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[XCAPS20] ROUND4 Bolyarich [Demonology]/Anarchy/Balance vs FrozenStorm [Anarchy]/Strength/Growth

we will start soon @FrozenStorm

1 Like

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Deteriorate
Skeleton Javelineer
Summon Skeletons
Graveyard


WORKERS
Graveyard


NextHand

Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery


Discard

Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Haunt
Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Javelineer(1/1), rune

In Play:

  • Haunt(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

@FrozenStorm’s turn!

And we’re playing on

BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.

Correct?

1 Like

Yeap10chars

1 Like

Good luck using Zane now

2 Likes

Yea the Red / P2 hate is real on this map lol. GL HF @bolyarich!

XCAPS20 Round4: Player 2, Turn 1

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Careless Musketeer
Pillage
Mad Man
Charge
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Mad Man (2)
  • Worker (1)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Scorch
Bloodburn
Nautical Dog
Bombaster

End of Turn Discard
My Thoughts

I gotta be really careful in this game, my heroes are usually pretty key and also pretty disposable, especially as P2, so this is gonna be rough on my gameplan. Any opportunity to ice Vandy should be highly welcome, though, so I’ll be keeping an eye out for that. Tiny B is gonna be a BITCH to deal with


i will post mu turn tomorrow evenning (15.04)

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Gargoyle


STARTING HAND
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Graveyard
Skeletal Archery


NextHand

Gargoyle
Summon Skeletons
Haunt(1/1)
Thieving Imp
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mid Vandy - ($2)
T1 - ($0)
Vandy kills SQL
Haunt kills mad man

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Javelineer(2/1), rune
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(3/1), midband, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

Well I can’t pass up a chance to kill Vandy before she gets going, especially permanently :wink:

XCAPS20 Round4: Player 2, Turn 2

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Scorch
Bloodburn
Nautical Dog
Bombaster
Makeshift Rambaster (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Bombaster + detonate him, trades with Jav (4)
  • Makeshift Rambaster, trades with Vandy, levels fizzle (2)
  • Worker (1)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bombaster
Makeshift Rambaster
Bloodrage Ogre
Scorch

End of Turn Discard
My Thoughts

Chance to kill Vandy permanently in a vandy-centric deck? I can give levels to Rook along with it (or tech 1, or worker and chill). I think I like winning a Gunship race and just killing Vandy. That’s what I’ll plan for then


P1T3


Tech StartingHand Workers

TECH
Disguised Monkey
Steam Tank


STARTING HAND
Thieving Imp
Summon Skeletons
Haunt(1/1)
Tiny Basilisk
Gargoyle


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons


NextHand

Jandra, the Negator
Sacrifice the Weak
Deteriorate
Poisonblade Rogue


Discard

Javelineer(2/1), rune
Disguised Monkey
Steam Tank
Thieving Imp
Haunt(1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
VANDY IS FOREVER DIED
Gargoyle - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2)A, unattackable by T0, unstoppable by T0, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle(0/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

@FrozenStorm’s turn!

XCAPS20 Round4: Player 2, Turn 3

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Bombaster
Makeshift Rambaster
Bloodrage Ogre
Scorch

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest


Main:

  • Tech 1 (6)
  • Tower (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bird’s Nest
Pillage
Mad Man
Nautical Dog

End of Turn Discard
My Thoughts

Good chance my tech 1 is breaking in short order… Tower feels like the right play to try and shoo off these threats. Still planning to tech 2 next turn if I keep my tech 1, so let’s hope I draw GPT

Not meant to be, maybe it’ll just be Arg to block up


P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Surprise Attack


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Deteriorate


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Thieving Imp
Disguised Monkey
Steam Tank
Poisonblade Rogue
Javelineer(2/1), rune


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
VANDY IS FOREVER DIED
T2, ANARCHY - ($2)
gargoyle airs! - ($1)
Garg takes 1 from tower and deal 3 to your T1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2)A, unattackable by T0, unstoppable by T0, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gargoyle(3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

the only way to prevent him from makeshift make T2 is to gargg his orge – but then he will have 5 cards from new deck. It’s very bad for me, i need to prevent it – because in case of no destroying his t2 i could be fast anciented or leafed. Less cards in his hand - less opportunity to him to do bad things with my table

@FrozenStorm’s turn!

XCAPS20 Round4: Player 2, Turn 4

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Bird’s Nest
Pillage
Mad Man
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest


Main:

  • Bloodrage Ogre smacks your tech2
  • Arg (6)
  • Nautical Dog (5)
  • Tech 2 Anarchy (1)
  • Worker (0)
Workers

Pillage, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Arg (1/3 lvl 1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Bloodrage Ogre (3/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Gunpoint Taxman
Mad Man
Pirate Gunship

End of Turn Discard
My Thoughts

Decent chance I’ll lose t1 and t2 here, so I’m going to tech in a Surprise Attack JIC, but also a Gunship, so I can threaten t3 next turn.

Oof, bad luck draw. That’s rough


P1T5


Tech StartingHand Workers

TECH
Chameleon Lizzo
Steam Tank


STARTING HAND
Javelineer(2/1), rune
Thieving Imp
Steam Tank
Poisonblade Rogue
Disguised Monkey
Disguised Monkey


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


NextHand

Thieving Imp
Sacrifice the Weak
Deteriorate
Haunt(1/1)
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Vandy is out
It’s time for Arg to gone
Zane - ($7)
Mid Zane - ($4)
Zane kills Arg, takes 2
…We both draw
i drew Monkey
Then Zane maxbands
Shove your Dog to Scav
… We both get gold - ($5)
Monkey - ($3)
Javelineer(1/1), rune - ($2)
Tiny kills Wisp, takes 1 from tower
Garg Flies! - ($1)
Garg suicides into T2,
Monkey kill your T2, your base takes 2
Monkey - De Gray, takes 1 from tower
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Javelineer(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fake_De_Gray(3/2)
  • Zane(4/4)
  • Tiny(1/1), unattackable by t0, ignore t0

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@FrozenStorm’s turn!

XCAPS20 Round4: Player 2, Turn 5

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Charge
Gunpoint Taxman
Mad Man
Pirate Gunship
Surprise Attack (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • draw 1 techn
  • Arg down for good
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Disguised Monkey
Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane of my own (8)
  • Surprise Attack, sharks arrive (3)
  • Mad Man (2)
  • Zane kills SQL, takes 1
  • *Shark and Mad Man kill Zane, my Zane to level 3
  • Other shark kills Monkey
  • Brogre pings your tech 2 down, your base to 18
  • Gunpoint Taxman (0)
  • skip worker
Workers

Pillage, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Zane (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Makeshift Rambaster
Bombaster
Disguised Monkey
Bird’s Nest

End of Turn Discard
My Thoughts

Well I can wipe that out pretty well, good on me for teching the surprise attack, lucky techn pull to offset the gunship pull. Those who zanes second zane best, it seems XD This should set up well for me to win with Gunships


P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Deteriorate
Haunt(1/1)
Surprise Attack
Sacrifice the Weak
Thieving Imp


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Surprise Attack


NextHand

Monkey(3/3)
Chameleon Lizzo
Steam Tank
Gargoyle(3/1)


Discard

Fake_De_Gray(3/2)
Javelineer(1/1)A
Pirate Gunship
Pirate Gunship
Tiny(1/1), unattackable by t0, ignore t0
Sacrifice the Weak
Haunt(1/1)
Deteriorate


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Tiny trades
StW ogre - ($3)
Imp, discard #1 of 5 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Imp(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

XCAPS20 Round4: Player 2, Turn 6

P2 Miracle Grow vs P1 [Demon]/Anarchy/Balance

Map: Burial Grounds

Starting Hand

Makeshift Rambaster (discarded)
Bombaster
Disguised Monkey
Bird’s Nest
Steam Tank (techn)
Charge (zane kills midori rs)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • discard #1
  • Arg down for good
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Marauder
Pirate Gunship, Disguised Monkey
Pirate Gunship, Surprise Attack
Steam Tank, Disguised Monkey
Gunpoint Taxman, Bird’s Nest


Main:

  • Disguised Monkey, kills Imp (7)
  • Midband Zane, kill Midori, maxband and heal, I rs we both draw (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Bird’s Nest, Pillage, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 2
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Disguised Monkey (3/1)
  • Zane (4/4 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Gunpoint Taxman
Mad Man
Makeshift Rambaster
Pirate Gunship
Disguised Monkey

End of Turn Discard
My Thoughts

This should be game, boly’s 3/3 neutralized on heroes now and I’m first to tech 3. Not likely I lose my tech 3 while Boly builds one


P1T7


StartingHand Workers

STARTING HAND
Chameleon Lizzo
Gargoyle(3/1)
Monkey(3/3)
Steam Tank
Steam Tank


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Surprise Attack


NextHand

Sacrifice the Weak
Haunt(1/1)
Tiny(1/1), unattackable by t0, ignore t0
Pirate Gunship


Tech 0 card(s)
Get Paid - ($10)
Monkey - ($8)
Chamelion Lizzo - ($4)
Steam Tank - ($1)
Lizzo detected by tower, 4 dmg to your t3
Monkey sneaky destroy your T3

Lizzo back to hand

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam tank(3/6)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Monkey(3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@FrozenStorm’s turn!

GG, bad new hand last turn, can’t recover. @zhavier

Wait what? The turn you took there looks fine, are you saying based on what you drew for your turn 8, you think no matter what I do you’ll be sunk?