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[XCAPS20] ROUND4 Nopethebard Monoblack vs Akiata [Balance/Growth]/Finesse

Hey @Nopethebard!

Hope you are keeping well and have had a good long weekend! I thought I’d setup a thread for our match in case you’d missed the update in the tournament thread. You got P1 this round. This round’s map…

BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

Regardless of Blackhand Resurrector rulings, it feels like Black would be most at home in the Burial Grounds, thematically speaking. Best of luck!

1 Like

P1t1
GLHF!

Hand

Graveyard
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeletal Archery

Worker

Graveyard

Get paid ($4)
Worker ($3)
Hire Garth ($1)
Raise a Bony Boi ($0)

In play: Garth (1/3) Bony Boi (1/1)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 4

New Hand

Jandra
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Verdant Tree
Tiger Cub
Ironbark Treant
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Rich Earth
Merfolk Prospector
Verdant Tree
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Young Treant - ($2)

I draw 1.

Forest’s Favor

Play Tiger Cub - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2, Can’t attack)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So nope’s opening seems like I should expect Sac the Weak here. With this opening hand, I’m thinking Young Treant in Scav is a decent answer to that.

@Nopethebard’s turn!

1 Like

P1t2

Hand

Jandra
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp

Worker

Jandra

Tech

Doom Grasp + Nether Drain

Get paid ($5)
Worker ($4)
Midband Garth ($1)
Hire Skeleton Javelineer ($0)

Scavenger: Bony Boi (1/1)
Technician: Skeleton Javelineer (1/1)
In play: Garth (2/4)

Base: 20
6 workers

Hand: 5
Deck: 4
Discard: 0

Hand

Poisonblade Rogue
Doom Grasp
Pestering Haunt
Summon Skeletons
Thieving Imp

P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Playful Panda
Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Spore Shambler
Nimble Fencer
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Playful Panda, a Wisp arrives - ($3)
Begin constructing Tech I building - ($2)
Play Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2, Can’t attack)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Merfolk Prospector (1/1, Resist 1)

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well Nether Drain seems like a good bet. I wonder if Skeletal Archery + Bone Collector are coming maybe? Midbanding Garth… Hmmm… and no Tech I building.

Well, still concerned about StW and Deteriorate, so I’ll fill the patrol up a bit here.

On this map I like MoLaC with some hasty fencers. So I think I’ll look to do that.

@Nopethebard’s turn!

1 Like

P1t3

New Hand

Poisonblade Rogue
Doom Grasp
Pestering Haunt
Summon Skeletons
Thieving Imp

Worker

Poisonblade Rogue

Tech

Bone Collector + Death Rites

Get paid ($6)
Worker ($5)
Hire Pestering Haunt ($5)
Hire Thieving Imp ($2) discard card number 2
Build Tech 1 ($1)
Raise a Bony Boi ($0)

Squad leader: Thieving Imp (2/2)
Elite: Skeleton Javelineer (1/1)
Scavenger: Bony Boi (1/1)
Technician: Bony Boi (1/1)
In play: Garth (2/4) Pestering Haunt (1/1)

Base: 20
Tech 1: 5
7 workers

Hand: 4
Deck: 0
Discard: 4

New Hand

Sacrifice the Weak
Skeletal Archery
Nether Drain
Deteriorate

Hey, just checking in, game seems to be stalled a bit.

2 Likes

@Akiata ready when you are

1 Like

Apologies for the delays folks.

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Might of Leaf and Claw


STARTING HAND
Forest’s Favor
Spore Shambler
Nimble Fencer
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Discord
Verdant Tree
Spore Shambler
Nimble Fencer


Discard card #2.
Tech 2 card(s)
Get Paid + float - ($8)
Merfolk Prospector finds a shiny - ($9)
Worker - ($8)
Begin constructing Tech II… GROWTH! - ($4)
Construct a Tower - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite: Playful Panda (2+1/2)
  • :ps_: Scavenger: Young Treant (0/2, Can’t attack)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1, Resist 1)

In Play:

  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

So the Tower defends against Skeletal Archery.

I’m thinking that having Nope pay the Resist tax is actually preferable to the technician patrol bonus here. I don’t remember ever having a deck this slim, though methinks it’s about to fill up with some destroyed units. I’m definitely drawing into Discord, and I’m a good chance to pull at least one fencer, so I think I’ve just about rationalised this patrol choice. Pressing the economic advantage here hopefully puts Nope to some tricky decisions.

@Nopethebard’s turn!

2 Likes

P1t4

Hand

Sacrifice the Weak
Skeletal Archery
Nether Drain
Deteriorate

Worker

Skeletal Archery

Tech

Doom Grasp + Death Rites

Get paid ($7)
Raise a Bony Boi ($6)
Deteriorate the Prospector
Pestering Haunt trades with the wisp
Garth and a Javelin Bony Boi kill the tiger Cub
Javelin Boi dies
Bony Bois trade with the panda
Maxband Garth. Raise a Bone Collector ($4)
Build a Heroes Hall ($2)
Worker ($1)
Thieving Imp kills the Young Treant
Float 1 gold

Squad leader: Bone Collector (3/3)
Scavenger: Bony Boi (1/1)
In play: Garth (3/4) Thieving Imp (2/1)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 4
Deck: 6
Discard: 0

New Hand

Death Rites
Sacrifice the Weak
Summon Skeletons
Deteriorate

Thoughts

I’m pretty sure I win. I’ve tried to come up with a way to come back, even just put up real resistance from here, and can’t think of anything. We’ll see.

Your turn, @Akiata

P2T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Blooming Ancient


STARTING HAND
Discord
Verdant Tree
Nimble Fencer
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Rampant Growth
Nimble Fencer
Blooming Ancient
Might of Leaf and Claw
Verdant Tree


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Skip worker!
Summon and Maxband Arg, Wisp and Water Elemental arrive - ($4)
Summon River Montoya - ($2)
River casts Discord, Imp and Skelly perish, you gain a gold - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A, Anti-Air)
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/5)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 - River Montoya (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So River + Discord + Fencer + Spore Shambler + $1 to shift a run to Fencer means I can clear all but Garth. But it leaves me with Shambler on solo patrol. And I have to skip a worker. And it’s going down to 1 card. Feels like it’d be over extending for not a great deal of benefit.

Hmm.

Maxband Arg might be a better way to go. A bit vulnerable to StW + Deteriorate (I think Nope just reshuffled?) but I think it leaves me in a better position next turn.

@Nopethebard’s turn!

1 Like

P1t5

Hand

Death Rites
Sacrifice the Weak
Summon Skeletons
Death Rites

No worker

Tech

Twilight Baron + Nether Drain

Get paid + float + scavenger ($10)
Cast Death Rites ($6)
Summon 2 Bony Bois ($3)
Hire Orpal ($1)
Sacrifice 2 Bony Bois to draw 2 cards. Your units die.
Hire Pestering Haunt
Bone Collector attacks Arg. A bony Boi rises up
Sacrifice the Bony Boi to draw
Garth kills Arg. Levels to Orpal
Midband Orpal ($0)

Squad leader: Orpal (2/4)
In play: Bone Collector (3/1) Garth (3/2) Pestering Haunt (1/1)

Base: 20
Tech 1: 5
Heroes Hall: 4
8 workers

Hand: 5
Deck: 7
Discard: 0

New Hand

Nether Drain
Doom Grasp
Doom Grasp
Sacrifice the Weak
Skeleton Javelineer

1 Like

Very crafty usage of Death Rites - did not see that one coming!

P2T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Might of Leaf and Claw


STARTING HAND
Nimble Fencer
Rampant Growth
Might of Leaf and Claw
Verdant Tree
Blooming Ancient
Tiger Cub (2/2+A)


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Discord
Nimble Fencer
:exhaust: Merfolk Prospector (1/1, Resist 1)
Playful Panda (2/2)
Spore Shambler


Discard

Rampant Growth
Verdant Tree
Tiger Cub (2/2+A)
Might of Leaf and Claw
Guargum, Eternal Sentinel
Might of Leaf and Claw


Technician draw

Tiger Cub.

Tech 2 card(s)
Get Paid + Scavenger - ($9)
Skip worker!
Play Blooming Ancient - ($5)
Play Nimble Fencer, add a rune to Blooming Ancient - ($3)
River casts an expensive Rampant Growth on Nimble Fencer - ($0)
Move rune from Blooming Ancient to Nimble Fencer.
Nimble Fencer (now 5/4+AA) hastily kills Orpal. Armour prevents damage. River midbands.
River (now (2/4) kills Garth, takes 3 damage, but maxbands and heals up.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - River Montoya (3/4)
  • :exhaust: Nimble Fencer (3/4, +, Haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Burial Grounds:

  • L5 - Argagarg Garg “We’ll miss his tokens.”

Thoughts

Weird not to be playing MoLaC, but the double hero kill is pretty huge here, so I’ll go for that instead.

The size of this deck is going to bite me in a few turns though.

What are the chances of that BA surviving? I ought to have a hand full of units to play out next turn…

@Nopethebard’s turn!

1 Like

Well, GG! I don’t really have an answer to losing Garth. I thought I had you.

2 Likes

Yeah, when you cleared my board T4 I thought I’d had it. Felt like a very tightly contested game. Good game, well played!

@zhavier - we’ve eventually managed to wrap this up - sorry for delays - Burial Grounds did not quite see the Scourge through this time.

2 Likes

And thus ends my tournament run

1 Like