GLHF @zhavier!
VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects. (i.e. pick two specs when building Tech II.)
P1T1
Starting hand: 5
Merfolk Prospector
Spore Shambler
Tiger Cub
Playful Panda
Forest’s Favor
Thoughts
Oh good, another match against Rook. MoLaC + Anarchy II haste isn’t as good here, given the presence of Grave. Sanitorium + Growth II is still pretty good, though, unless Rook gets out of control. Garrison + Mantis is nice for lots of Base repair if he does. Ideally I want Anarchy in the mix to threaten Gunships, though.
Got to get there first, though, and White is pretty great with a free Heroes’ Hall. Not sure what the free Tech Lab is good for, but my guess is throwing Glorious Ninjas in with whatever else you’re doing.
Workering Spore Shambler over Forest’s Favor and Panda, since I expect to be gunning for Ancients / Elm, and Favor can rune heroes.
Get paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Captain Zane - ($0)
Zane hits your base to 18
Discard 3, draw 5
Zane L1 2/2 (haste)
Merfolk Prospector 1/1
Base HP: 20
Hand: 5
Young Treant
Rich Earth
Verdant Tree
Rampant Growth
Ironbark Treant
Deck: 0
Discard: 3
Tiger Cub
Playful Panda
Forest’s Favor
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 5
4 x start
T1: Spore Shambler
P2T1
StartingHand Workers
STARTING HAND
Fox Primus
Morningstar Flagbearer
Smoker
Aged Sensei
Sensei’s Advice
WORKERS
Fox Primus
NextHand
Snapback
Grappling Hook
Safe Attacking
Savior Monk
Discard
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Smoker - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
Economy Info:
Cards:
Gold:
P1T2
Starting hand: 5
Young Treant
Rich Earth
Verdant Tree
Rampant Growth
Ironbark Treant
Thoughts
- Stupid play: midband and Growth Zane, kill Rook, Zane maxbands and shoves Sensei to Scavenger so I can worker. Tech in Anarchy spells, tech in anti-air later. Surprise Attack probably isn’t as good on this map, since heroes can easily patrol in SQL so a Shark can’t trade on its own. Also, Grave midband is cheap, and I’d have just given zhavier a lot of float. Chaos Mirror not great either, since Smoker will probably trade with the Prospector. I’d basically be teching Maximum Anarchy. Bit of a :coolgame: approach, but the spell could be handy later for dealing with nasty Discipline / Ninjitsu setups, especially if I can get a Sanitorium down. This is all if Zane doesn’t get Snapbacked, pretty doable for zhavier with 8 gold. That leaves him with a hero and 2 gold of units on the board, me with nothing.
- Normal play: Worker, Tech I, then either Argagarg or Ironbark Treant. I think Treant, Argagarg without midband is a bit too vulnerable here. Tech in Taxmen, and I can go for Water Elemental quickly.
Let’s not try to be fancy here, there’s no point trying to fool people before they’ve teched anything.
Teched cards: 2
Get paid - ($5)
Worker - ($4)
Tech I - ($2)
Merfolk Prospector exhausts for gold - ($3)
Ironbark Treant - ($0)
Discard 3, reshuffle, draw 5
Squad Leader: Ironbark Treant 1/2+3A
Zane L1 2/2 (haste)
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Hand: 5
Playful Panda
Gunpoint Taxman
Gunpoint Taxman
Verdant Tree
Rampant Growth
Deck: 3
Tiger Cub
Forest’s Favor
Young Treant
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 6
4 x start
T1: Spore Shambler
T2: Rich Earth
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Speed of the Fox
STARTING HAND
Snapback
Safe Attacking
Grappling Hook
Savior Monk
WORKERS
Fox Primus
Savior Monk
NextHand
Snapback
Bird’s Nest
Grappling Hook
Fox Viper
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Rook - ($1)
Rook kills Zane
Safe Attacking - ($0)
Smoker kills Prospector Safely
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei 1/1
-
Lookout:
In Play:
- Safe Attacking
- Rook 3/3, lvl 7
- Smoker 1/1
Buildings:
-
Base HP: 18
Economy Info:
Cards:
Gold:
Oops
P1T3
Starting hand: 5
Playful Panda
Gunpoint Taxman
Gunpoint Taxman
Verdant Tree
Rampant Growth
Thoughts
Well, now I feel like an idiot. At least I got a good draw here. Trying for an early Sanitorium, but I want a Rhino first to slow down any Glorious Ninjas. Ironbark Treant should delay pretty well again here, unless zhavier’s gone for Speed of the Fox, which I doubt.
Teched cards: 2
T2: 2 x Gunpoint Taxman
T3: Elite Training, Oversized Rhinoceros
Get paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Gunpoint Taxman #2 - ($1)
Discard 2, draw 3, reshuffle, draw 1
Squad Leader: Ironbark Treant 1/2+3A
Scavenger: Gunpoint Taxman #1 3/3 (anti-air, steals gold on patroller kill)
Technician: Gunpoint Taxman #2 3/3 (anti-air, steals gold on patroller kill)
Base HP: 20
Tech I HP: 5
Hand: 4
Tiger Cub
Forest’s Favor
Young Treant
Playful Panda
Deck: 4
Merfolk Prospector
Elite Training
Oversized Rhinoceros
Rampant Growth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
3 on board
4 in hand
4 in deck
0 in discard
3 in workers
Total: 14
Gold: 0
Workers: 7
4 x start
T1: Spore Shambler
T2: Rich Earth
T3: Verdant Tree
P2T3
Tech StartingHand Workers
TECH
Earthquake
Hidden Ninja
STARTING HAND
Fox Viper
Snapback
Bird’s Nest
Grappling Hook
WORKERS
Fox Primus
Savior Monk
Fox Viper
NextHand
Sensei’s Advice
Morningstar Flagbearer
Speed of the Fox
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Tech 1 - ($3)
Max Rook - ($2)
Smoker hits Tech 1
Setsuki - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rook 4/6+A, lvl 8
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei 1/1
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Smoker 1/1
- Bird 1/1
- Bird 1/1
- Setsuki 1/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P1T4
Starting hand: 4
Tiger Cub
Forest’s Favor
Young Treant
Playful Panda
Thoughts
Yeah, don’t know why I was thinking of an early Sanitorium here, it’s not as good if my Tech II is down. I’ll get Ancients in first, try and keep my anti-air units alive. I expect my Tech buildings to go down, so I’ll get another unit down and hope to get in some reprisals next turn with Elite Training and Rampant Growth.
Teched cards: 2
T2: 2 x Gunpoint Taxman
T3: Elite Training, Oversized Rhinoceros
T4: 2 x Blooming Ancient
Get paid + float - ($8)
Worker - ($7)
Tech II Anarchy/Growth - ($3)
Tiger Cub - ($1)
Discard 2, draw 4
Squad Leader: Ironbark Treant 1/2+3A
Elite: Tiger Cub 1+2/2
Scavenger: Gunpoint Taxman #1 3/3 (anti-air, steals gold on patroller kill)
Technician: Gunpoint Taxman #2 3/3 (anti-air, steals gold on patroller kill)
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Anarchy / Growth)
Hand: 4
Merfolk Prospector
Elite Training
Oversized Rhinoceros
Rampant Growth
Deck: 0
Discard: 4
Blooming Ancient
Blooming Ancient
Young Treant
Playful Panda
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
4 on board
4 in hand
0 in deck
4 in discard
4 in workers
Total: 16
Gold: 1
Workers: 8
4 x start
T1: Spore Shambler
T2: Rich Earth
T3: Verdant Tree
T4: Forest’s Favor
P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Young Lightning Dragon
STARTING HAND
Morningstar Flagbearer
Speed of the Fox
Sensei’s Advice
Snapback
WORKERS
Fox Primus
Savior Monk
Fox Viper
NextHand
Hidden Ninja
Earthquake
Grappling Hook
Discard
Sensei’s Advice
Speed of the Fox
Snapback
Glorious Ninja
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($8)
Speed of the Fox - ($6)
Setsuki armor piercces, killing Ironbark Treant
Sensei’s Advice on birds - ($5)
Bird 1 kills Tiger Cub
Smoker hits your Tech 2
Morningstar Flagbearer - ($2)
Aged Sensei buffs Bird 2, survives killing Scav Taxman with safe attacking
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook 4/6+A, lvl 8
-
Elite:
-
Scavenger:
-
Technician: Morningstar Flagbearer 2/2
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Smoker 1/1
- Bird 1/1
- Bird 1/1
- Setsuki 1/2, lvl 1
- Aged Sensei 1/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
While I can’t really see him putting boot camp on Rook, it is his best way to move him out of the way for a massive turn, so I probably don’t need to throw down my tech 2 this turn, as much as I want to. Flagbearer shortcuts boot camp nicely. Or maybe I clear his board? but that leaves me open to zane also, hope he doesn’t have stealthy anarchy this turn
1 Like
Nice armour stacking!
P1T5
Starting hand: 4
Merfolk Prospector
Elite Training
Oversized Rhinoceros
Rampant Growth
Thoughts
zhavier’s obviously expecting Growth buffs or Boot Camp here for that Flagbearer to pick up, thankfully Elite Training can only target my own cards.
Teched cards: 2
T2: 2 x Gunpoint Taxman
T3: Elite Training, Oversized Rhinoceros
T4: 2 x Blooming Ancient
T5: Elite Training, Surprise Attack
Get paid + float + scavenger - ($10)
Oversized Rhinoceros - ($5)
General Onimaru - ($3)
Elite Training on Onimaru and Oversized Rhinoceros - ($1)
Worker - ($0)
Discard 1, reshuffle, draw 3
Squad Leader: Oversized Rhinoceros 8/8+2A (Elite Training: sparkshot, anti-air)
Scavenger: Onimaru L1 3/3+1A (Elite Training: sparkshot, anti-air; frenzy 1)
Technician: Gunpoint Taxman 3/3 (anti-air, steals gold on patroller kill)
Base HP: 20
Tech I HP: 4
Tech II HP: 4 (Anarchy / Growth)
Hand: 3
Gunpoint Taxman
Surprise Attack
Elite Training
Deck: 8
Blooming Ancient
Blooming Ancient
Young Treant
Playful Panda
Ironbark Treant
Tiger Cub
Elite Training
Rampant Growth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
3 in hand
8 in deck
0 in discard
5 in workers
Total: 18
Gold: 0
Workers: 9
4 x start
T1: Spore Shambler
T2: Rich Earth
T3: Verdant Tree
T4: Forest’s Favor
T5: Merfolk Prospector
P2T5
Tech StartingHand Workers
TECH
Entangling Vines
Entangling Vines
STARTING HAND
Grappling Hook
Earthquake
Hidden Ninja
Entangling Vines
WORKERS
Fox Primus
Savior Monk
Fox Viper
NextHand
Earthquake
Entangling Vines
Speed of the Fox
Discard
Hidden Ninja
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($10)
Smoker hits your base for 1
Earthquake! everything falls apart, base to 11 - ($5)
Hidden Ninja on Setsuki and Bird, draw 1 - ($3)
Entangling Vines on Rhino - ($0)
Aged Sensei buffs Setsuki
Stealthy Bird and Setsuki sneak past patrol to hit base to 8
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook 4/6+A, lvl 8
-
Elite:
-
Scavenger:
-
Technician: Morningstar Flagbearer 2/2
-
Lookout:
In Play:
- Safe Attacking
- Bird’s Nest
- Smoker 1/1
- Bird 1/1
- Bird 1/1
- Setsuki 1/2, lvl 1
- Aged Sensei 1/1
- Entangling Vines, Rhino
Buildings:
-
Base HP: 18
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
1 Like
Those Vines are game, I think.
P1T6
Starting hand: 3
Gunpoint Taxman
Surprise Attack
Elite Training
Thoughts
This is probably over. Best I can do is do Elite Training, sac Onimaru -> Surprise Attack to get rid of Rook.
Teched cards: 2
T2: 2 x Gunpoint Taxman
T3: Elite Training, Oversized Rhinoceros
T4: 2 x Blooming Ancient
T5: Elite Training, Surprise Attack
T6: Calypso Vystari, Overeager Cadet
Get paid - ($9)
Rebuild Tech I
Elite Training on Onimaru and Gunpoint Taxman - ($7)
Onimaru suicides into Rook for 4 damage, Setsuki hits level 3
Captain Zane - ($5)
Surprise Attack - ($0)
Shark #1 crumbles Rook
Shark #2 and Gunpoint Taxman trade with Rook, Zane hits level 3
Skip worker!
Discard 1, draw 3
Squad Leader: Zane L3 2/2+1A
Oversized Rhinoceros 7/8 (disabled by Grappling Vines)
Base HP: 8
Tech I HP: 5
Tech II HP: 0 (Anarchy / Growth)
Hand: 3
Tiger Cub
Elite Training
Rampant Growth
Deck: 5
Blooming Ancient
Blooming Ancient
Young Treant
Playful Panda
Ironbark Treant
Discard: 0
Calypso Vystari
Overeager Cadet
Elite Training
Surprise Attack
Gunpoint Taxman
Gunpoint Taxman
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
1 on board
3 in hand
5 in deck
6 in discard
5 in workers
Total: 20
Gold: 0
Workers: 9
4 x start
T1: Spore Shambler
T2: Rich Earth
T3: Verdant Tree
T4: Forest’s Favor
T5: Merfolk Prospector
Nice, taking down the Rook threat, but alas, yea, that lucky vines draw. If I had snapback, it’d end here, but no, bird’s kill you next turn, if nothing else.
P2T6
Tech StartingHand Workers
TECH
Hidden Ninja
Glorious NInja
STARTING HAND
Earthquake
Speed of the Fox
Entangling Vines
WORKERS
Fox Primus
Savior Monk
Fox Viper
Earthquake
NextHand
Glorious Ninja
Sensei’s Advice
Snapback
Discard
Hidden Ninja
Grappling Hook
Speed of the Fox
Entangling Vines
Bird’s Nest
Hidden Ninja
Glorious NInja
Tech 2 card(s)
Get Paid - ($8)
Mid Setsuki heals - ($7)
Speed of the Fox again, Setsuki swiftly kills Zane, maxes - ($5)
Tech 2 Ninjutsu and Discipline - ($1)
Birds, smoker, Sensei and Flagbearer hit your base to 2
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Setsuki 3/4, lvl 6
-
Lookout:
In Play:
- Safe Attacking
- Smoker 1/1
- Bird 1/1
- Bird 1/1
- Aged Sensei 1/1
- Entangling Vines, Rhino
- Morningstar Flagbearer 2/2
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech Lab HP: 99 (Ninjutsu)
Economy Info:
Cards:
Gold:
Yeah, I’ve got nothing, well played! That’s another stomping of this deck courtesy of Rook. Maybe I need to worry less about anti-air and get a Calypso out early, so he can’t just wall up like that. Seems hard to justify while dealing with Birds threat, though.
1 Like
Calypso is so SLOW, and 2 bird’s kill her. Boot camp was my major concern, actually, but making rook even bigger sounded pretty scary too. I also left you a window where tech 2 stealth coulda gotten through because i bottom decked earthquake, but not sure what you coulda broken of my engine at that point anyway, though maybe setsuki getting removed woulda been a problem.
1 Like
Yeah, Anarchy stealth would’ve been nice, but I wasn’t sure what would even be worth hitting over dealing with Rook, apart from paying even more to hit Setsuki. Really, I just needed to not throw away a hero so early, I’d have had more room for stealth / Calypso if I wasn’t playing catchup. I was actually considering a Rook kill on Turn 2, because I was so worried about dealing with him.
Good luck going forward!