[XCAPS20] ROUND5 Bomber678 [Discipline/Strength]/Peace vs Dwarddd Monopurple

The turn 1 safe attacking really paying off
(I actually played it to get it out of my cycle but ya know)


Turn 7

Hand: Whitestar Grappler, Grappling Hook, Earthquake
Tech: Doubling Barbarbarian, Boot Camp
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Fox Primus, Versatile Style, Earthquake


  1. Tech 2 cards
  2. Healing
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Summon Whitestar Grappler ($5)
  6. Build Surplus ($0)
  7. Aged Sensei buffs Barbarbarian
  8. Barbarbarian kills Seer, overpowers 3 to Golgort
  9. Bird kills Golgort
  10. Grave kills Prynn, sparkshots Seer, you draw and gain 1 gold, Onimaru gains 2 levels
  11. Onimaru kills Vir, midbands
  12. Saviour Monk, Rook, and Bird destroy your Tech 2, your base takes 2
  13. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Whitestar Grappler (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Grave Stormborne lvl 7 (4/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Surplus: 4
  • Units/Heroes:
    Saviour Monk (2/2)
    Aged Sensei (1/1)
    Doubling Barbarbarian (3/5)
    Bird (1/1)
    Bird (1/1)
    Garus Rook (2/4)
    General Onimaru lvl 5 (3/4)
  • Base: 20
  • Other:
    Safe Attacking
    Birdā€™s Nest

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 6

Hand

Snapback, Overeager Cadet, Training Grounds

Discard

Grappling Hook, Elite Training, Boot Camp, Young Lightning Dragon, Sparring Partner, Doubling Barbarbarian

Thonk

I donā€™t see a way for him to come back here. No prynn means no rewind, no origin story, no tech 2 means no big defenceā€¦ I think this should wrap it up. With training grounds I should have lethal next turn, and if not, double tech break.

Yeah thatā€™s GG @zhavier they win

I think i chose the wrong specs to deal with big heroes, I knew Iā€™d be on the back foot going into tech 2 but Past is never as good a defence as I think it will beā€¦ an early-as-possible immortal mightve been better but entangling vines made me decide against it. Any suggestions?

2 Likes

yea, in this matchup, offense is your best defense, you want to kill whatever hes putting down. Iā€™d say you missed an opportunity not using stewardess, and seer is kinda terrible against birds, and you never got out nullcraft. Mox is actually a fair trade against entangling vines, so you coulda played that easily and forced a tech slot on that. Battle suits is similarly a fair trade, should grave decide to tech in versatile style just for that, but its unlikely. And Battle Suits supports the previous statement, offense is the best defense. Its generally true throughout codex, in my experience.

2 Likes

Especially true for Past, Iā€™d say, given none of its Tech II units have a large health pool.

1 Like

Gg man. Good fight.

1 Like