Lum.) He functionally has less dodges than his distribution due to how valuable Acrobatics is. I feel like it fits with his design of making K loops a bit more devastating and actually real.
-Winning combat I think is completely fair. Dodging Blocks is still a combat loss.
-Making his face cards faster speeds makes them more useful as combat reveals and makes Q567 more real. J IMO should beat fireballs.
-K Loops are probably one of his most fun tools Vendetta side.
However this really helps some of his slightly advantaged matchups like Argagarg. So I feel like reducing some of his already amazing/consistent /w J damage output should help.
The dodge innate doesn’t really help him against Rook, Quince, Troq, Midori, but I feel like he beats Quince horribly. Rook is slight advantaged. Troq evenish. Midori slight disadvantaged.
This will be really relevant against Grave, Valerie, Lum Argagarg, Jaina, Menelker. Grave/Valerie/Lum are very disadvantaged. Argagarg is slight advantaged. Jaina/Menelker are about even. I think the only reason Menelker is even is because of his insane damage output and Jaina is cool with more dodges so I think it evens out.
He might destroy Argagarg now with his more consistent neutral tools. Onimaru might also lose slightly with his linear gameplan.
Persephone I think prefers a damage nerf to Vendetta.
Gwen/Setsuki I think it helps with their attack gameplan. Those matchups are pretty much just throw duff so I feel like more neutral tools make the matches more interactive, but they might actually prefer the damage nerf due to their HP pools.
Gloria I think prefers slightly less explosive damage.
Zane probably prefers less explosive damage.
BBB might lose slightly, but Q is still amazing on KD long range.