Will get both these added today. Is Lum’s 10-throw Extra Juice also to get +1 pump? If not his max throw damage is still 22 (you were worried about burst damage), but it might be a flavour fail to have extra juice not get the “extra juice”
I think so, at least the only comment ever made was that people didn’t imagine the word of god being overturned. Its so much better for that it’s nearly a no brainer just for that. Without a change like this is still facing an truly heinous match-up.
It also probably makes a shade closer to 5-5, gives him a slight HP buff vs (probably fine if the match is mostly even) and a small buff vs (she’ll probably still want to counter 3* if she can but now he’ll keep it in hand for later)
I like this. Making his secondary ability better also means that has more of a decision to make about what to counter (see also “Rook 3* deals 10 damage” as an alternative to changing how special blocks interact with counters).
Ideally, to fully riff off slot machines (FSFG anyone?) we would want 3 cards flipped. I’m not sure that the payoff could be structured correctly to fit the likelihood of hitting, but I like the idea of it.