[XCAPS20] ROUND5 FrozenStorm [Anarchy]/Strength/Growth vs Shadow_Night_Black Monopurple

GL HF @Shadow_Night_Black ! We’re on Purple’s home turf so you got that goin for ya, and tough for me to go MoLaC against Vir!

XCAPS20 Round5: Player 1, Turn 1

P1 Miracle Grow vs P2 Purple

Map: Vortoss Ruins: Automatically get HH and Tech Lab (declare two tech 2 specs when you build it)

Starting Hand

Bloodburn
Bloodrage Ogre
Scorch
Nautical Dog
Pillage

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nautical Dog (3)
  • Rook (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Mad Man
Charge
Makeshift Rambaster
Careless Musketeer
Bombaster

End of Turn Discard
My Thoughts

Not sure who this map favors, the HH thing I think is a plus for me, and I suppose the tech lab is helpful for anarchy stuff also. Hopefully I can leverage it well!


1 Like

Pretty sure this map favours you a lot more than me, and I might be content with assimilate if that wasn’t one of three really strong strats that codex offers! GL HF!

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Forgotten Fighter
Hardened Mox
Tinkerer
Battle Suits


WORKERS
Tinkerer


NextHand

Time Spiral
Plasmodium
Neo Plexus
Fading Argonaut
Temporal Research


Discard

Forgotten Fighter
Nullcraft
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1 + 1/1, Indestructable)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Well, this is a slow opening hand. And double heros our of the spec combo is going to be brutal. I see a zane and rook bashing my tech buildings very soon

Yeah I kinda agree, this map feels like it favors my setup.

XCAPS20 Round5: Player 1, Turn 2

P1 Miracle Grow vs P2 Purple

Map: Vortoss Ruins: Automatically get HH and Tech Lab (declare two tech 2 specs when you build it)

Starting Hand

Mad Man
Charge
Makeshift Rambaster
Careless Musketeer
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Bombaster (3)
  • Worker (2)
  • Tech1 (0)
Workers

Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Bombaster (2/2)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloodrage Ogre
Makeshift Rambaster
Charge
Gunpoint Taxman
Bird’s Nest

End of Turn Discard
My Thoughts

Keeping it typical


P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Fading Argonaut
Time Spiral
Temporal Research
Neo Plexus
Plasmodium


WORKERS
Tinkerer
Plasmodium


NextHand

Nullcraft
Forgotten Fighter
Battle Suits
Argonaut


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Fargo - ($3)
Neo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1 + A, Indestructable)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 3)
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Tech and patrol up! hope to hit tech 2 next turn as always. Going for argo/steward as Im not so sure I can keep my tech 2 up, and need the extra firepower. Stewardess is always good for poping arg tokens (which seem morelikely with free heros hall)

XCAPS20 Round5: Player 1, Turn 3

P1 Miracle Grow vs P2 Purple

Map: Vortoss Ruins: Automatically get HH and Tech Lab (declare two tech 2 specs when you build it)

Starting Hand

Bloodrage Ogre
Makeshift Rambaster
Charge
Gunpoint Taxman
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Blooming Ancient
Gunpoint Taxman, Bird’s Nest


Main:

  • Gunpoint Taxman (4)
  • Bird’s Nest (2)
  • Worker (1)
Workers

Bloodrage Ogre, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout: Tweetie Bird (1/1)

In Play:

  • Bird’s Nest
  • Rook (2/4 lvl 1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Mad Man
Scorch
Pillage
Charge

End of Turn Discard
My Thoughts

Mox is counter-party to fast teching, so that plays a little in my favor here. Going Sharks + Ancient and hoping to tech up next turn, probably will be Anarchy + Growth so the option to break a stall w/ Gunships stays open.


P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Nullcraft
Argonaut
Forgotten Fighter
Battle Suits


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter


NextHand

Stewardess of the Undone
Temporal Research
Time Spiral
Tricycloid


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4 + A)
  • :psfist: Elite: Hardened Mox (1+1/1, Indestructable)
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading 2)
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not sure if I should be trading here. just puting more dude on the board, or teching up.
Trading + teching gaurntees tech 2 death next turn.
Trading + dudes is not a winning fight for me long term. His units are better and cheaper at this stage, and his heros are just better.
Dudes and tech gives me a chance for a tech 2. or at least a good chance for it to live the turn after. SHould lead to me getting tech 2 units first.

What’s your other tech 2?

I’d like to keep the game moving @Shadow_Night_Black but also would like to know the Tech Lab spec (though it probably doesn’t affect my turn too much). So reserving the right to change via spoiler EDIT good to go now

XCAPS20 Round5: Player 1, Turn 4

P1 Miracle Grow vs P2 Purple

Map: Vortoss Ruins: Automatically get HH and Tech Lab (declare two tech 2 specs when you build it)

Starting Hand

Mad Man
Scorch
Pillage
Charge

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Disguised Monkey
Surprise Attack, Blooming Ancient
Gunpoint Taxman, Bird’s Nest


Main:

  • Rook, Dog and a bird kill Argo
  • GPT kills Fargo, steals the scav gold (9)
  • Mad Man (8)
  • Worker (7)
  • Tech 2 Growth and Anarchy (3)
Workers

Scorch, Bloodrage Ogre, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth + Anarchy

In Patrol:

  • :psblueshield: Squad Leader: Big Bird (1/1+1a)
  • :psfist: Elite: Mad Man (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook (2/1 lvl 1)
  • Gunpoint Taxman (3/1)
  • Tweetie Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Blooming Ancient
Surprise Attack
Makeshift Rambaster
Disguised Monkey

End of Turn Discard
My Thoughts

Unlikely he can break patrol with this setup to get to my tech2, so I’m going in heavy on that. I’m not sure tech lab past or future really matters here, I suppose next turn it might inform how I distribute runes a little, but not likely.


1 Like

Apolgies, I had orignally stated it, must have lost it in one of the many reworks. It is Present/Past

1 Like

Sounds good, carry on then!

1 Like

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Temporal Research
Stewardess of the Undone
Time Spiral
Tricycloid


WORKERS
Tinkerer
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Fading Argonaut (2/3, Fading 2)
Nullcraft
Battle Suits
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mox kills Mad man
Geiger - ($5)
Tric - ($0)
Tric pings Rook, Gunpoint and Tweetie to death, Geiger to mid
Neo trades with Bombaster, you draw

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

okay, they are floating a lot of gold, so max zane is a problem. Tric really nicely clears a lot of units and rook after that exchange though, should just leave big bird, so geiger should be safe for a hyperion overload next turn. No battlesuits yet though is a pain, means it cant just know out tech buildings. Even if they suicide in a zane to stop the flicker, should be a good turn for me next go.

Well that isn’t the worst thing

XCAPS20 Round5: Player 1, Turn 5

P1 Miracle Grow vs P2 Purple

Map: Vortoss Ruins: Automatically get HH and Tech Lab (declare two tech 2 specs when you build it)

Starting Hand

Blooming Ancient
Surprise Attack
Makeshift Rambaster
Disguised Monkey
Blooming Ancient (techn, gah!)

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Pirate Gunship

Blooming Ancient, Disguised Monkey
Surprise Attack, Blooming Ancient
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (7)
  • Arg + midband, +2 runes (3)
  • Disguised Monkey, +1 rune (1)
  • Give rune to Monkey, he kills Geiger, Arg maxbands, +1rune
  • Give three runes to Bird, it takes down Tri
  • Worker (0)
Workers

Makeshift Rambaster, Scorch, Bloodrage Ogre, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth + Anarchy

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Blooming Ancient (2/4)
  • Big Bird (4/4)
  • Disguised Monkey (4/2, +)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Charge
Pillage
Surprise Attack

End of Turn Discard
My Thoughts

Getting Ancient on the techn is unfortunate, no great way to use two of them right now.

Surprise Attack is a little rich for this situation, and doesn’t even get me the tech 2 down. I can get good balance of damage and board off by just maxing out Arg instead. Tech 2 isn’t too much trouble with Geiger out of the way, worst case is actually two Stewardess eat my WE and Bird. Either way, I have command. Can tech 3 next turn if I whiff the rs draw 1, so teching a gunship and another monkey.

Surprise Attack huh? Well probably I’m just closing the game out next turn with that then. Spose we’ll see though


you forgot the 3 floating gold.

2 Likes

yes, but they also spent it, so its fine

1 Like

Indeed, but apologies for the omission, fixed

1 Like

Thats a gg from me. I cant stop a double tech break next turn with your current board. Wasnt sure how I was going to get through that, good early game with good heros, and some great choices made from you sealed that deal.
@zhavier

1 Like

GG WP @Shadow_Night_Black, this was not a matchup or map that favored you for sure.

I entered this deck w/ Zhav with the caveat that if anyone else entered it, I wanted to play a mono. I just wanted to have a strong deck represented by “someone”. With my games going how they’ve gone thusfar, I feel a little dirty and try-hard-y. Apologies if it felt overly tilted :frowning: Looking back on your hands, seems like you teched and played about as well as you could have. Maybe 2x Stewardess would have been better than Argo + Stewardess, or not patrolling Fargo in Scav as that was an easy gold steal for me, but that’s a little nitpicky.

1 Like

:menelker: says: “Fight with everything you have; don’t hold back. Anyone who refuses to use ‘taboo tactics’ because they’re ‘cheap’ is a scrub. Don’t be ashamed of winning!”

2 Likes

I dont mind you playing a strong deck :stuck_out_tongue: I choose mono purple because it is the deck I do best with (and enjoy the most)
Double stewardess may have been the right call. I was in the mindset that I wouldnt be able to stop an early tech 2 break, and argo does a much better job of stabilising the board. If it werent for the map, I would probably have done so, but I thought I needed to be a little lucky to win, and to play to those outs, more than playing to optimise my odds of having the hand I needed.
My starting hand was rough, I dont think I could have crafted a worse T1/T2 split, but hey, you play the hand hand you’re dealt :slight_smile:
You still made some great plays, and tech choices. It may be a strong deck, but I know from experiance that it requires a strong knowedge of your options and what you should go for in any particular match. I would not have done nearly as well with it!
I enjoyed the match, just have to hope that if there is a rematch, a map that slightly favours me pops up, rather than one where I have to constatly think about the threat of Zane on top of everything else :stuck_out_tongue:

1 Like

"Fight with everything you have, River: join the faction I’m preparing you all to fight against.

… Wait a minute."

2 Likes