This one right? I can see how a Q starter makes sense mechanically, but it just feels like it’s too close to setsuki, and Gwen is meant to be the alternative formulation of rushdown for the second half of the cast, so it feels like a bit of a flavour fail.
Hmmm what about if she has some form of the J slow down ability on her Q? Then losing to it becomes super bad because you can lose to her K even with DPs on the follow up turn?
Or a new ability where she drains life out them if it hits, so she’s either up or neutral in life? I don’t know I’m just spitballing now.
Also I can’t see how a 25 damage AAA could be broken (actually surprised that 27 seemed like too much during development) so I’d definitely be up for trying to buff it.
Edit: I’m not ignoring @cpat’s alternative formulation of gwen, I just don’t have the mental capacity to fully process it right now. On first impression, I like the innate change a lot as it’s a lot more interactive, but I’m not so fond of rebuilding everything else she has.
Edit edit: trying to catch up on, and then post from, my phone was a bad idea. I missed @shax suggesting a mini J for 10*, and then I suggested something similar for Q. Sorry guys, will read properly next time.