Let us begin!
P1T1
Starting Hand Workers
STARTING HAND
Temporal Research
Plasmodium
Fading Argonaut
Hardened Mox
Neo Plexus
WORKERS
Plasmodium
Next Hand
Time Spiral
Battle Suits
Nullcraft
Forgotten Fighter
Tinkerer
Discard
Fading Argonaut
Temporal Research
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Hardened Mox. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox 2/1
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I feel like we go for Peace units to benefit from Battle Suits.
@CarpeGuitarrem’s turn!
1 Like
heck u mox
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Verdant Tree
Rich Earth
WORKERS
Rich Earth
NextHand
Ironbark Treant
Rampant Growth
Tiger Cub
Playful Panda
Young Treant
Discard
Merfolk Prospector
Forest’s Favor
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Play Verdant Tree - ($3)
Summon Midori - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Master Midori 2/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s see if we can’t win through gold advantage. Vir can assimilate but that’s a later on swing after it’s paid for itself. unless I tree instead. I can tree and hero. keep Nature reclaims ready for BS, also can drop lots of tempo next turn instead of tech 1 because Tree
@flagrantangles’s turn!
P1T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Forgotten Fighter
Nullcraft
Battle Suits
Tinkerer
Time Spiral
WORKERS
Plasmodium
Forgotten Fighter
Next Hand
Tinkerer
Nullcraft
Neo Plexus
Fading Argonaut
Overeager Cadet
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($2)
Research Battle Suits. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Hardened Mox 3/1
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I feel like we go for Peace units to benefit from Battle Suits.
@CarpeGuitarrem’s turn!
P2T2
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Rampant Growth
Tiger Cub
Ironbark Treant
Young Treant
Playful Panda
Forest’s Favor
WORKERS
Rich Earth
Ironbark Treant
NextHand
Spore Shambler
Merfolk Prospector
Forest’s Favor
Crash Bomber
Crash Bomber
Tech 2 card(s)
Get Paid - ($6)
Play a Young Treant, draw - ($4)
Play Playful Panda, summon a Wisp - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (can’t attack) 0/2+a
-
Elite:
-
Scavenger: L1 Master Midori 2/3
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- Wisp 0/1
- Playful Panda 2/2
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Gonna try and develop a Crash Bomber here, let’s roll those dice. didn’t get it, oh well. prep for Midori mid burst
@flagrantangles’s turn!
Playful Panda is exhausted, so can’t patrol.
1 Like
Yep, sorry. I’ve just been blipping all around here. I’ll put Midori in scav instead.
P1T3
Tech Starting Hand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Nullcraft
Neo Plexus
Tinkerer
Overeager Cadet
Fading Argonaut
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Next Hand
Overeager Cadet
Time Spiral
Temporal Research
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire an Overeager Cadet.
Summon General Onimaru. - ($3)
Hire a Fading Argonaut. - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox 2/1A
-
Elite: Overeager Cadet 4/2
-
Scavenger:
-
Technician: Fading Argonaut 3/3
-
Lookout:
In Play:
- Battle Suits
- Onimaru (1) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well this just seems fun.
@CarpeGuitarrem’s turn!
P2T3
Tech StartingHand Workers
TECH
Colossus
Colossus
STARTING HAND
Crash Bomber
Crash Bomber
Spore Shambler
Merfolk Prospector
Forest’s Favor
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Rampant Growth
Forest’s Favor
Colossus
Colossus
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($8)
Exhaust Verdant Tree, my tech buildings insta-build this turn
Build Tech 1 - ($6)
Worker - ($5)
Build Tech 2 Strength - ($1)
Play Crash Bomber - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Wisp 0/1+a
-
Elite: Young Treant (can’t attack) 1/2
-
Scavenger: Playful Panda 2/2
-
Technician: Crash Bomber 2/2
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- L1 Master Midori 2/3+a
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Strength) HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This is such a bad idea. Let’s do it. But for real, if I can slingshot into tech 2 units next turn…
@flagrantangles’s turn!
Just a sec, fixing timing of worker
P1T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Time Spiral
Overeager Cadet
Temporal Research
Knight of the Conclave
Knight of the Conclave
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Next Hand
Flagstone Garrison
Flagstone Garrison
Nullcraft
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox kills the Wisp.
Overeager Cadet kills the Young Treant.
Fading Argonaut kills the Crash Bomber.
Onimaru kills the Playful Panda.
Build Tech II - Peace. - ($3)
Hire an Overeager Cadet.
Hire a Knight of the Conclave.
Onimaru casts an expensive Temporal Research and draws 2 cards. - ($0)
Hire another Knight of the Conclave.
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet 2 3/2
-
Lookout:
In Play:
- Battle Suits
- Knight of the Conclave 1 5/4 ***
- Knight of the Conclave 2 5/4 ***
- Onimaru (1) 2/1
- Hardened Mox 2/1
- Fading Argonaut 3/1 **
- Overeager Cadet 1 3/1
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Strength Tech II seems better for me. Maybe. Actually, do I even remember what Strength II does? DeGrey I don’t care about generally. Grappler and Barbarbarian could be annoying especially with Drakk shenanigans. Tech III would be a problem. Looks like we’re going to have to go in and try to prevent them from protecting their tenders.
@CarpeGuitarrem’s turn!
P2T4
Tech StartingHand Workers
TECH
Desperation
Bloodlust
STARTING HAND
Tiger Cub
Rampant Growth
Colossus
Forest’s Favor
Colossus
Crash Bomber
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
NextHand
Merfolk Prospector
Rampant Growth
Bloodlust
Playful Panda 2/2
Forest’s Favor
Tech 2 card(s)
Get Paid, scav - ($9)
Play Colossus from hand - ($3)
Summon Rook - ($1)
Play Crash Bomber from hand - ($0)
skip worker
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Crash Bomber 2/2+a
-
Elite: L1 Rook 2/4
-
Scavenger:
-
Technician: L1 Master Midori 2/3
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- Colossus (unstoppable vs base) 6/7
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
I need to keep Colossus safe because it’s my wincon. but we’re gonna see a garrison turn here. hooboy.
@flagrantangles’s turn!
P1T5
Tech Starting Hand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Nullcraft
Flagstone Garrison
Flagstone Garrison
Neo Plexus
Temporal Research
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Next Hand
Temporal Research
Fading Argonaut
Spectral Hound
Neo Plexus
Tech 2 card(s)
Get Paid - ($8)
Build two Flagstone Garrisons. - ($2)
Hire a Nullcraft and draw 2 cards. - ($0)
Overeager Cadet 1 trades with the Crash Bomber.
Overeager Cadet 2 trades with Midori; Onimaru gains 2 levels.
Nullcraft and the Fading Argonaut kill Rook; Onimaru midbands.
Onimaru and Hardened Mox attack the Colossus and deal 6 points of damage to it; Onimaru perishes.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison 1
- Flagstone Garrison 2
- Knight of the Conclave 1 5/4 **
- Knight of the Conclave 2 5/4 **
- Hardened Mox 2/1
- Nullcraft 1/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Damn. A Colossus. That’s rough, buddy. I think we should be able to take it down next turn with the Nullcraft so that’s good. Once my Knights come online, they should be worthwhile walls.
@CarpeGuitarrem’s turn!
P2T5
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Merfolk Prospector
Playful Panda 2/2
Rampant Growth
Forest’s Favor
Bloodlust
Crash Bomber 2/2
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Playful Panda 2/2
NextHand
Colossus
Young Treant (can’t attack) 0/2
Tiger Cub
Desperation
Discard
Crash Bomber 2/2+a
Bloodlust
Merfolk Prospector
Rampant Growth
Forest’s Favor
Moment’s Peace
Moment’s Peace
Tech 2 card(s)
Get Paid, Verdant Tree healing - ($8)
Colossus breaks your tech 2, base takes 2 - ($7)
Summon Drakk - ($5)
Play Crash Bomber and Merfolk Prospector - ($3)
Drakk casts Bloodlust on Bomber, Prospector, granting haste and +1 ATK - ($1)
Bomber and Prospector break your tech 1, your base takes 2 damage
Worker - ($0)
Crash Bomber and Merfolk Prospector take 1 damage, Prospector dies
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Drakk Ramhorn (Dies:*) 1/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- Colossus (unstoppable vs base) 6/2
- Crash Bomber 2/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
Well, I’m still alive. wonder if I can loop MP with Colossus…Drakk plus BL is 4, plus crash is 5, that breaks one garrison. I have to break T2 lest drill sergeant. what if I ignore garrisons and just double tech break, that means no Cadets. it actually sorta negates garrison at that point. Meanwhile, Verdant Tree coming in strong to save Colossus
@flagrantangles’s turn!
P1T6
Tech Starting Hand Workers
TECH
Free Speech
Assimilate
STARTING HAND
Fading Argonaut
Temporal Research
Neo Plexus
Spectral Hound
Overeager Cadet 1
Overeager Cadet 2
Spectral Hound
Free Speech
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Next Hand
Free Speech
Overeager Cadet 1
Spectral Hound
Assimilate
Spectral Hound
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I.
Summon Vir Garbarean. - ($6)
Hire a Fading Argonaut and draw 2 cards. - ($4)
Hire a Neo Plexus, draw 1 card, reshuffle, and draw 1 more card. - ($2)
Worker. - ($1)
Nullcraft lasers the Crash Bomber and kills it.
Float ($1)
Discard 5, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox 2/1A
-
Elite: Fading Argonaut 4/3 ***
-
Scavenger: Neo Plexus 3/2
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison 1
- Flagstone Garrison 2
- Knight of the Conclave 1 5/4 *
- Knight of the Conclave 2 5/4 *
- Vir (1) 2/3
- Nullcraft 1/1
Buildings:
-
Base HP: 13
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I did not expect the double-tech break but my hand was actually pretty resilient to it. Let’s bring in some SPELLS.
@CarpeGuitarrem’s turn!
"P2T6
Tech StartingHand Workers
TECH
Kidnapping
Thunderclap
STARTING HAND
Colossus
Young Treant (can’t attack) 0/2
Tiger Cub
Desperation
Thunderclap
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Playful Panda 2/2
Desperation
NextHand
Crash Bomber 2/1
Kidnapping
Forest’s Favor
Rampant Growth
Discard
Thunderclap
Tiger Cub
Tech 2 card(s)
Get Paid, tree healing - ($9)
Play Young Treant, draw - ($7)
Play Colossus from hand - ($1)
First Colossus hits your base for 6
Worker - ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (can’t attack) 0/2+a
-
Elite:
-
Scavenger:
-
Technician: L1 Drakk Ramhorn (Dies:*) 1/3
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- Colossus (unstoppable vs base) 6/3
- Colossus (unstoppable vs base) 6/7
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
This should seal the deal especially if I draw Moment’s Peace
@flagrantangles’s turn!
"
Things are looking quite unwell for me.
P1T7
Tech Starting Hand Workers
TECH
Unphase
Unphase
STARTING HAND
Assimilate
Spectral Hound
Spectral Hound
Overeager Cadet 1
Free Speech
Overeager Cadet 2
Unphase
Unphase
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate
Next Hand
Unphase
Neo Plexus
Free Speech
Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II.
Hire an Overeager Cadet, draw 1 card, reshuffle, and draw 1 more card.
Hire another Overeager Cadet and draw my final card.
Vir casts Unphase on the Neo Plexus, who then sneaks past your Patrol Zone to trade with the wounded Colossus. - ($8)
Vir casts Unphase on himself and then suicides against the remaining Colossus; Drakk gains 2 levels. - ($6)
Summon Sirus Quince and his Mirror Illusion. - ($4)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($2)
Nullcraft and the Hardened Mox kill the Young Treant.
Fading Argonaut kills Drakk; Quince gains 2 levels and midbands.
Worker. - ($1)
Hire a Spectral Hound. - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave 1 5/4
-
Elite: Knight of the Conclave 2 5/4
-
Scavenger: Overeager Cadet 1 4/2
-
Technician: Overeager Cadet 2 3/2
-
Lookout: Mirror Illusion 0/1
In Play:
- Battle Suits
- Flagstone Garrison 1
- Flagstone Garrison 2
- Quince (1) 1/3
- Spectral Hound 1 3/3
- Nullcraft 1/1
- Hardened Mox 2/1A
- Fading Argonaut 3/2 **
Buildings:
-
Base HP: 7
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Let’s see, Bloodlust would fuck me up or at least give Carpe options for dealing with my Patrol. I’m so close to death. I think I need to suicide Vir to bring in Quince to use Free Speech. We’re holding on by our fingernails and I think a Crash Bomber is actually going to guarantee our demise. LET’S SEE.
@CarpeGuitarrem’s turn!
"P2T7
StartingHand Workers
STARTING HAND
Rampant Growth
Kidnapping
Crash Bomber 2/1
Forest’s Favor
Moment’s Peace
WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Playful Panda 2/2
Desperation
NextHand
Crash Bomber 2/2+a
Merfolk Prospector
Tiger Cub
Moment’s Peace
Bloodlust
Tech 0 card(s)
Get Paid, tree healing - ($10)
Play Crash Bomber - ($9)
Colossus bats your base for 6
Summon Rook - ($7)
Maxband Rook - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L8 MAX Garus Rook (will have Two Lives on your turn) 4/6+a
-
Elite: Crash Bomber 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (healing 1) 3 HP
- Colossus (unstoppable vs base) 6/6
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
Spicy turn, and there’s Free Speech finally, only thing that stops me is Boot Camp I guess
@flagrantangles’s turn!
"
Holy tenders. I cannot believe I was able to pull this one out. GG! @CarpeGuitarrem @charnel_mouse
P1T8
Tech Starting Hand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Unphase
Neo Plexus
Free Speech
Unphase
Spectral Hound 2 3/3
Boot Camp
Boot Camp
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research
Assimilate
Next Hand
Unphase
Unphase
Free Speech
Boot Camp
Boot Camp
Tech 2 card(s)
Get Paid - ($10)
Hire a Neo Plexus and draw 2 cards. - ($8)
Hire a Spectral Hound, reshuffle, and draw 2 cards. - ($7)
Summon General Onimaru who sends both Rook and the Crash Bomber to Boot Camp. - ($5)
Knights of the Conclave, Overeager Cadets, Spectral Hound, Nullcraft, Quince, Hardened Mox, and the Fading Argonaut hit your base for 26 and destroy it.
Float ($5)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison 1
- Flagstone Garrison 2
- Quince (1) 1/3
- Spectral Hound 1 3/3
- Nullcraft 1/1
- Hardened Mox 2/1
- Fading Argonaut 3/2 *
- Neo Plexus 3/2
- Spectral Hound 2 3/3
- Knight of the Conclave 1 5/4
- Knight of the Conclave 2 5/4
- Overeager Cadet 1 4/2
- Overeager Cadet 2 3/2
- Mirror Illusion 0/1
Buildings:
-
Base HP: 1
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
HOLY SHIT. BOOT CAMP. HOW DID I NOT THINK OF THIS EARLIER, ESPECIALLY GIVEN JUGGERMOX?!
4 Likes
Gg! What a nail biter! That cycling was really clutch for you at the end, very effective way to tech answers in.
2 Likes
Unphasing Vir so you could free speech was big brain, loved it.
1 Like