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[XCAPS20] ROUND8 FrozenStorm [Anarchy]/Strength/Growth vs Bolyarich [Demonology]/Anarchy/Balance

GL HF @bolyarich! I’m very concerned how this casting ultimates whenever will tilt this matchup, as I don’t think it works to my advantage!

XCAPS20 Round8: Player 1, Turn 1

P2 Miracle Grow vs P1 Demon/Anarchy/Balance

Map: Pinnacle: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.

Starting Hand

Mad Man
Bloodrage Ogre
Charge
Scorch
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Mad Man, tickles your base to 19 (1)
  • Worker (0)
Workers

Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bloodburn
Bombaster
Pillage
Careless Musketeer

End of Turn Discard
My Thoughts

I actually foresee Max Anarchy being SUPER important to this map, and perhaps Gunship rush is going to be a big deal here. This is going to get super weird with Meta + Zane being a constant mid to lategame threat I should probably utilize Earthquake some and just be always on the lookout to chip buildings to set that up. We’ll see how important a tower looks as we move forward here.


You probably want to move this to the PbF subforum. I’d do it for you, but I seem to have lost the rights to do that somewhere along the way.

1 Like

TY @vengefulpickle! totally spaced that

2 Likes

We are not in rush, so i will post my turn in 2-3 days, sorry for delay

1 Like

no sweat @bolyarich, as you said we are ahead of the curve here, no rush

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Summon Skeletons
Graveyard
Deteriorate


Discard

Sacrifice the Weak
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, discard #1 of 4 - ($1)
Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite: Javelineer(2/1), rune
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

XCAPS20 Round8: Player 1, Turn 2

P2 Miracle Grow vs P1 Demon/Anarchy/Balance

Map: Pinnacle: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.

Starting Hand

Bloodburn (discarded)
Bombaster
Pillage
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Brogre trades with Imp
  • Mad Man trades with Jav
  • Rook (3)
  • Worker (2)
  • Tech1 (0)
Workers

Careless Musketeer, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Gunpoint Taxman
Charge
Bombaster

End of Turn Discard
My Thoughts

Maybe next turn Tower + Birds / GPT? This is going to get weird…


P2T2

it’s not white vs miracle grow. It’s miracle grow vs balanced risky demonzzz


Tech StartingHand Workers

TECH
Steam Tank
Maximum Anarchy


STARTING HAND
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Imp(2/2)A
Maximum Anarchy
Steam Tank
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($3)
Vandy, lvl2 - ($0)
Haunt

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A, lvl2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@FrozenStorm’s turn!