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[XCAPS20] ROUND5 Bomber678 [Discipline/Strength]/Peace vs Dwarddd Monopurple

Turn 1

Hand: Fox Primus, Fox Viper, Safe Attacking, Morningstar Flagbearer, Sensei’s Advice
Workers: Fox Viper


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Research Safe Attacking ($2)
  4. Summon Grave Stormborne ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Aged Sensei, Saviour Monk, Grappling Hook, Smoker, Snapback

Discard

Fox Primus, Sensei’s Advice, Morningstar Flagbearer

Think

Going to try baiting him into assimilating to waste his gold while I overrun with big hero plays. Keeping Primus because I might need the anti-air.

and what do you know I forgot to @dwarddd who would’ve thunk

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Ongoing Map VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects. (i.e. pick two specs when building Tech II.)

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@Bomber678 woah those are some scary heroes you got there, GL HF!

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Plasmodium
Fading Argonaut
Nullcraft


WORKERS
Plasmodium


NextHand

Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
Battle Suits


Discard

Nullcraft
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)
Hire Max - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

L1 Max

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

blimey look at those big heroes, i’m predicting a second tech (turn 3) of origin story…

Turn 2

Hand: Aged Sensei, Saviour Monk, Grappling Hook, Smoker, Snapback
Tech: Overeager Cadet, Sparring Partner
Workers: Fox Viper, Smoker


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Saviour Monk ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Saviour Monk (2/2+A)
    :psfist:Elite: Grave Stormborne (3/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Morningstar Flagbearer, Sparring Partner, Overeager Cadet, Snapback, Fox Primus

Discard

Thenk

Not sure how I should leverage my hero advantage here. Either one is good. I’ll decide next turn. I need more gold…

P2T2


Tech StartingHand Workers

TECH
Seer
Sentry


STARTING HAND
Tinkerer
Time Spiral
Hardened Mox
Forgotten Fighter
Battle Suits


WORKERS
Plasmodium
Hardened Mox


NextHand

Nullcraft
Seer
Temporal Research
Sentry
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Fargo and Max kill Monk, take 2 each, sparkshot deals 1 to Grave
Midband Max - ($2)
Hire Tinkerer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max(2/4)
  • Fading Argonaut(2/1) fading 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i cann kill grave, but it means going down on cards and no float (1 float this turn enables argonaut and tech 2 next turn)

Turn 3

Hand: Morningstar Flagbearer, Sparring Partner, Overeager Cadet, Snapback, Fox Primus
Tech: Bird’s Nest, Versatile Style
Workers: Fox Viper, Smoker, Morningstar Flagbearer


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Sparring Partner ($4)
  5. Summon Overeager Cadet ($4)
  6. Summon Garus Rook ($2)
  7. Grave kills Tinkerer, you gain 1 gold
  8. Midband Grave ($0)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Sparring Partner (2/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Grave Stormborne lvl 3 (3/4)
    Garus Rook (2/4)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Grappling Hook, Aged Sensei, Sensei’s Advice, Fox Primus

Discard

Thank

I actually forgot about sparkshot. Grave totally could’ve died there. I’m lucky he didn’t. Anyway, time to beef up my board and put some threats down. Got that versatile style ready for when he tries to steal my upgrade or put down battle suits.

If you destroy my tech lab i promise I’ll concede

P2T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Origin Story


STARTING HAND
Seer
Forgotten Fighter
Sentry
Temporal Research
Nullcraft


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Neo Plexus
Tinkerer(1/2)
Yesterday’s Golgort
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Tech 2 Future and Past (as far as I can tell there’s no way I can lose just one) - ($3)
Maxband Max, let ability fizzle, he kills overeager - ($1)
Fargo trades with Spartner
Hire Seer - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • L5 Max(3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 999 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Hmmm…


Turn 4

Hand: Grappling Hook, Aged Sensei, Sensei’s Advice, Fox Primus
Tech: Training Grounds, Whitestar Grappler
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Fox Primus


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Aged Sensei ($6)
  5. Build Tech 2 Strength and Discipline ($2)
  6. Cast Grappling Hook on Seer, pull to Lookout ($2)
  7. Grave kills Seer
  8. Rook kills Geiger, Rook gains 2 levels
  9. Midband Rook ($0)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Aged Sensei (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Garus Rook lvl 5 (3/5)
    Grave Stormborne lvl 3 (3/2)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 1
  • Discard: 6

Hand

Saviour Monk, Versatile Style, Snapback

Discard

Overeager Cadet, Sparring Partner, Grappling Hook, Sensei’s Advice, Training Grounds, Whitestar Grappler

Thunk

Getting grapplers to grapple rememberers. Not drawing the birds’ nest is annoying here. I need the units. Maybe Nullcraft will come.

P2T4


Tech StartingHand Workers

TECH
Seer
Yesterday’s Golgort


STARTING HAND
Battle Suits
Neo Plexus
Time Spiral
Yesterday’s Golgort
Tinkerer(1/2)


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Battle Suits


NextHand

Nullcraft
Fading Argonaut(2/1) fading 2
Origin Story
Temporal Research


Discard

Seer(2/1)
Time Spiral
Neo Plexus
Seer
Yesterday’s Golgort


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Golgurt - ($4)
Hire Tinkerer - ($2)
Hire Vir - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2)
  • :pschip: Technician: Vir(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 999 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Turn 5

Hand: Saviour Monk, Versatile Style, Snapback
Tech: Earthquake, Doubling Barbarbarian
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Versatile Style


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Summon General Onimaru ($6)
  4. Summon Saviour Monk ($4)
  5. Maxband Grave ($0)
  6. Grave swords Golgort
  7. Rook kills Vir, gains 2 levels, you draw
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Saviour Monk (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Aged Sensei (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Garus Rook lvl 7 (3/3)
    Grave Stormborne lvl 7 (4/5)
    General Onimaru (2/3)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Bird’s Nest, Doubling Barbarbarian, Sparring Partner, Versatile Style

Discard

Thinking

Skipping worker to get way ahead on board to hopefully combat the big flood of things about to come down. Not sure if it’ll work, but we can dream.

@Bomber678 your economy isn’t quite adding up? you seem to have gained a worker and a float for free

You’re right sorry, I changed my turn and forgot to edit the end bit.

Phew, i was slightly worried about how i was losing so considerably on both the board and our economies!

P2T5


Tech StartingHand Workers

TECH
Xenostalker
Temporal Distortion


STARTING HAND
Nullcraft
Temporal Research
Origin Story
Fading Argonaut(2/1) fading 2
Sentry


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Battle Suits


NextHand

Time Spiral
Yesterday’s Golgort
Nullcraft
Seer(2/1)


Tech 2 card(s)
Get Paid, technicjan draw - ($9)
Hire Prynn - ($7)
Origin story Rook - ($4)
Hire Fargo - ($2)
Hire Sentry - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2)
  • :pschip: Technician: Fading Argonaut(2/3) fading 3
  • :target: Lookout:

In Play:

  • Prynn(1/3) fading 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 999 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 6

Hand: Bird’s Nest, Doubling Barbarbarian, Sparring Partner, Versatile Style
Tech: Young Lightning Dragon, Elite Training
Workers: Fox Viper, Smoker, Morningstar Flagbearer, Fox Primus, Versatile Style


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Doubling Barbarbarian ($4)
  5. Summon Garus Rook ($2)
  6. Cast Bird’s Nest ($0)
  7. Aged Sensei buffs Saviour Monk
  8. Saviour Monk kills Sentry
  9. Onimaru kills Tinkerer, you gain 1 gold
  10. Grave kills Fading Argonaut, you draw
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Doubling Barbarbarian (3/5+AA)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bird (1/1)
    :target:Lookout: Grave Stormborne lvl 7 (4/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Saviour Monk (2/1)
    Aged Sensei (1/1)
    Bird (1/1)
    General Onimaru (2/2)
    Garus Rook (2/4)
  • Base: 20
  • Other:
    Safe Attacking
    Bird’s Nest

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 3

Hand

Whitestar Grappler, Grappling Hook, Earthquake

Discard

Sparring Partner, Young Lightning Dragon, Elite Training

Big think

This feels more like the white I’m used to fighting against. He can still put up a good defence, now that it’s likely he’s drawn good cards, but my board is super good here. Wish I’d drawn training grounds, but it’ll come eventually.

Saviour monk should be dead no? Sentry has 3atk and monk had 2A health?

safe attacking gives 1A and same does sensei. so 3 atk-2a only 1 dmg

1 Like

P2T6


Tech StartingHand Workers

TECH
Ready or Not
Origin Story


STARTING HAND
Time Spiral
Nullcraft
Yesterday’s Golgort
Seer(2/1)
Seer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Battle Suits
Nullcraft


NextHand

Neo Plexus
Xenostalker
Temporal Research


Discard

Sentry(3/2a)
Tinkerer(1/2)
Fading Argonaut(2/3) fading 3
Time Spiral
Ready or Not


Tech 2 card(s)
Get Paid + scav, tech draw - ($10)
Worker - ($9)
Hire Vir and peek - ($7)
Hire Golgurt - ($4)
Hire another seer, rune to Prynn - ($3)
Hire Seer, rune to golgurt - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer(2/1a)
  • :psfist: Elite: Yesterday’s Golgort(6+1/4) fading3
  • :ps_: Scavenger: Prynn(1/3) fading 4
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout: Vir(2/3)

In Play:

  • .

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 999 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10

Note Golgort’s attack isnt including the elite bonus.

1 Like

Well now after last time i just have no excuse😅 thank you