we will start soon @FrozenStorm
P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Deteriorate
Skeleton Javelineer
Summon Skeletons
Graveyard
WORKERS
Graveyard
NextHand
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Discard
Deteriorate
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Haunt
Javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Vandy(2/3)A
- Elite:
- Scavenger:
- Technician:
- Lookout: Javelineer(1/1), rune
In Play:
- Haunt(1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
@FrozenStorm’s turn!
And we’re playing on
BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
Correct?
Yeap10chars
Good luck using Zane now
Yea the Red / P2 hate is real on this map lol. GL HF @bolyarich!
XCAPS20 Round4: Player 2, Turn 1
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Careless Musketeer
Pillage
Mad Man
Charge
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Mad Man (2)
- Worker (1)
Workers
Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Bloodrage Ogre (3/2)
- Elite:
- Scavenger:
- Technician: Mad Man (1/1)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Scorch
Bloodburn
Nautical Dog
Bombaster
End of Turn Discard
My Thoughts
I gotta be really careful in this game, my heroes are usually pretty key and also pretty disposable, especially as P2, so this is gonna be rough on my gameplan. Any opportunity to ice Vandy should be highly welcome, though, so I’ll be keeping an eye out for that. Tiny B is gonna be a BITCH to deal with
i will post mu turn tomorrow evenning (15.04)
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Gargoyle
STARTING HAND
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Graveyard
Skeletal Archery
NextHand
Gargoyle
Summon Skeletons
Haunt(1/1)
Thieving Imp
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Vandy - ($2)
T1 - ($0)
Vandy kills SQL
Haunt kills mad man
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Javelineer(2/1), rune
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy(3/1), midband, resist 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
@FrozenStorm’s turn!
Well I can’t pass up a chance to kill Vandy before she gets going, especially permanently
XCAPS20 Round4: Player 2, Turn 2
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Scorch
Bloodburn
Nautical Dog
Bombaster
Makeshift Rambaster (techn)
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Bombaster + detonate him, trades with Jav (4)
- Makeshift Rambaster, trades with Vandy, levels fizzle (2)
- Worker (1)
Workers
Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Scorch
End of Turn Discard
My Thoughts
Chance to kill Vandy permanently in a vandy-centric deck? I can give levels to Rook along with it (or tech 1, or worker and chill). I think I like winning a Gunship race and just killing Vandy. That’s what I’ll plan for then
P1T3
Tech StartingHand Workers
TECH
Disguised Monkey
Steam Tank
STARTING HAND
Thieving Imp
Summon Skeletons
Haunt(1/1)
Tiny Basilisk
Gargoyle
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
NextHand
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Discard
Javelineer(2/1), rune
Disguised Monkey
Steam Tank
Thieving Imp
Haunt(1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
VANDY IS FOREVER DIED
Gargoyle - ($2)
Tiny Basilisk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk(1/2)A, unattackable by T0, unstoppable by T0, deathtouch
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gargoyle(0/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
@FrozenStorm’s turn!
XCAPS20 Round4: Player 2, Turn 3
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Bombaster
Makeshift Rambaster
Bloodrage Ogre
Scorch
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest
Main:
- Tech 1 (6)
- Tower (3)
- Bloodrage Ogre (1)
- Worker (0)
Workers
Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bloodrage Ogre (3/2)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Bird’s Nest
Pillage
Mad Man
Nautical Dog
End of Turn Discard
My Thoughts
Good chance my tech 1 is breaking in short order… Tower feels like the right play to try and shoo off these threats. Still planning to tech 2 next turn if I keep my tech 1, so let’s hope I draw GPT
…
Not meant to be, maybe it’ll just be Arg to block up
P1T4
Tech StartingHand Workers
TECH
Disguised Monkey
Surprise Attack
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Deteriorate
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
NextHand
Thieving Imp
Disguised Monkey
Steam Tank
Poisonblade Rogue
Javelineer(2/1), rune
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
VANDY IS FOREVER DIED
T2, ANARCHY - ($2)
gargoyle airs! - ($1)
Garg takes 1 from tower and deal 3 to your T1
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiny Basilisk(1/2)A, unattackable by T0, unstoppable by T0, deathtouch
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Gargoyle(3/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
the only way to prevent him from makeshift make T2 is to gargg his orge – but then he will have 5 cards from new deck. It’s very bad for me, i need to prevent it – because in case of no destroying his t2 i could be fast anciented or leafed. Less cards in his hand - less opportunity to him to do bad things with my table
@FrozenStorm’s turn!
XCAPS20 Round4: Player 2, Turn 4
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Bird’s Nest
Pillage
Mad Man
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest
Main:
- Bloodrage Ogre smacks your tech2
- Arg (6)
- Nautical Dog (5)
- Tech 2 Anarchy (1)
- Worker (0)
Workers
Pillage, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 2 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 2
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite: Nautical Dog (1+1/1)
- Scavenger:
- Technician: Arg (1/3 lvl 1)
- Lookout: Wisp (0/1)
In Play:
- Bloodrage Ogre (3/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Charge
Gunpoint Taxman
Mad Man
Pirate Gunship
End of Turn Discard
My Thoughts
Decent chance I’ll lose t1 and t2 here, so I’m going to tech in a Surprise Attack JIC, but also a Gunship, so I can threaten t3 next turn.
…
Oof, bad luck draw. That’s rough
P1T5
Tech StartingHand Workers
TECH
Chameleon Lizzo
Steam Tank
STARTING HAND
Javelineer(2/1), rune
Thieving Imp
Steam Tank
Poisonblade Rogue
Disguised Monkey
Disguised Monkey
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
NextHand
Thieving Imp
Sacrifice the Weak
Deteriorate
Haunt(1/1)
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($9)
Vandy is out
It’s time for Arg to gone
Zane - ($7)
Mid Zane - ($4)
Zane kills Arg, takes 2
…We both draw
i drew Monkey
Then Zane maxbands
Shove your Dog to Scav
… We both get gold - ($5)
Monkey - ($3)
Javelineer(1/1), rune - ($2)
Tiny kills Wisp, takes 1 from tower
Garg Flies! - ($1)
Garg suicides into T2,
Monkey kill your T2, your base takes 2
Monkey - De Gray, takes 1 from tower
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Javelineer(1/1)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Fake_De_Gray(3/2)
- Zane(4/4)
- Tiny(1/1), unattackable by t0, ignore t0
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 2 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
@FrozenStorm’s turn!
XCAPS20 Round4: Player 2, Turn 5
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Charge
Gunpoint Taxman
Mad Man
Pirate Gunship
Surprise Attack (techn)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- draw 1 techn
- Arg down for good
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship, Disguised Monkey
Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest
Main:
- Zane of my own (8)
- Surprise Attack, sharks arrive (3)
- Mad Man (2)
- Zane kills SQL, takes 1
- *Shark and Mad Man kill Zane, my Zane to level 3
- Other shark kills Monkey
- Brogre pings your tech 2 down, your base to 18
- Gunpoint Taxman (0)
- skip worker
Workers
Pillage, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 2
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Gunpoint Taxman (3/3)
- Lookout:
In Play:
- Bloodrage Ogre (3/2)
- Zane (2/1 lvl 3)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Makeshift Rambaster
Bombaster
Disguised Monkey
Bird’s Nest
End of Turn Discard
My Thoughts
Well I can wipe that out pretty well, good on me for teching the surprise attack, lucky techn pull to offset the gunship pull. Those who zanes second zane best, it seems XD This should set up well for me to win with Gunships
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Deteriorate
Haunt(1/1)
Surprise Attack
Sacrifice the Weak
Thieving Imp
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Surprise Attack
NextHand
Monkey(3/3)
Chameleon Lizzo
Steam Tank
Gargoyle(3/1)
Discard
Fake_De_Gray(3/2)
Javelineer(1/1)A
Pirate Gunship
Pirate Gunship
Tiny(1/1), unattackable by t0, ignore t0
Sacrifice the Weak
Haunt(1/1)
Deteriorate
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Tiny trades
StW ogre - ($3)
Imp, discard #1 of 5 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Imp(2/2)A
- Elite:
- Scavenger:
- Technician: Midori(2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
@FrozenStorm’s turn!
XCAPS20 Round4: Player 2, Turn 6
P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance
Map: Burial Grounds
Starting Hand
Makeshift Rambaster (discarded)
Bombaster
Disguised Monkey
Bird’s Nest
Steam Tank (techn)
Charge (zane kills midori rs)
Events of Turn:
Upkeep:
- Get Gold (9)
- draw 1 techn
- discard #1
- Arg down for good
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Marauder
Pirate Gunship, Disguised Monkey
Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest
Main:
- Disguised Monkey, kills Imp (7)
- Midband Zane, kill Midori, maxband and heal, I rs we both draw (6)
- Worker (5)
- Tech 3 (0)
Workers
Bird’s Nest, Pillage, Scorch, Bloodburn, Careless Musketeer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 2
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Disguised Monkey (3/1)
- Zane (4/4 lvl 6)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Pirate Gunship
Disguised Monkey
End of Turn Discard
My Thoughts
This should be game, boly’s 3/3 neutralized on heroes now and I’m first to tech 3. Not likely I lose my tech 3 while Boly builds one
P1T7
StartingHand Workers
STARTING HAND
Chameleon Lizzo
Gargoyle(3/1)
Monkey(3/3)
Steam Tank
Steam Tank
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Surprise Attack
NextHand
Sacrifice the Weak
Haunt(1/1)
Tiny(1/1), unattackable by t0, ignore t0
Pirate Gunship
Tech 0 card(s)
Get Paid - ($10)
Monkey - ($8)
Chamelion Lizzo - ($4)
Steam Tank - ($1)
Lizzo detected by tower, 4 dmg to your t3
Monkey sneaky destroy your T3
…
Lizzo back to hand
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Steam tank(3/6)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Monkey(3/3)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
@FrozenStorm’s turn!
Wait what? The turn you took there looks fine, are you saying based on what you drew for your turn 8, you think no matter what I do you’ll be sunk?