[XCAPS20] ROUND3 zhavier Monowhite vs codexnewb [Discipline/Strength]/Finesse

indeed snapback cares not for hero cooldowns. ALSO NOTE, river has to pay multicolor penalty for snapback. ALL PART OF THE PLAN… twitches nervously

1 Like

Ahh, float 1 less too

P1T7


Tech StartingHand Workers

TECH
Earthquake
Speed of the Fox


STARTING HAND
Hidden ninja
Savior Monk
Fox Primus


WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus


NextHand

Grappling Hook
Glorious Ninja
Hidden Ninja


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Savior Monk - ($9)
Mid Grave - ($7)
Grave kills SQL
Ninja Trades with River, levels to Rook
Max Rook - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2
  • :target: Lookout:

In Play:

  • Grave 3/1, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 12
Thoughts

Was really hoping against snapback to replenish cards. But getting grave back is kinda good. Plus he cant get to snapback atm so my rook wall will work for the moment… but also, have to bet he only just teched in oathkeeper.

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Blademaster


STARTING HAND
Savior Monk (2/2)
Grappling Hook
Doubling Barbarbarian
Nimble Fencer


WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
T6 - Bird’s Nest


NextHand

Nimble Fencer
Doubling Barbarbarian
Grappling Hook
Two Step
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($13)
scav - ($14)
break tower, base to 13, build tech lab finesse - ($13)
doubling barbarbarian - ($10)
max rook - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MorningStar Flagbearer (2/2)
  • :target: Lookout: Rook, lvl 8, (4/6)

In Play:
*

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12

P1T8


StartingHand Workers

STARTING HAND
Grappling Hook
Hidden Ninja
Glorious Ninja
Snapback


WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus


NextHand

Speed of the Fox
Reversal
Reversal


Discard

Snapback
Hidden Ninja
Grappling Hook


Tech 0 card(s)
Get Paid + float - ($14)
Setsuki - ($12)
Glorious Ninja - ($7)
Hidden NInja on Glorious Ninja and Grave, draw 1 - ($5)
Snapback your Rook for River - ($1)
Glorious Ninja swiftly kills River, Setsuki to lvl 3
Grave hits your base to 10

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk 2/2
  • :target: Lookout:

In Play:

  • Grave 3/2, lvl 3
  • Setsuki 1/3, lvl 3
  • Glorious Ninja 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Ok, play my ninja and hidden ninja, see what else I can do, at least my GN can get through to whatever. So, Kor isnt as big a threat unless he has both snapback and Kor, but then that would just suck anyway. On the bright side, if he snaps my rook he has to put him back in play. And he doesnt have enough to play kor, sideline a unit, and hero and snapback anyway. Kor isn’t the big threat, in other words.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Grappling Hook
Two Step
Oathkeeper of Kor Mountain
Nimble Fencer


WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
T6 - Bird’s Nest


NextHand

Two Step
Grappling Hook
Nimble Fencer (2/3)


Tech 0 card(s)
Get Paid + float - ($13)
Double barbarian - ($10)
grave - ($8)
Oathkeeper, skip discard/draw - ($0)

Float ($0)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oathkeeper of Kor Mountain (7/8+A)
  • :psfist: Elite: Doubling Barbarbarian (5/5)
  • :ps_: Scavenger: Doubling Barbarbarian (3/5)
  • :pschip: Technician: MorningStar Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

P1T9


StartingHand Workers

STARTING HAND
Reversal
Reversal
Speed of the Fox


WORKERS
x
x
Smoker
Fox Viper
Aged Sensei
Safe Attacking
Sensei’s Advice
Fox Primus


NextHand

Fox’s Den Students
Earthquake
Speed of the Fox


Discard

Snapback
Hidden Ninja
Grappling Hook
Reversal
Reversal
Speed of the Fox


Tech 0 card(s)
Get Paid + float - ($13)
Reversal, flagbearer dies you draw. - ($10)
Reversal on Oathkeeper, yup, 2!, pay resist, hes disabled - ($5)
Max Grave, hits Scav, Sparks Elite - ($1)
Mid Setsuki - ($0)
Glorious Ninja kills your Elite safely
Grave throws sword at your Grave, Setsuki to Max
Setsuki kills Scav safely
Rook and Savior monk Break Tech 1, no HASTE, base to 8

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave 4/2, lvl 7, no sword
  • Setsuki 3/4, lvl 6
  • Glorious Ninja 4/3
  • Savior Monk 2/2
  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 12
1 Like

lol

[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Nimble Fencer (2/3)
Grappling Hook
Two Step
Savior Monk (2/2)


WORKERS
x
x
T1 - Aged Sensei (1/1)
T2 - Smoker
T3 - Fox Viper
T4 - Safe Attacking
T6 - Bird’s Nest


NextHand

Two Step
Grappling Hook
Nimble Fencer (2/3)


Discard

Doubling Barbarbarian (5/5)
Doubling Barbarbarian (3/5)
MorningStar Flagbearer (2/2)


Tech 0 card(s)
Get Paid - ($12)
tech draw
rebuild tech 1, base to 8
max rook - ($3)
savior monk - ($1)

Float ($1)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8, (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Oathkeeper of Kor Mountain (7/6)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 12

Sadly, that will be insufficient.

Fox’s Den Students - $4
All my ninja’s break your base

GG!

The near mirror match was pretty intense.

2 Likes