News Shop
Events Chat

[XCAPS21] Round 1: CarpeGuitarrem [Peace]/Future/Past vs zhavier [Fire]/Ninjitsu/Truth

Going with this for now, new turn is edited in, working on followup turn!

You are silenced by Free Speech so can’t cast any spells.

Man how did I miss the Free Speech.

P1T7


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Boot Camp
Traffic Director (unstoppable vs buildings, untargetable) 1/1
Elite Training
Building Inspector (your first build/rebuild is +1 cost) 1/1
Manufactured Truth
Seer
Seer
Arrest
Flagstone Garrison


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Stewardess of the Undone
Lawful Search
Spectral Aven
Boot Camp


NextHand

Knight of the Conclave
Elite Training
Knight of the Conclave
Drill Sergeant
Arrest


Tech 2 card(s)
Get Paid - ($10)
Play Traffic Director from hand, draw a card - ($9)
Play Building Inspector from hand, draw a card - ($8)
Play Seer from hand, no time runes to affect, draw a card - ($7)
Play Seer from hand, no time runes to affect, draw a card - ($6)
Build a second Flagstone Garrison - ($3)
Summon Vir - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer 2/1+a
  • :psfist: Elite: Overeager Cadet 3/2
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Traffic Director (unstoppable vs buildings, untargetable) 1/1
  • :target: Lookout: L1 Vir Garbaren 2/3

In Play:

  • Flagstone Garrison (4 HP)
  • Flagstone Garrison (4 HP)
  • Soldier (sparkshot) 1/1
  • Reputable Newsman (blocking 3s) 0/3
  • Building Inspector (your first build/rebuild is +1 cost) 1/1
  • Seer 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Blasted obnoxious order of draw. Draw the garrison earlier, and I can fetch KotCs and get DS.

@zhavier’s turn!

P2T7


Tech StartingHand Workers

TECH
Firebat
Speed of the Fox


STARTING HAND
Scorch
Lobber
Mad Man
Pillage


WORKERS
Careless Musketeer
Nautical Dog
Bombaster
Makeshift Rambaster


NextHand

Bloodrage Ogre
Hidden Ninja
Molting Firebird
Lobber


Discard

Charge
Free Speech
Hotter Fire
Firehouse
Firebat
Hotter Fire
Pillage
Scorch
Mad Man
Firebat
Speed of the Fox


Tech 2 card(s)
Get Paid - ($9)
BB pings newsman to 1
Firebird destroys one Garrison, trigger kills backline seer, newsman, soldier, Building Inspector, traffic director, and deals 1 to cadets, Vir, and SQL Armor
Mirror x2 - ($5)
Mad Man, copy - ($4)
Lobber, copy - ($3)
Setsuki - ($1)
Copy Man kills SQL
real Man kills Elite
Copy Lobber kills Vir, Setsuki to lvl 3
Quince kills Scav
Lobber hits tower for 2
BB is sad it can’t fit all this blood in its tiny reservoir

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 4 Runes
  • Molting Firebird 4/1
  • Lobber 2/1
  • Quince 1/2, lvl 5
  • Setsuki 1/3, lvl 3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 9
1 Like
[b]P1T8[/b]
Tech StartingHand Workers

TECH
Drill Sergeant


STARTING HAND
Arrest
Knight of the Conclave
Knight of the Conclave
Elite Training
Drill Sergeant
Manufactured Truth
Traffic Director (unstoppable vs buildings, untargetable) 1/1
Reputable Newsman
Seer 2/1+a
Overeager Cadet 2/2
Drill Sergeant
Building Inspector (your first build/rebuild is +1 cost) 1/1


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Stewardess of the Undone
Lawful Search
Spectral Aven
Boot Camp


NextHand

Seer 2/1
Flagstone Garrison (4 HP)
Manufactured Truth
Overeager Cadet 3/2
Seer 2/1


Tech 1 card(s)
Get Paid, scav - ($12)
Play Drill Sergeant, draw a card - ($9)
Play Knight of the Conclave, draw a card, put a rune on Drill Sergeant
Play Knight of the Conclave, draw a card, put a rune on Drill Sergeant
Play Seer, remove a time rune from a Knight, add a rune to DS, draw a card - ($8)
Play Overeager Cadet, draw a card, add a rune to DS
Play Drill Sergeant, draw a card, add a rune to the first DS - ($5)
Summon Onimaru - ($3)
Onimaru casts Manufactured Truth to turn my Seer into a copy of your Lobber - ($2)
Onimaru casts Elite Training on himself and the brand-new “Lobber” - ($0)
The “Lobber” trades with your Molting Firebird
Shift a rune from Bertie to Overeager Cadet

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (+) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant Bertie (++++) 7/7
  • :pschip: Technician: Drill Sergeant Sam 3/3
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4 HP)
  • Knight of the Conclave (forecast 2) 4/4
  • Knight of the Conclave (forecast 3) 4/4
  • L1 Onimaru (frenzy 1) 2/3 (+1 ATK, +1 Armor, sparkshot, anti-air until next upkeep)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Trying this again, it’s nice having reliable enough cycle that I can just drop MT and Elite Training when needed. Just have to prioritize keeping Oni alive. Really hoping zhavier is out of tricks this time.

@zhavier’s turn!

1 Like

One too many runes on both DSs? You played no units after Sam’s arrival but he ended up with 1 rune is what made me look

2 Likes

I’ll fix that; holdover from when I was about to play something else and then remembered I needed 5 gold, not 4.

I made way too many mistakes that turn and shall be conceding, though I suspect I wouldn’t be surviving even had i played that turn better.

GG!

@charnel_mouse

2 Likes

GG! I’m a little sad that my gameplan was basically just straight Peace, but I imagine some of these matches will just be heavy into one spec.

Out of interest, what were the mistakes?

I should have recognized the threat of MT on lobber and patrolled Setsuki. And Quince could have killed Newsman instead of Cadet, leaving him at 1/4 instead, by changing BB target.

2 Likes