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[XCAPS20] ROUND4 zhavier Monowhite vs James Monoblack

@James

Sorry for the delay, busy weekend.

BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

P1T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Safe Attacking
Fox Primus
Grappling Hook


WORKERS
Snapback


NextHand

Savior Monk
Morningstar Flagbearer
Smoker
Aged Sensei
Sensei’s Advice


Discard

Fox Viper
Grappling Hook
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fox Primus 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Np, GLHF!

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons


NextHand

Skeleton Javelineer
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Graveyard


Discard

Poisonblade Rogue
Skeletal Archery
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Imp, discard card rn 1 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

With units relativemy more important, effects such as the executioner, abomination, plague lab and having fewer cards may all be more impactful since heroes are an unreliable gold sink. What does he go for here? all three tech choices might be viable; however, he is less likely to go for birds as long as I am in a position to answer Rook. This turn - Imp SQL? He could kill it with a hero + sensei’s advice next turn without it his primus dieing. But would he? Normally, yes, probably. And with hero-death? Also still probably, and I could get more efficiency with deteriorate but would lose my card advantage. Imp elite? Trades with Primus perfectly on cards and gold and prevents him getting primus to survive with advice, but I am a card up because of the discard effect. Other lines - hero and rogue. He doesn’t trade but re-patrols, plays another minion next turn; I can attack and deteriorate to clear one minion, and sac the weak for another, and I could be left with a hero where he has an empty board, though a card down. Is this worth it? No, and it’s higher risk. Let’s go for the safest play - I think my late game might be better.

1 Like

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Smoker
Sensei’s Advice
Aged Sensei
Savior Monk


WORKERS
Snapback
Aged Sensei


NextHand

Grappling Hook
Savior Monk
Sparring Partner
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tech 1 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

Sorry for the delay by me this time, it’s been busy!

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Graveyard
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


WORKERS
Summon Skeletons
Skeleton Javelineer


NextHand

Graveyard
Deteriorate
Pestering Haunt
Sacrifice the Weak
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Garth - I broke that seal - ($3)
Deteriorate smoker, who goes back to your hand - no draw for you
Skeleton - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

OK, he has went for the slow play too. What would he have teched? Probably Rambasa Twin I reckon - good value and tempo in this board building without hero dependency. Or maybe Arda’s Boulder? How do I deal with those things? Over the top with a Gargoyle, or tech II race? This turn, I can gain a gold on him tempo wise by dealing with his Smoker with a Detriorate. If I use Garth to do this, I can play a skeleton, and float 2 gold. Next turn I then start with 9, and can play something for 5 and tech up. Executioner might get me a little further tempo - it would kill primus, and then I should have it and another unit left to defend against the Twins. Following that, I still think disease counters most of what he might have - deathtouvh, anti-air, anti-unit stuff. ----- realised I did my math wrong after re-drawing as could execute and tech, but this is fine as I whiffed anyway!

P1T3


Tech StartingHand Workers

TECH
Thunderclap
Glorious Ninja


STARTING HAND
Grappling Hook
Sparring Partner
Rambasa Twin
Savior Monk


WORKERS
Snapback
Aged Sensei
Grappling Hook


NextHand

Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Safe Attacking


Discard

Smoker
Savior Monk
Thunderclap
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rambasa Twin - ($3)
Primus kills your Skeleton
Sparring Partner - ($2)
Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • Fox Primus 2/1
  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Gorgon
Twilight Baron (resurrected this turn)


STARTING HAND
Deteriorate
Pestering Haunt
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Hooded Executioner
Jandra, the Negator
Hooded Executioner
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Pestering Haunt
Graveyard
Gorgon


Tech 1 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Deteriorate Fox, dies
Skeleboy - ($8)
Sac the Weak, skele and Spartner die, you get gold - ($6)
max Garth, call up a Twilgiht baron - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Twilight Baron 4/4 Overpower, contract against T2 plays
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L7 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Whiff hand is hard hand. I knew the twins were coming, and yet I seem to not be prepared? If I had drawn one I could have deteriorated the primus and executed the spartner and teched up, and then had two units defending agains two plus rook. Gragh. So, instead… Graveyard, haunt and Archery are all game losing plays here, so they’re out. Deterirate I can use to take out the Primus or two soften a Twin to kill. Sac the Weak can be used for 3 with a skele to kil… spartner. Garth - I can afford to max level and bring out one of my teched cards. Still no point in teching his ult as he just gets snapbacked. what would I bring out? Baron is the beefiest boy and answers the twins… I dpn’t see a point to the disease units right now, they won’t block enough. Gargoyle would be interesting - an Ult Vandy next turn would make it a tech building destroyer, but at the cost of my own and having no impact this turn. OK then, I can cut him down to just the twins and rook whislt I have a Baron and Imp and max Garth. This is not a good turn - I lose my tempo by failing to build my tech II now. Anything I can do with only 5 gold? No, not really, but if any spectators want to tell me a btter line I could have played here after the game would appreciate. Second tech - a tech II not draw it I think. I get another tech to respond to what he does next turn, so lets go for generally good + cycling Gorgon.

P1T4


Tech StartingHand Workers

TECH
Fuzz Cuddles
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Safe Attacking


WORKERS
Snapback
Aged Sensei
Grappling Hook
Fox Viper


NextHand

Sensei’s Advice
Fuzz Cuddles
Sparring Partner


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Mid Rook - ($3)
Sensei’s Advice on twins - ($2)
Safe Attacking - ($1)
Rook kills Imp
Twin 1 trades with Baron
Twin 2 survives killing Garth, goodbye forever!
Max Rook - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rook 4/6, lvl 8
  • Rambasa Twin 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

With garth, the main answer to Rook, out of the way, I’m gonna be siting pretty I think.

P2T4


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Hooded Executioner
Hooded Executioner
Jandra, the Negator
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue


NextHand

Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Tech II (Disease) - ($4)
Hooded executioner - ($2)
Hooded executioner #2 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner #2 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I didn’t think about sensei’s advice, which was foolish. Patrolling the other way around would have meant it still twook two twins to a baron, which was what I wanted. So there is one error which might lose the game. ANYWAY. Now I need to tech up or I lose. So it’s tech for 4, and either Jandra or rogue hero (can’t do that I think, hero will die), or skip worker execute twin, or double executioner and only draw 3 next turn. Getting the T2 drop is really my have-a-chance-condtion, so I think I skip the worker for max draws. He can charge past with Rook, and if he teched an Earthquake just kill my tech building that way though… but would he do that? Probably, and then I would REALLY lose. Fine, let’s just hope for a good draw on my three-card-draw. What would be most impactful? Big things. Abomination in case he feels safe enough for a Birds. -------- No draw, guess I won’t win - he kills both my things and techs up himself or does something else which actually has an impact on the board whilst I do nothing. Save me, tech draw?

P1T5


Tech StartingHand Workers

TECH
Masked Raccoon
Masked Raccoon


STARTING HAND
Sparring Partner
Fuzz Cuddles
Sensei’s Advice


WORKERS
Snapback
Aged Sensei
Grappling Hook
Fox Viper
Sensei’s Advice


NextHand

Fox Primus
Morningstar Flagbearer


Discard

Masked Raccoon
Masked Raccoon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 Ninjutsu - ($3)
Fuzz Cuddles - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite: Sparring Partner 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Fuzz Cuddles 2/3
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Rambasa Twin 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Abomination
Graveyard
Twilight Baron 4/4 Overpower, contract against T2 plays
Abomination


Discard

Hooded Executioner #2 3/3
Sacrifice the Weak
Jandra, the Negator
Gorgon
Plague Lab


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play and max Orpal Gloor - ($1)
Sac one executioner, rune your twin which succumbs and goes to the codex; runes spread to spartner and cuddles (lack of social distancing)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal Gloor 2/5 disease fingers
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

No save from the tech draw. Fuzz cuddles means that taking out Rook without a Gorgon is just a silly idea. My priority this turn - save my tech II for next turn at all costs. Current board state, buffed twin takes out one executioner, buffed rook takes building past seconrd executioner. Or, he just plays thunderclap and both my executioners vanish and he has 12 damage to spend. So, I need to kill some stuff and/or get more patrol. Jandra is usefull, and sac the weak is useless as i don’t want to trade at the moment. That leaves heroes - I can use Vandy to buff an executioner, but no way to kill his empowered unit. So Orpal - max orpal, sac an executioner to kill Twin, rune the other two things. Leaves me with Orpal at 2/5 and an executioner, and him with a 1/1 spartner, 1/2 cuddles and big rook. I patrol Orpal in… sql? then he has to use rook + something else to kill rather than just a buffed rook. However, he also has to use rook to kill executioner if no advice, so maybe I can even have Orpal survive. I still lose to a thunderclap moving my other patroller out, or to an entangling vines on my executioner, and a buffed rook straight through though. I can use my last two gold to put out Vandy as well to prevent this and end up with no heroes left soon. He is probably running at least one of these spells now that he has a safe Rook, but then again he has only two cards. I’m going to risk it.

3 Likes

P1T6


Tech StartingHand Workers

TECH
Earthquake
Fox’s Den School


STARTING HAND
Morningstar Flagbearer
Fox Primus


WORKERS
Snapback
Aged Sensei
Grappling Hook
Fox Viper
Sensei’s Advice


NextHand

Smoker
Thunderclap
Glorious Ninja


Discard

Masked Raccoon
Masked Raccoon
Fox Primus
Earthquake
Fox’s Den School


Tech 2 card(s)
Get Paid - ($9)
Spartner Taps, one Rune to clear from Fuzz
Untap, then tap to clear Rune deom Spartner - ($7)
Untap and Tap to Rune Rook - ($5)
Morningstar Flagbearer - ($2)
Rook kills SQL
Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles 3/4+A, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sparring Partner 2/2
  • Rook 5/4, lvl 8, +1 Rune
  • Grave 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Plague Spitter
Voidblocker


STARTING HAND
Twilight Baron 4/4 Overpower, contract against T2 plays
Abomination
Abomination
Graveyard


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Pestering Haunt


NextHand

Hooded Executioner #2 3/3
Deteriorate
Thieving Imp 2/2A
Gorgon


Tech 2 card(s)
Get Paid + float - ($11)
Abomination - ($5)
Twilight Baron - ($1)
Spec lab - demonology - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6A disease aura
  • :psfist: Elite: Orpal Gloor 3/5 disease fingers
  • :ps_: Scavenger:
  • :pschip: Technician: Twilight Baron 3/3 Overpower, contract against T2 plays
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Not enough money for double abomination, curses. 6 for abomination. I can pay 4 for baron and sac with to kill flagbearer and partner, and de-rune cuddles. I have one left, and he would be able to sword abom and just charge past orpal for the tech kill. I have to leave baron up to tank I think. I’m actually going to tech a T1 spitter for more runes on heroes and also in case I made a mistake and my T2 goes down. What’s my win con here? I think T3. Another option is spec into demonology and get out Terras. With abominations, it’s not impossible! I could also use demonology voidblockers to tank ninjas whilst I work to set up. Let’s focus on survival and tech one of those for now.

P1T7


Tech StartingHand Workers

TECH
Earthquake
Glorious Ninja


STARTING HAND
Thunderclap
Glorious Ninja
Smoker


WORKERS
Snapback
Aged Sensei
Grappling Hook
Fox Viper
Sensei’s Advice
Thunderclap


NextHand

Fox’s Den School
Earthquake
Savior Monk
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Max Grave, use sword to kill Abom - ($2)
Tap Spar to Rune Morningstar Flagbearer
Fuzz and Morningstar kill Orpal and survive with safe attacking
Rook goes past Baron to break Tech 1, base to 18
Untap to Spar with Flagbearer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sparring Partner 2/2
  • Rook 5/6, lvl 8, +1 Rune
  • Grave 4/5, lvl 7, no sword
  • Morningstar Flagbearer 2/2
  • Fuzz Cuddles 1/2, -1 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

If he wants Tech 2 units, he has to suicide into a hero, he can hit either hero for that, but if he wants to kill anything else, he has to use Vandy or play the other Abom, which is going to be an easy kill afterward I think. Come at me, bruh! :stuck_out_tongue:

I’m just going to fold here I think - I am about to enter an downward spiral of being unable to keep my tech buildings alive to play things I need, and I’m about to have a very busy weekend where I won’t be able to reply much if this goes on for more than a turn or two anyway. GG! I made a couple of mistakes, and also whiffed my T1 draw and what I teched was no good drawn a turn later, so that didn’t help. Advice from spectators on where my biggest mistakes were welcome! No need to tag you on this one :rofl:

2 Likes

The main thing I can see is putting Twilight Baron in Squad Leader, so zhavier would still need to trade 2-for-1 with Sensei’s Advice. He could have turned out to have Grappling Hook too, but he’d at least had to go down on cards to get the Garth kill.

That turn was always going to be rough with that draw, though. I thought you made a good attempt to recover.

1 Like

Even without spells considered, he left that turn open so i could trade imp and max rook to kill Garth. He would have Baron to retaliate, but it would still be a dead garth facing a rook that was hard to remove. Moved around for baron in front, i’d kiill baron and could still do the max rook kill, but end up only facing an imp, not nearly as scary. That turn was definitely pivotal, but the moment Garth came out, the lowest health black hero, he was a target.

This map is very much about changing the dynamics of protecting heroes, who are normally much more disposable. Garth is a good example of a hero that wants to die and come back, to get more value from maxband. Vandy is similar. Orpal is the one that wants to stick around and cause havoc, but he also is more difficult to use and protect.

4 Likes

Also, looking at your thoughts, i see you considered sac’ing baron to Orpal for rune shenanigans, but alas, he is a demon, and orpal is too nice to sacrifice demons.

2 Likes