So, bansa gunning for the gold grind. I doubt we’re looking at MoLaC + Plague Lab but it’s a possibility. I kinda want to try opening with Quince because I’ve been given a wide-open field. Quince + Panda lets me field a lot of power next turn. As for me, there’s too much targeting going on for Truth Tech 2 to be viable, but I’m into Discipline Tech 2 and dropping YLDs.
STARTING HAND
Forest’s Favor
Verdant Tree
Ironbark Treant
Rich Earth
Rampant Growth
WORKERS
Tiger Cub
Rich Earth
NextHand
Verdant Tree
Spore Shambler
Forest’s Favor
Young Treant
Rambasa Twin
Tech 2 card(s)
Get Paid - ($6)
Quince and Panda kill your wisps
Play Ironbark Treant from hand - ($3)
Tech 1 - ($1)
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Ironbark Treant 1/2+aaa
Elite:
Scavenger: Mirror Illusion (illusion) 0/1
Technician:
Lookout:
In Play:
L1 Sirus Quince 1/3
Playful Panda 2/2
Wisp 0/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
3 gold to play with, let’s just Ironbark it up. Bop a Wisp for free? Two wisps? That’s a lot of advantage to give up but lets me ward off a lot of buffs. I think I can slowly build up tempo and swing in with mirror copies to seize control.
Tech 2 card(s)
Get Paid, scav - ($8)
Play Rambasa Twin from hand; second twin arrives - ($4)
Quince casts Forest’s Favor on himself to gain a rune - ($1)
Worker - ($0)
Quince kills Galina, takes 2 damage
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Rambasa Twin Mario 4/2
Scavenger: Wisp 0/1
Technician: Rambasa Twin Luigi 3/2
Lookout:
In Play:
L1 Sirus Quince (+) 2/2
Playful Panda 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
As always, Rampant Growth is a bummer. But not too bad here. Rambasa, and then Forest’s Favor to value trade with Galina (even though it gives a card) to cut down on gold. Crawler is an obnoxious pre-empt of YLD et al.
Tech 2 card(s)
Get Paid, scav - ($9)
Play Ironbark Treant - ($6)
Play Merfolk Prospector - ($5)
Tech 2 – Discipline - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Playful Panda 2/2+a
Elite: Centaur (overpower) 4/4
Scavenger: Merfolk Prospector 1/1
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Centaur, Tech 2, Prospector, Worker seems like the play here. I probably just lose with the enormous swing coming from bansa, but maybe…and I can use Vigor Adept plus Ferocity to be a massive pain as the defender.
STARTING HAND
Vigor Adept
Forest’s Favor
Hallucination
Young Treant
Rambasa Twin Luigi 3/2
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant 2/2+aa
NextHand
Playful Panda 2/2+a
Ferocity
Spore Shambler
Rampant Growth
Discard
Hallucination
Forest’s Favor
Tech 2 card(s)
Get Paid, scav - ($10)
Play Young Treant, draw - ($8)
Play Rambasa Twin from hand, summon a Rambasa from the codex - ($4)
Play Vigor Adept from hand - ($0)
Skip worker
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Rambasa Twin Mario 3/2+a
Elite: Young Treant (can’t attack) 1/2
Scavenger:
Technician: Rambasa Twin Luigi 3/2
Lookout: Centaur (overpower) 3/4
In Play:
Vigor Adept (frenzy 1, readiness) 5/5
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 2
Gold:
Gold: 0
Workers: 9
Thoughts
Man can you imagine how hype it would’ve been if I’d teched Ferocity over Hallucination. Anyhow, think I gotta dig. This is a ton of pressure, super scary.
Tech 2 card(s)
Get Paid + surplus - ($9)
Worker
Crypt Crawler trades with SQL Twin, sparks Treant
Argg kills Treant
Spirit of the Panda Crypt Crawler - ($5)
Crawler kills Centaur, sparks Tech Twin, gains 1 - ($6)
Prospector trades with Tech Twin
WE and Panda break Tech II, base: 18
Galina Glimmer - ($5)
Tech II (Bashing) - ($1)
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Young Treant (0/2)
Lookout:
In Play:
Rich Earth
L5 Argg (1/3), -2
Water Elemental (3/1), -2
Playful Panda (3/1), (+), -2
Crypt Crawler (5/2), Spirit of the Panda, -3
Galina Glimmer (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Bashing)
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 10
Thoughts
omg…you gotta be kidding me… stampedes are bottomed… never thought I would go tech ii bashing over growth… wow… maybe flagrantangles was rigbt about bashing…
Tech 2 card(s)
Get Paid, draw from tech - ($9)
Worker - ($8)
Summon Calamandra - ($6)
Calamandra casts Ferocity; my units gain Armor Piercing and Swift Strike until my next upkeep - ($4)
Play Spore Shambler from hand with two + runes - ($1)
Worker - ($0)
Rebuild Tech 2
Alright. Praying for no Poly or Dinosize. WAIT WAIT Ferocity negates Dinosize because armor piercing, AMAZING. pls no poly, otherwise I can just hole up and rebuild.
Tech 0 card(s)
Get Paid + float - ($11)
Play Vigor Adept from hand - ($7)
Cal casts Ferocity - ($5)
Midband Cal, she kills Young Treant - ($3)
Vigor Adept kills Stomper with Swift Strike
Summon Quince, mirror arrives - ($1)
Build Tech Lab: Truth - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Vigor Adept Tom (frenzy 1, readiness) 5/5+a
Elite:
Scavenger:
Technician: Vigor Adept Jerry (frenzy 1, readiness) 5/5
Lookout: Mirror Illusion 0/1
In Play:
L3 Calamandra Moss (resist 1 aura) 3/4
L1 Sirus Quince 1/3
(Ferocity grants units Swift Strike, Armor Piercing)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech Lab HP: 4 (Truth)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
That’s obnoxious, I really wanted to have Shambler around. Gonna have to mid Cal, eat Treant, then Adept can swing in again and I build up board. I have 3 gold after that, what to use it on…prolly Quince to bring in a mirror for more smashy smashy. Building Truth lab to threaten tech 3 eventually